Use Workerman to build a high-performance game ranking service
Use Workerman to build a high-performance game ranking service
In today's gaming world, the game ranking service is one of the very important functions. Game rankings can not only provide players with a platform for fair competition, but also increase the playability and interactivity of the game. However, building a high-performance game ranking service is not easy. This article will introduce how to use Workerman, a high-performance PHP framework, to build a game ranking service and provide corresponding code examples.
1. Introduction to Workerman
Workerman is an open source, high-performance PHP framework, mainly used to build real-time applications and long-term connection services. It is based on PHP's event extension. By using event-driven and non-blocking IO models, it can support a large number of concurrent connections while ensuring high performance.
2. Design of game ranking service
The game ranking service mainly includes two parts: storage of ranking data and update of ranking data. Ranking data can be stored using databases or caches. This article uses Redis as the storage for ranking data. The update of the ranking data requires monitoring the events of the game server. When the player plays the game, the ranking data is updated according to the game rules and score.
3. Use Workerman to build a game ranking service
- Install Workerman
Install Workerman through composer:
composer require workerman/workerman
- Create a game ranking service
Create a GameRankingServer.php file to start the game ranking service and listen to the events of the game server.
<?php require_once __DIR__ . '/vendor/autoload.php'; use WorkermanWorker; use WorkermanConnectionAsyncTcpConnection; $rankingServer = new Worker('tcp://0.0.0.0:2345'); $rankingServer->onWorkerStart = function ($rankingServer) { // 连接Redis $redis = new AsyncRedis(); $redis->connect('127.0.0.1', 6379, function ($redis) use ($rankingServer) { // 监听游戏服务器事件 $gameServer = new Worker(); $gameServer->onWorkerStart = function ($gameServer) use ($redis) { // 监听游戏开始事件 $gameServer->on('game_start', function ($connection, $data) use ($redis) { $playerId = $data['player_id']; $score = $data['score']; // 更新排行榜数据 $redis->zincrby('game_ranking', $score, $playerId); }); // 监听游戏结束事件 $gameServer->on('game_end', function ($connection, $data) use ($redis) { $playerId = $data['player_id']; $score = $data['score']; // 更新排行榜数据 $redis->zincrby('game_ranking', $score, $playerId); }); }; $gameServer->listen('tcp://0.0.0.0:1234'); }); }; $rankingServer->runAll();
In the above code example, two Workers are created, one is used to start the game ranking service, and the other is used to listen to the events of the game server. In the monitored events, the ranking data is updated based on the game start and end events.
4. Summary
This article introduces how to use Workerman to build a high-performance game ranking service and provides corresponding code examples. Using Workerman as a development framework can efficiently handle a large number of concurrent connections and ensure the performance and stability of the game ranking service. Through the above introduction, I hope it will be helpful to readers in building a game ranking service.
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