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How to use Workerman to implement the real-time map loading function of PHP and Unity3D
Introduction:
In game development, the real-time map loading function is a very common and important functional requirement. PHP and Unity3D are commonly used technologies in game development. This article will introduce how to use Workerman to implement the real-time map loading function of PHP and Unity3D, and provide corresponding code examples.
1. Introduction to Workerman
Workerman is an open source, high-performance PHP Socket framework that allows PHP to easily implement long connections and real-time push functions. With the help of Workerman, we can combine PHP and Unity3D to achieve real-time map loading function.
2. PHP server implementation
First, install the extensions required by Workerman. We can use Composer to install Workerman, execute the following command to create a composer.json file:
{ "require": { "workerman/workerman": "~3.5" } }
and then run composer install
to install the dependencies.
Create a PHP file named map_server.php. In this file, we need to introduce Workerman and create a Worker object:
<?php require_once __DIR__ . '/vendor/autoload.php'; use WorkermanWorker; // 创建一个Worker监听2345端口,协议为websocket $worker = new Worker('websocket://0.0.0.0:2345'); //启动4个进程对外提供服务 $worker->count = 4; // 当客户端与服务端建立连接时执行 $worker->onConnect = function($connection){ echo "新的连接建立 "; }; // 当客户端向服务端发送消息时执行 $worker->onMessage = function($connection, $data){ // 获取Unity3D发送的请求数据 $request = json_decode($data, true); // 根据请求数据处理逻辑,生成地图数据 $mapData = generateMap($request['mapId']); // 将地图数据发送给Unity3D客户端 $connection->send(json_encode($mapData)); }; // 启动服务 Worker::runAll(); ?>
In map_server.php, we need to define a generateMap function to generate map data based on the map ID logic. Here we simplify the process and directly generate a random number as map data:
function generateMap($mapId){ // 这里假设地图数据是一个随机数 $mapData = rand(1, 100); return $mapData; }
4. Unity3D client implementation
First, in Unity3D Create a new scene and create an empty object named MapLoader. Then add a script MapLoader.cs for MapLoader. The code is as follows:
using System.Collections; using System.Collections.Generic; using UnityEngine; using BestHTTP.WebSocket; using BestHTTP.WebSocket.Frames; public class MapLoader : MonoBehaviour { // WebSocket服务端地址 private static string serverUrl = "ws://127.0.0.1:2345/map_server.php"; // 地图ID public int mapId; // Start is called before the first frame update void Start() { // 请求地图数据 RequestMapData(); } // 请求地图数据 void RequestMapData() { // 创建WebSocket对象 WebSocket webSocket = new WebSocket(new System.Uri(serverUrl)); // 连接成功回调 webSocket.OnOpen += OnWebSocketOpen; // 接收到数据回调 webSocket.OnMessage += OnWebSocketMessage; // 断开连接回调 webSocket.OnClosed += OnWebSocketClose; // 开始连接 webSocket.Open(); } // WebSocket连接成功回调 void OnWebSocketOpen(WebSocket webSocket) { Debug.Log("WebSocket连接成功"); // 构造请求数据 Dictionary<string, object> requestData = new Dictionary<string, object>(); requestData.Add("mapId", mapId); // 发送请求数据 webSocket.Send("{"mapId":" + mapId + "}"); } // WebSocket接收到数据回调 void OnWebSocketMessage(WebSocket webSocket, string message) { Debug.Log("接收到地图数据:" + message); // 解析地图数据 int mapData = int.Parse(message); // TODO: 根据地图数据加载地图 } // WebSocket断开连接回调 void OnWebSocketClose(WebSocket webSocket, UInt16 code, string message) { Debug.LogWarning("WebSocket连接断开"); } }
5. Use Workerman for real-time map loading
So far, we have completed using Workerman to implement the real-time map loading function of PHP and Unity3D. Through Workerman, we can easily realize real-time communication between PHP and Unity3D, and flexibly handle real-time needs in various game development.
Conclusion:
This article introduces how to use Workerman to implement the real-time map loading function of PHP and Unity3D, and provides corresponding code examples. I hope this article can be helpful to the implementation of real-time map loading function in game development.
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