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Tencent Holdings’ revenue in the second quarter was 149.2 billion yuan, a year-on-year increase of 11%

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2023-08-18 17:09:04550browse

Tencent Holdings today released its financial report for the second quarter of 2023 as of June 30

Revenue was 149.2 billion yuan, a year-on-year increase of 11%; net profit was 26.17 billion yuan, a year-on-year increase of 41% ; Net profit under IFRS was 37.548 billion yuan, a year-on-year increase of 33%. The main data attached to this site are as follows:

腾讯控股二季度营收 1492 亿元,同比增长 11%

The financial report shows that as of June 30, the number of combined monthly active accounts of WeChat and WeChat was 1.327 billion , a year-on-year increase of 2%. The number of monthly active mini-program accounts exceeds 1.1 billion.

As of June 30, the number of monthly active accounts on QQ mobile terminals was 571 million, basically the same as the same period last year, and a decrease of 4% from the previous month

腾讯控股二季度营收 1492 亿元,同比增长 11%

Tencent Social Network’s revenue in the second quarter was 29.7 billion yuan, a year-on-year increase of 2%. This was due to the growth in revenue from mini-games and music paid membership services, although part of it was occupied by music live broadcast and game live broadcast services. Offset by the decline in revenue

Tencent’s online advertising revenue reached 25 billion yuan in the second quarter, a year-on-year increase of 34%, accounting for 17% of total revenue

Tencent’s financial technology and enterprise services increased in the second quarter Revenue of 48.635 billion yuan was achieved in the quarter, accounting for 32% of total revenue, a year-on-year increase of 15%

The number of Tencent Video paid members decreased by 5% year-on-year, but increased by 2% month-on-month to 115 million; while music The number of paying members is expected to reach 100 million in June 2023

In addition, Tencent's second-quarter revenue fell 1% from the previous quarter to 149.2 billion yuan. Among them, game revenue in the international market fell 4% month-on-month to 12.7 billion yuan, mainly due to the decline in revenue from "Nikki". Local market game revenue fell 9% to 31.8 billion yuan, reflecting the seasonal decline in game revenue after the Spring Festival and the temporary reduction in commercial content release. Social network revenue fell 4% to 29.7 billion yuan, due to lower sales of in-game virtual items and lower revenue contributions from music live broadcasts and game live broadcasts.

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