


Xbox Spencer praises Starfield, saying 'the game is a little slow in the first few hours, but then the epic scale will surprise players'
According to this website’s news on August 24, Xbox head Spencer accepted an interview with IGN during the Cologne Games Show. In the interview, Spencer praised the game "Star Sky", said that "Star Sky" is a "A particularly large-scale game", and believes that the beginning of the game is a bit "slow". Within the first 3-4 hours, players need to figure out what they need to do first, and once they get into the rhythm, players will be fascinated by the epicness of this game. The scale is astonishing.
On the other hand, Pete Hines, the distribution director of Company B, also indirectly hinted at the huge scale of "Starry Sky" before. He said that he has played the game for about 150-160 hours, but still has not been exposed to many of the main content of the game.
Pete Hines said: "When players experience "Star Sky", there will be a It gives you the feeling of playing multiple different works in one game. Not only that, the best mission in the game is that there are no missions. We encourage players to let go and explore the world in their own way in the game, and in the process naturally appreciate Amazing stories and other content."
This site just reported that Xbox chief marketing officer Jerret West said that "Stars" will be the starting gun that starts the blowout of first-party games. Currently, Microsoft is so emphasizing the game "Starry Sky", which can be said to have put a lot of effort into the publicity department. As for the final quality of the game, we still need to wait a few days to see player comments, The game will be available on PC and Xbox Series X|S on September 6, and will be available on Xbox Game Pass. The premium version can be experienced 5 days in advance.

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