探讨:使用XMLSerialize 序列化与反序列化_PHP
- WBOYOriginal
- 2016-06-01 12:06:211158browse
概念:XML序列化是将公共字段和属性转化为序列格式(这里指XML),以便存储或传输的过程。反序列化则是从XML中重新创建原始状态的对象.
复制代码 代码如下:
class SerializeDemo
{
static void Main()
{
EmployeeCollection employeeCollection = new EmployeeCollection()
{
Employees = Employeer.Employees()
};
XmlSerializer serialize = new XmlSerializer(typeof(EmployeeCollection));
string filePath = @"E:\PProject\Test\Employee.xml";
SerializeEmployee(serialize, filePath, employeeCollection);
DeserializeEmployee(serialize, filePath);
}
static void SerializeEmployee(XmlSerializer serialize, string filePath, EmployeeCollection employeeCollection)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write))
{
serialize.Serialize(fs, employeeCollection);
}
}
static void DeserializeEmployee(XmlSerializer serialize,string filePath)
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
EmployeeCollection collection = (EmployeeCollection)serialize.Deserialize(fs);
collection.Employees.ForEach(e => Console.WriteLine("Name:{0},Gender:{1},Age:{2},Education:{3}", e.userName, e.gender, e.age, e.education));
}
}
}
[Serializable]
public class EmployeeCollection
{
public List Employees { get; set; }
}
[Serializable]
public class Employeer
{
public string userId { get; set; }
public string userName { get; set; }
public string gender { get; set; }
public int age { get; set; }
public List workExperience { get; set; }
public string education { get; set; }
public static List Employees()
{
return new List()
{
new Employeer()
{
userId = "0001",
userName = "guoHu",
gender="Man",
age=25,education="underGraduate",
workExperience = WorkExperience.GetWorkExperience("0001")
}
};
}
}
[Serializable]
public class WorkExperience
{
public string userId { get; set; }
public string companyName { get; set; }
public string seniority { get; set; }
public static List GetWorkExperience(string userId)
{
List workExperience = new List();
Unity unity = Unity.GetInstance();
DataTable table = new DataTable();
unity.GetTable(out table);
var experiences = (from experience in table.AsEnumerable()
where experience.Field("UserId") == userId
select new
{
companyName = experience.Field("CompanyName"),
seniority = experience.Field("Seniority")
}).ToList();
experiences.ForEach(e => workExperience.Add(new WorkExperience() { companyName = e.companyName, seniority = e.seniority }));
return workExperience;
}
}
public class Unity
{
public static DataTable tables = new DataTable();
public static DataRow dr;
public static DataColumn dc = new DataColumn();
public static object objLock = new object();
public static Unity unityInstance;
private Unity()
{
}
public static Unity GetInstance()
{
if (unityInstance == null)
{
lock (objLock)
{
if (unityInstance == null)
{
unityInstance = new Unity();
}
}
}
return unityInstance;
}
public void GetTable(out DataTable dt)
{
unityInstance.CreateTable();
dr = tables.NewRow();
dr["UserId"] = "0001";
dr["CompanyName"] = "WireSoft";
dr["Seniority"] = "2012.02-2012.05";
tables.Rows.Add(dr);
dr = tables.NewRow();
dr["UserId"] = "0001";
dr["CompanyName"] = "Jin Xun";
dr["Seniority"] = "2009.07-2011.02";
tables.Rows.Add(dr);
dr = tables.NewRow();
dr["UserId"] = "0002";
dr["CompanyName"] = "Hua Wei";
dr["Seniority"] = "2011.07-";
tables.Rows.Add(dr);
dt = tables.Copy();
}
public void CreateTable()
{
dc = new DataColumn("UserId", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
dc = new DataColumn("companyName", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
dc = new DataColumn("seniority", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
}
}
Statement:The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn