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How to use Vue and Canvas to develop editable vector graphics applications

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2023-07-19 15:07:461947browse

How to use Vue and Canvas to develop editable vector graphics applications

Introduction:
In recent years, vector graphics have become more and more widely used in the design field. There are many design tools based on vector graphics, such as Adobe Illustrator etc. In web development, we also hope to be able to develop editable vector graphics applications to meet users' customized needs for design. This article will introduce how to use Vue and Canvas to develop editable vector graphics applications, and provide detailed code examples.

  1. Preparation work
    First of all, we need to prepare the development environment of Vue and Canvas. Make sure Node.js and Vue CLI are installed and create a new Vue project.
  2. Create Canvas component
    In the Vue project, create a component named Canvas for displaying and manipulating vector graphics. Add the following code to the App.vue file:
<template>
  <div>
    <canvas ref="canvas" @mousedown="onMouseDown" @mousemove="onMouseMove" @mouseup="onMouseUp"></canvas>
  </div>
</template>

<script>
export default {
  mounted() {
    this.canvas = this.$refs.canvas;
    this.ctx = this.canvas.getContext('2d');
  },
  methods: {
    onMouseDown(event) {
      // 按下鼠标事件
    },
    onMouseMove(event) {
      // 移动鼠标事件
    },
    onMouseUp(event) {
      // 松开鼠标事件
    },
  },
};
</script>
  1. Draw graphics
    In the mounted life cycle hook function of the Canvas component, obtain the canvas element and drawing 2D context. Next, we can draw graphics in Canvas. In the onMouseDown method, we can start drawing graphics, such as a rectangle:
onMouseDown(event) {
  this.isDrawing = true;
  this.startX = event.offsetX;
  this.startY = event.offsetY;
},

onMouseMove(event) {
  if (!this.isDrawing) return;
  this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
  this.ctx.fillStyle = 'red';
  this.ctx.fillRect(this.startX, this.startY, event.offsetX - this.startX, event.offsetY - this.startY);
},

onMouseUp(event) {
  this.isDrawing = false;
},
  1. Add editing function
    Now, we have been able to draw a simple rectangle. Next, we'll add editing capabilities that allow the user to adjust the position, size, and color of the graphic.

First, we need to create a data model for the graphic element and store it in the data of the Vue component:

data() {
  return {
    shapes: [],
  };
},

In the onMouseDown method, we create a new Shape object and add it to the shapes array:

onMouseDown(event) {
  this.isDrawing = true;
  this.startX = event.offsetX;
  this.startY = event.offsetY;
  this.selectedShape = new Shape(this.startX, this.startY, 0, 0, 'red');
  this.shapes.push(this.selectedShape);
},

In the onMouseMove method, we draw and update the position and size of the graphic:

onMouseMove(event) {
  if (!this.isDrawing) return;
  this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
  this.shapes.forEach((shape) => {
    shape.draw(this.ctx);
  });
  this.selectedShape.width = event.offsetX - this.selectedShape.x;
  this.selectedShape.height = event.offsetY - this.selectedShape.y;
  this.selectedShape.draw(this.ctx);
},

Finally, we add editing functionality to the graphic. Add the following code to the Canvas component:

created() {
  window.addEventListener('keydown', this.onKeyDown);
},
beforeDestroy() {
  window.removeEventListener('keydown', this.onKeyDown);
},
methods: {
  onKeyDown(event) {
    if (!this.selectedShape) return;
    switch (event.keyCode) {
      case 37: // 左箭头
        this.selectedShape.x -= 5;
        break;
      case 38: // 上箭头
        this.selectedShape.y -= 5;
        break;
      case 39: // 右箭头
        this.selectedShape.x += 5;
        break;
      case 40: // 下箭头
        this.selectedShape.y += 5;
        break;
      case 67: // C键
        this.selectedShape.color = 'blue';
        break;
      case 68: // D键
        this.selectedShape.color = 'green';
        break;
      case 46: // 删除键
        this.shapes.splice(this.shapes.indexOf(this.selectedShape), 1);
        this.selectedShape = null;
        break;
    }
    this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
    this.shapes.forEach((shape) => {
      shape.draw(this.ctx);
    });
  },
},
  1. Conclusion
    Through the above steps, we successfully developed an editable vector graphics application using Vue and Canvas. Users can draw, select and edit graphics, add editing functions to graphics, and adjust position, size and color. This example is just a simple demonstration that you can extend and customize according to your needs.

I hope this article will help you understand how to use Vue and Canvas to develop editable vector graphics applications. Happy development!

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