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golang query bootproto

王林
王林Original
2023-05-19 11:55:07704browse

Go language query bootproto

In computer networks, there is an important protocol called bootproto, which is used to assign IP addresses to newly added devices in the network. Today, Go language has become a very popular server-side programming language, and more and more developers are beginning to use Go language for network programming. This article will introduce how to implement the query function of the bootproto protocol in the Go language.

  1. Understanding the bootproto protocol

Before using the Go language to implement the query function of the bootproto protocol, we first need to understand the working principle of this protocol. The bootproto protocol is usually implemented based on the DHCP protocol or the BOOTP protocol. Its main purpose is to assign IP addresses to devices newly added to the network. When a device joins the network, it will send a request to the DHCP or BOOTP server. The request contains the device's MAC address and some other information, such as IP address, subnet mask, gateway, etc. The server will assign an appropriate IP address to the device based on this information.

  1. Implementing the bootproto query function in Go language

Now, we start to introduce how to implement the bootproto query function in Go language. First, we need to use the net package in the Go language for socket programming in order to communicate with the DHCP or BOOTP server. The following are some key code snippets:

import (
    "net"
    "time"
)

func main() {
    udpAddr, err := net.ResolveUDPAddr("udp4", ":0")
    if err != nil {
        panic(err)
    }
    conn, err := net.DialUDP("udp4", nil, serverAddr)
    if err != nil {
        panic(err)
    }
    conn.SetReadDeadline(time.Now().Add(5*time.Second))
    defer conn.Close()
}

In the above code, we use the ResolveUDPAddr function in the net package to resolve the UDP address of the local machine, and use the DialUDP function to connect to the DHCP or BOOTP server. Next, we use the SetReadDeadline method to set the timeout for the connection and close the connection after the query ends. These code snippets can be used as a basic communication framework for protocol communication with DHCP or BOOTP servers.

Next, we need to implement the specific process of bootproto query. First, we need to construct a query message, which contains the MAC address of the device and other related information, as shown below:

func generateBootpPacket(mac net.HardwareAddr, hostname string) []byte {
    packet := make([]byte, 300)
    packet[0] = 0x01 // Message type: BOOTREQUEST
    packet[1] = 0x01 // Hardware type: Ethernet
    packet[2] = 0x06 // Hardware address length: 6
    packet[3] = 0x00 // Hops: 0
    // Transaction ID: randomly generated
    binary.BigEndian.PutUint32(packet[4:8], rand.Uint32())
    // Seconds elapsed: 0
    binary.BigEndian.PutUint16(packet[8:10], 0)
    // Bootp flags: 0
    binary.BigEndian.PutUint16(packet[10:12], 0)
    // Client IP address: 0.0.0.0
    binary.BigEndian.PutUint32(packet[12:16], 0)
    // Your IP address: 0.0.0.0
    binary.BigEndian.PutUint32(packet[16:20], 0)
    // Server IP address: 0.0.0.0
    binary.BigEndian.PutUint32(packet[20:24], 0)
    // Gateway IP address: 0.0.0.0
    binary.BigEndian.PutUint32(packet[24:28], 0)
    // Client hardware address
    copy(packet[28:], mac)
    // Server hostname
    writeString(packet[44:], hostname)
    // Boot filename
    writeString(packet[108:], "")
    return packet[:300]
}

In the above code, we use the binary operation library in go to construct A data packet queried by bootproto. Among them, we use information such as the device's MAC address and host name to fill the fields in the message. What this function returns is a constructed query message.

Next, we need to send the message to the DHCP or BOOTP server and wait for the server's response. In this process, we can use the data reading function in the net package to wait for the server's response, as shown below:

func getBootpPacket(conn *net.UDPConn, mac net.HardwareAddr, hostname string) []byte {
    packet := generateBootpPacket(mac, hostname)
    serverAddr, err := net.ResolveUDPAddr("udp4", ":67")
    if err != nil {
        panic(err)
    }
    _, err = conn.WriteToUDP(packet, serverAddr)
    if err != nil {
        panic(err)
    }
    buf := make([]byte, 1500)
    n, err := conn.Read(buf)
    if err != nil {
        panic(err)
    }
    return buf[:n]
}

In the above code, we use the WriteToUDP function to send a Query the message and use the Read function to wait for the server's response. This function returns the data packet responded by the server.

Finally, we need to parse the data packet responded by the server and extract the IP address and other information. The following is a sample code for parsing data packets:

func parseBootpPacket(packet []byte) net.IP {
    if packet[0] != 0x02 {
        return nil // Message type: response
    }
    ip := net.IP(packet[16:20])
    return ip
}

In the above code, we only extract the IP address field in the data packet. Users can also extract other information according to their own needs. In this way, we have implemented the function of querying the bootproto protocol in the Go language.

  1. Summary

This article introduces how to implement the query function of the bootproto protocol in the Go language. We first understood how the bootproto protocol works, then used the net package in the Go language for protocol communication, and wrote some basic query functions. Finally, we also wrote some sample code to show how to parse the information in the packet. This article is just a basic tutorial, readers can continue to study in depth based on this.

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