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How to use Vue and Canvas to develop editable vector graphics applications
Introduction:
In recent years, vector graphics have become more and more widely used in the design field. There are many design tools based on vector graphics, such as Adobe Illustrator etc. In web development, we also hope to be able to develop editable vector graphics applications to meet users' customized needs for design. This article will introduce how to use Vue and Canvas to develop editable vector graphics applications, and provide detailed code examples.
<template> <div> <canvas ref="canvas" @mousedown="onMouseDown" @mousemove="onMouseMove" @mouseup="onMouseUp"></canvas> </div> </template> <script> export default { mounted() { this.canvas = this.$refs.canvas; this.ctx = this.canvas.getContext('2d'); }, methods: { onMouseDown(event) { // 按下鼠标事件 }, onMouseMove(event) { // 移动鼠标事件 }, onMouseUp(event) { // 松开鼠标事件 }, }, }; </script>
onMouseDown(event) { this.isDrawing = true; this.startX = event.offsetX; this.startY = event.offsetY; }, onMouseMove(event) { if (!this.isDrawing) return; this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.fillStyle = 'red'; this.ctx.fillRect(this.startX, this.startY, event.offsetX - this.startX, event.offsetY - this.startY); }, onMouseUp(event) { this.isDrawing = false; },
First, we need to create a data model for the graphic element and store it in the data of the Vue component:
data() { return { shapes: [], }; },
In the onMouseDown method, we create a new Shape object and add it to the shapes array:
onMouseDown(event) { this.isDrawing = true; this.startX = event.offsetX; this.startY = event.offsetY; this.selectedShape = new Shape(this.startX, this.startY, 0, 0, 'red'); this.shapes.push(this.selectedShape); },
In the onMouseMove method, we draw and update the position and size of the graphic:
onMouseMove(event) { if (!this.isDrawing) return; this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.shapes.forEach((shape) => { shape.draw(this.ctx); }); this.selectedShape.width = event.offsetX - this.selectedShape.x; this.selectedShape.height = event.offsetY - this.selectedShape.y; this.selectedShape.draw(this.ctx); },
Finally, we add editing functionality to the graphic. Add the following code to the Canvas component:
created() { window.addEventListener('keydown', this.onKeyDown); }, beforeDestroy() { window.removeEventListener('keydown', this.onKeyDown); }, methods: { onKeyDown(event) { if (!this.selectedShape) return; switch (event.keyCode) { case 37: // 左箭头 this.selectedShape.x -= 5; break; case 38: // 上箭头 this.selectedShape.y -= 5; break; case 39: // 右箭头 this.selectedShape.x += 5; break; case 40: // 下箭头 this.selectedShape.y += 5; break; case 67: // C键 this.selectedShape.color = 'blue'; break; case 68: // D键 this.selectedShape.color = 'green'; break; case 46: // 删除键 this.shapes.splice(this.shapes.indexOf(this.selectedShape), 1); this.selectedShape = null; break; } this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.shapes.forEach((shape) => { shape.draw(this.ctx); }); }, },
I hope this article will help you understand how to use Vue and Canvas to develop editable vector graphics applications. Happy development!
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