


A collection of HTML5 Canvas basic drawing example codes_html5 tutorial skills
Basic drawing
- var canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- var context = canvas.getContext('2d');
- // Line width
- context.lineWidth = 4;
- // Brush color
- context.strokeStyle = 'red';
- // Fill color
- context.fillStyle = "red";
- // Line cap type
- context.lineCap = 'butt'; // round, square
- // Start path
- context.beginPath();
- // Starting point
- context.moveTo(10,10);
- // End point
- context.lineTo(150,50);
- // Drawing
- context.stroke();
- }
Rectangle
- var canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- context.beginPath();
- context.strokeRect(10,10,70,40);
- // Another way of rectangle
- context.rect(10,10.70,40);
- context.stroke();
- // solid rectangle
- context.beginPath();
- context.fillRect(10,10,70,40);
- // Another way solid rectangle
- context.beginPath();
- context.rect(10,10,70,40);
- context.fill();
- }
Round
- var canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- context.beginPath();
- // Circle center coordinate x, circle center coordinate Y, arc radius, starting angle, ending angle, whether counterclockwise
- // The fourth and fifth parameters are the radians to be passed in. If you draw an angle of 30, you need to convert it into radians 30 * Math.PI / 180
- context.arc(100,100,70,0,130 * Math.PI / 180, true);
- context.stroke();
- context.fill();
- }
Rounded corners
- var canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- context.beginPath();
- context.moveTo(20,20);
- context.lineTo(70,20);
- // Draw arc p1.x p1.y p2.x, p2.y arc radius for a path,
- context.arcTo(120,30,120,70, 50);
- context.lineTo(120,120);
- context.stroke();
- // Erase canvas artboard
- context.beginPath();
- context.fillRect(10,10,200,100);
- // Erase area
- context.clearRect(30,30,50,50);
- }
Quadratic Bezier Curve
- var canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- context.beginPath();
- context.moveTo(100,100);
- context.quadraticCurveTo(20,50,200,20);
- context.stroke();
- }
Cubic Bezier Curve
- var canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- context.moveTo(68,130);
- var cX1 = 20;
- var cY1 = 10;
- var cX2 = 268;
- var cY2 = 10;
- var endX = 268;
- var endY = 170;
- context.bezierCurveTo(cX1, cY1, cX2, cY2, endX, endY);
- context.stroke();
- // 利用clip指定绘图区域,指定绘图区域之后,只能在绘图区域中进行绘图擦欧总
- // 绘制圆形
- context.arc(100,100,40,0, 360 * Math.PI/ 180 , true);
- // 限制区域
- context.clip();
- // 开始尝试绘制其他
- context.beginPath();
- context.fillStyle = 'lightblue';
- // 结果矩形并没有显示出来
- context.fillRect(0,0,300,150);
- }
画板进阶使用
- var canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- var context = canvas.getContext('2d');
- /*
- * drawImage(image,dx,dy)
- * drawImage(image,dx,dy,dw,dh)
- * drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh);
- * image drawing object
- * Coordinates of dx dy canvas
- * dw, dh indicates the position of the image in the canvas to be drawn
- * sw, sh represents the area of image to be drawn
- * sx,sy The starting position of the drawing to be drawn
- */
- var image = document.getElementById('img');
- context.drawImage(image, 0, 0);
- var img = new Image();
- img.src = 'images/1.jpg';
- img.onload = function(){
- // drawImage
- // Start drawing from 0,0 coordinates
- // context.drawImage(img,0,0);
- // Starting from 0, 0, draw the entire picture to 100,100 length and width
- // context.drawImage(img, 0, 0, 100, 100);
- // Screenshot, 50,50 to 100,100. Start drawing from 260,130 and place it in the 100,100 length and width area.
- // context.drawImage(img, 50, 50, 100,100, 260, 130, 100, 100);
- // Use getImageData and putImageData to draw pictures
- context.drawImage(img, 10, 10);
- // Get pixel data from the artboard
- // Start position, end position
- var imgData
-
= context.getImageData(50,50,100,100);
- // Draw the data to the specified position coordinates on the drawing board
- context.putImageData(imgData,10,260);
- // Draw part of the pixel data to the drawing board
- context.putImageData(imgData,200,260,50,50,100,100);
- imgData = context.getImageData(50,50,200,200);
// Create an empty object of specified size- imgData01 = context.createImageData(imgData);
- for (
i- = 0; i imgData01.width * imgData01.height * 4; i =4) { // Red pixels
- imgData01.data[i 0] = 255;
- imgData01.data[i 1] = 0;
- imgData01.data[i 2] = 0;
- imgData01.data[i 3] = 255;
- context.putImageData(imgData01, 10, 260);
- }
- }

MicrodatainHTML5enhancesSEOanduserexperiencebyprovidingstructureddatatosearchengines.1)Useitemscope,itemtype,anditempropattributestomarkupcontentlikeproductsorevents.2)TestmicrodatawithtoolslikeGoogle'sStructuredDataTestingTool.3)ConsiderusingJSON-LD

HTML5introducesnewinputtypesthatenhanceuserexperience,simplifydevelopment,andimproveaccessibility.1)automaticallyvalidatesemailformat.2)optimizesformobilewithanumerickeypad.3)andsimplifydateandtimeinputs,reducingtheneedforcustomsolutions.

H5 is HTML5, the fifth version of HTML. HTML5 improves the expressiveness and interactivity of web pages, introduces new features such as semantic tags, multimedia support, offline storage and Canvas drawing, and promotes the development of Web technology.

Accessibility and compliance with network standards are essential to the website. 1) Accessibility ensures that all users have equal access to the website, 2) Network standards follow to improve accessibility and consistency of the website, 3) Accessibility requires the use of semantic HTML, keyboard navigation, color contrast and alternative text, 4) Following these principles is not only a moral and legal requirement, but also amplifying user base.

The H5 tag in HTML is a fifth-level title that is used to tag smaller titles or sub-titles. 1) The H5 tag helps refine content hierarchy and improve readability and SEO. 2) Combined with CSS, you can customize the style to enhance the visual effect. 3) Use H5 tags reasonably to avoid abuse and ensure the logical content structure.

The methods of building a website in HTML5 include: 1. Use semantic tags to define the web page structure, such as, , etc.; 2. Embed multimedia content, use and tags; 3. Apply advanced functions such as form verification and local storage. Through these steps, you can create a modern web page with clear structure and rich features.

A reasonable H5 code structure allows the page to stand out among a lot of content. 1) Use semantic labels such as, etc. to organize content to make the structure clear. 2) Control the rendering effect of pages on different devices through CSS layout such as Flexbox or Grid. 3) Implement responsive design to ensure that the page adapts to different screen sizes.

The main differences between HTML5 (H5) and older versions of HTML include: 1) H5 introduces semantic tags, 2) supports multimedia content, and 3) provides offline storage functions. H5 enhances the functionality and expressiveness of web pages through new tags and APIs, such as and tags, improving user experience and SEO effects, but need to pay attention to compatibility issues.


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