A few days ago, my colleague showed me a special effect, which is a jigsaw puzzle. The difference is that the puzzle is animation. He asked me to make a DEMO, so I worked on it myself for a while, and it was indeed not difficult. It's easy to do with canvas. So this blog post is not suitable for experts. . . . I just wrote it casually for fun.
Rendering:
At least when I first saw this, I thought it was quite novel, so I thought of making it for fun. If you think the poster is out, please give me a thumbs up
Without further ado, let’s start with DEMO: Video Puzzle (You may have to wait a while to see the effect. I made a video link directly from w3school. You can drag and drop it. It's very simple, and may still have some bugs. After all, it's just a DEMO for fun. Just explain the principles.) Another point is that directly drawing the current frame of the video into the canvas does not seem to be supported on mobile devices. . . At least I looked at it on my iPad and found that I couldn’t draw. If anyone knows how to solve this problem, please answer it for me. I’d be very grateful
Principle: Each puzzle piece is a canvas, and an off-screen canvas is also required. First create a video tag
And hide the video, and then draw each frame into the off-screen canvas when playing the video (off-screen canvas is the hidden canvas, used to save data). The writing method is very simple:
, just use the drawImage method to draw it directly. Why use an off-screen canvas first? Because if you directly draw each frame of data into the canvas of all puzzle pieces at the same time, the browser will crash instantly. So use an off-screen canvas as a buffer. First save the data of the current frame to the canvas, and then draw the canvas into the canvas as the puzzle piece. Drawing canvas into canvas is also very simple, you can also use drawImage:
ctx2.drawImage(cs , -this.cols*this.w , -this.rows*this.h , vw , vh);
Then. . . . The principle is as simple as that. I would like to remind you later that when using requestAnimationFrame to loop through frames, you need to limit the speed. For example, as written below, I fetch every 30 milliseconds. It is recommended to take 30~50 milliseconds. If it is too low, the browser will crash easily. If it is too high, it will cause the browser to crash. If the video is stuck, the video will freeze:
function animate(){
var newTime = new Date();
if(newTime - lastTime > 30){
lastTime = newTime;
ctx.drawImage(video , 0 , 0 , vw , vh);
canvases. forEach(function(){
var ctx2 = this.cas.getContext('2d');
ctx2.drawImage(cs , -this.cols*this.w , -this.rows*this.h , vw , vh);
});
}
if("requestAnimationFrame" in window){
requestAnimationFrame(animate);
}
else if("webkitRequestAnimationFrame" in window ){
webkitRequestAnimationFrame(animate);
}
else if("msRequestAnimationFrame" in window){
msRequestAnimationFrame(animate);
}
else if("mozRequestAnimationFrame" in window ){
mozRequestAnimationFrame(animate);
}
}
Finally post all the code:
<script><br /> var video = document.getElementById("video");<br /> var cs = document.getElementById("liping");<br /> var ctx = cs.getContext('2d')<br /> var rows = 3,<br /> cols = 3,<br /> cb = document.querySelector(".allCanvas"),<br /> vw = 600,<br /> vh = 400,<br /> canvases = []; <p> function createCanvas(){<br /> var num = rows*cols;<br /> for(var i=0;i<cols;i ){<br /> for(var j=0;j<rows;j ){<br /> var canvas = new vCanvas(Math.random()*600, Math.random()*600 , vw/rows , vh/cols , j , i);<br /> canvases.push(canvas);<br /> }<br /> }<br /> } <p> var vCanvas = function(x,y,w,h,cols,rows){<br /> this.x = x;<br /> this.y = y;<br /> this.w = w;<br /> this.h = h;<br /> this.cols = cols;<br /> this.rows = rows;<br /> this.creat();<br /> this.behavior();<br /> }<br /> vCanvas.prototype = {<br /> creat:function(){<br /> this.cas = document.createElement("canvas");<br /> cb.appendChild(this.cas);<br /> this.cas.className = "vcanvas";<br /> this.cas.id = "vc_" (this.cols 1)*(this.rows 1);<br /> this.cas.style.left = this.x "px";<br /> this.cas.style.top = this.y "px";<br /> this.cas.width = this.w;<br /> this.cas.height = this.h;<br /> },<br /> behavior:function(){<br /> this.cas.onmousedown = function(e){<br /> e = e || window.event;<br /> var that = this;<br /> var om = {<br /> x:e.clientX,<br /> y:e.clientY<br /> }<br /> window.onmousemove = function(e){<br /> e = e || window.event;<br /> var nm = {<br /> x:e.clientX,<br /> y:e.clientY<br /> }<br /> that.style.left = parseInt(that.style.left.replace("px","")) (nm.x-om.x) "px";<br /> that.style.top = parseInt(that.style.top.replace("px","")) (nm.y-om.y) "px";<br /> om = nm;<br /> }<br /> window.onmouseup = function(){<br /> this.onmousemove = null;<br /> }<br /> }<br /> }<br /> } <p> Array.prototype.forEach = function(callback){<br /> for(var i=0;i<this.length;i ){<br /> callback.call(this[i]);<br /> }<br /> } <p> var lastTime = 0;<br /> function initAnimate(){<br /> lastTime = new Date();<br /> createCanvas();<br /> animate();<br /> } <p> function animate(){<br /> var newTime = new Date();<br /> if(newTime - lastTime > 30){<br /> lastTime = newTime;<br /> ctx.drawImage(video , 0 , 0 , vw , vh);<br /> canvases.forEach(function(){<br /> var ctx2 = this.cas.getContext('2d');<br /> ctx2.drawImage(cs , -this.cols*this.w , -this.rows*this.h , vw , vh);<br /> });<br /> }<br /> if("requestAnimationFrame" in window){<br /> requestAnimationFrame(animate);<br /> }<br /> else if("webkitRequestAnimationFrame" in window){<br /> webkitRequestAnimationFrame(animate);<br /> }<br /> else if("msRequestAnimationFrame" in window){<br /> msRequestAnimationFrame(animate);<br /> }<br /> else if("mozRequestAnimationFrame" in window){<br /> mozRequestAnimationFrame(animate);<br /> }<br /> } <p> video.play();<br /> initAnimate();<br /> </script>

