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How PHP and Unity3D combine to use Workerman to build a multiplayer online role-playing game
Introduction:
Today, multiplayer online role-playing games (MMORPG) have become a high-profile player in the game market A type of game. As developers, we often need to use different technologies to implement this type of game. This article will introduce how to use PHP and Unity3D combined with the Workerman framework to build a simple MMORPG game.
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The following is a simple server script example:
<?php require_once 'workerman/Autoloader.php'; use WorkermanWorker; // 创建一个Worker监听指定端口 $worker = new Worker('tcp://0.0.0.0:8080'); // 当收到客户端的连接时触发 $worker->onConnect = function ($connection) { echo "Client connected" . PHP_EOL; // 向客户端发送欢迎消息 $connection->send('Welcome to the game server'); }; // 当收到客户端发来的数据时触发 $worker->onMessage = function ($connection, $data) { echo "Receive data from client: " . $data . PHP_EOL; // 处理客户端发送的数据,并返回处理结果 $result = processGameData($data); $connection->send($result); }; // 当客户端连接断开时触发 $worker->onClose = function ($connection) { echo "Client disconnected" . PHP_EOL; }; // 运行Worker Worker::runAll();
In this example, we first introduce the Workerman framework and create a Worker instance to listen to port 8080. Then, we handle the client's connection, data transmission and disconnection operations by setting event callback functions such as onConnect, onMessage and onClose. In the onMessage callback function, we can write our game logic code and return the processing results to the client by calling the $connection->send() method.
Summary:
This article introduces the basic steps of how to use PHP and Unity3D combined with the Workerman framework to build a multiplayer online role-playing game. In this process, we need to create the game scene in Unity3D and set up the corresponding network connection components. Then, we need to write the communication code with the server on the client side and the server side respectively. Finally, we use the Workerman framework to write game logic code on the server side and achieve real-time interaction between the client and the server. I hope this article can be helpful to beginners in developing MMORPG games.
Code reference:
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