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How to use C for software performance tuning?
In recent years, with the continuous progress of software development, improving software performance has become the focus of more developers. In high-performance programming languages like C, the need to optimize software performance is even more urgent. This article will introduce several common C performance tuning techniques and provide corresponding code examples to help readers better understand and apply these techniques.
#include <unordered_map> #include <iostream> int main() { // 创建一个哈希表 std::unordered_map<int, std::string> hashMap; // 添加元素到哈希表 hashMap[1] = "apple"; hashMap[2] = "banana"; hashMap[3] = "orange"; // 查找元素 std::unordered_map<int, std::string>::iterator iter = hashMap.find(2); if (iter != hashMap.end()) { std::cout << "Found: " << iter->second << std::endl; } return 0; }
#include <iostream> class Object { public: Object() { std::cout << "Construct Object" << std::endl; } ~Object() { std::cout << "Destruct Object" << std::endl; } }; class ObjectPool { public: Object* getObject() { if (m_freeObjects.empty()) { std::cout << "Allocate new Object" << std::endl; return new Object(); } else { std::cout << "Reuse Object" << std::endl; Object* obj = m_freeObjects.back(); m_freeObjects.pop_back(); return obj; } } void releaseObject(Object* obj) { std::cout << "Release Object" << std::endl; m_freeObjects.push_back(obj); } private: std::vector<Object*> m_freeObjects; }; int main() { ObjectPool objectPool; Object* obj1 = objectPool.getObject(); Object* obj2 = objectPool.getObject(); objectPool.releaseObject(obj1); objectPool.releaseObject(obj2); return 0; }
#include <iostream> #include <algorithm> #include <vector> int main() { std::vector<int> numbers = {3, 1, 4, 2, 5}; std::sort(numbers.begin(), numbers.end()); for (int number : numbers) { std::cout << number << " "; } return 0; }
#include <iostream> #include <string> #include <utility> void processString(std::string& str) { str += "processed"; } void processStringWithMove(std::string&& str) { str += "processed"; std::cout << str << std::endl; } int main() { std::string str = "input"; processString(str); std::cout << str << std::endl; processStringWithMove(std::move(str)); std::cout << str << std::endl; // 打印结果不确定,str可能为空 return 0; }
In summary, by choosing appropriate data structures, reducing dynamic memory allocation, using efficient algorithms and data structures, and reducing functions Using methods such as calling and memory copying, we can use C to tune software performance and improve the execution efficiency and response speed of the software. Of course, in actual development, various optimization methods need to be comprehensively considered and reasonably weighed based on specific business needs and test results. I hope the content of this article can provide readers with some reference and help in C performance tuning.
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