H5 is not just the abbreviation of HTML5, it represents a wider modern web development technology ecosystem: 1. H5 includes HTML5, CSS3, JavaScript and related APIs and technologies; 2. It provides a richer, interactive and smooth user experience, and can run seamlessly on multiple devices; 3. Using the H5 technology stack, you can create responsive web pages and complex interactive functions.

H5 and HTML5 refer to the same thing, namely HTML5. HTML5 is the fifth version of HTML, bringing new features such as semantic tags, multimedia support, canvas and graphics, offline storage and local storage, improving the expressiveness and interactivity of web pages.

H5referstoHTML5,apivotaltechnologyinwebdevelopment.1)HTML5introducesnewelementsandAPIsforrich,dynamicwebapplications.2)Itsupportsmultimediawithoutplugins,enhancinguserexperienceacrossdevices.3)SemanticelementsimprovecontentstructureandSEO.4)H5'srespo

The tools and frameworks that need to be mastered in H5 development include Vue.js, React and Webpack. 1.Vue.js is suitable for building user interfaces and supports component development. 2.React optimizes page rendering through virtual DOM, suitable for complex applications. 3.Webpack is used for module packaging and optimize resource loading.

HTML5hassignificantlytransformedwebdevelopmentbyintroducingsemanticelements,enhancingmultimediasupport,andimprovingperformance.1)ItmadewebsitesmoreaccessibleandSEO-friendlywithsemanticelementslike,,and.2)HTML5introducednativeandtags,eliminatingthenee

H5 improves web page accessibility and SEO effects through semantic elements and ARIA attributes. 1. Use, etc. to organize the content structure and improve SEO. 2. ARIA attributes such as aria-label enhance accessibility, and assistive technology users can use web pages smoothly.

"h5" and "HTML5" are the same in most cases, but they may have different meanings in certain specific scenarios. 1. "HTML5" is a W3C-defined standard that contains new tags and APIs. 2. "h5" is usually the abbreviation of HTML5, but in mobile development, it may refer to a framework based on HTML5. Understanding these differences helps to use these terms accurately in your project.

H5, or HTML5, is the fifth version of HTML. It provides developers with a stronger tool set, making it easier to create complex web applications. The core functions of H5 include: 1) elements that allow drawing graphics and animations on web pages; 2) semantic tags such as, etc. to make the web page structure clear and conducive to SEO optimization; 3) new APIs such as GeolocationAPI support location-based services; 4) Cross-browser compatibility needs to be ensured through compatibility testing and Polyfill library.


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