Embedding application skills of structure type in Golang function
Embedding application skills of structure types of Golang functions
Golang is a strongly typed programming language that supports the encapsulation of "objects", which is the definition of structure types. Embedded types can also be used in structure types to extend existing types. In Golang, embedded types actually use the name of a type as a field type in another structure type.
In this article, I will explore the application skills of structure type embedding, specifically, how to use structures with embedded types in Golang functions.
Structure type embedding
There are two main ways to embed structure types in Golang: one is to use the structure type name as an anonymous field, and the other is to use the specified type name as Field name, here we mainly discuss the first method.
When using the structure type name as an anonymous field, the embedded structure will inherit all the fields and methods of the anonymous structure and use them as its own fields and methods. Take a look at the following example:
type Animal struct { Name string Age int } type Person struct { Animal Gender string }
In the above example, we define two structure types Animal
and Person
, where Person
The Animal
structure type is embedded so that the Person
structure can inherit the Name
and Age defined in the
Animal structure
Two fields. In this way, we can access the fields in the Animal
structure through the Person
structure.
// 构造一个Person类型的对象 p := Person{ Animal: Animal{ Name: "Tom", Age: 18, }, Gender: "Male", } // 访问Animal结构体中的字段 fmt.Println(p.Name, p.Age)
In this example, we define an object of type Person
named p
and convert the Animal
structure type The Name
and Age
fields are set to "Tom"
and 18
respectively. Using the fmt.Println
function to output the Name
and Age
fields of the p
object is actually accessing Animal
The two fields Name
and Age
in the structure type.
Use structure type embedding to implement "inheritance"
In object-oriented programming, it is often necessary to use the idea of class inheritance to achieve code reuse. Although Golang does not support class inheritance, you can use structure type embedding to achieve some functions similar to class inheritance. The following example uses graphics as an example to demonstrate how to use structure type embedding to implement "inheritance".
type Shape struct { Name string } func (s *Shape) Draw() { fmt.Println("Drawing shape:", s.Name) } type Circle struct { Shape Radius float64 } func (c *Circle) Area() float64 { return math.Pi * c.Radius * c.Radius } type Rectangle struct { Shape Length float64 Width float64 } func (r *Rectangle) Area() float64 { return r.Length * r.Width }
In the above example, we defined three structure types: Shape
, Circle
and Rectangle
. Among them, Shape
is a base class, Circle
and Rectangle
are derived classes that implement "inheritance" by embedding the Shape
structure type. Using the Shape
structure type embedding, the Circle
and Rectangle
structure types have the member variables and methods of the Shape
structure type. .
func main() { c := Circle{ Shape: Shape{"Circle"}, Radius: 5.0, } r := Rectangle{ Shape: Shape{"Rectangle"}, Length: 10.0, Width: 8.0, } c.Draw() r.Draw() fmt.Println("Circle area=", c.Area()) fmt.Println("Rectangle area=", r.Area()) }
In this example, we constructed two objects of type Circle
and Rectangle
and set their properties respectively. Next, we called the Draw()
method to draw these two graphics and calculate their areas.
Note that in the above example, we called the Draw()
method of Circle
and Rectangle
, which is actually calling inheritance. Since the Draw()
method of Shape
. This is because both the Circle
and Rectangle
structure types embed the Shape
structure type and inherit its methods.
Use structure type embedding to implement the decorator pattern
In software design patterns, the decorator pattern is a structural design pattern that allows you to wrap those instances that need extended functionality. Extend the functionality of objects without limit. In Golang, the decorator pattern can also be easily implemented using structure type embedding.
The following example demonstrates how to implement a simple decorator pattern using structure type embedding.
type Sender interface { Send(message string) error } type EmailSender struct{} func (es *EmailSender) Send(message string) error { fmt.Println("Email is sending...", message) return nil } type SmsSender struct{} func (ss *SmsSender) Send(message string) error { fmt.Println("SMS is sending...", message) return nil } type LoggingSender struct { Sender } func (ls *LoggingSender) Send(message string) error { fmt.Println("Logging...") return ls.Sender.Send(message) }
In the above example, we defined three structure types: EmailSender
, SmsSender
and LoggingSender
. The EmailSender
and SmsSender
structure types implement the Send()
method of the Sender
interface. When instances of these two types call their Send()
methods, the information "Email is sending..." and "Sms is sending..." will be output respectively.
LoggingSender
The structure type embeds the Sender
interface and overloads the Send()
method. LoggingSender
The Send()
method of the structure type adds a statement that outputs "Logging..." and calls the embedded Sender
interface at the end. Send()
method to complete the specific sending operation. In this way, a simple decorator pattern is implemented, which can add logging functionality when sending messages.
func main() { emailSender := &EmailSender{} smsSender := &SmsSender{} loggingEmailSender := &LoggingSender{Sender: emailSender} loggingSmsSender := &LoggingSender{Sender: smsSender} loggingEmailSender.Send("Hello, world!") loggingSmsSender.Send("Hello, Golang!") }
在这个例子中,我们创建了一个EmailSender
类型和一个SmsSender
类型的实例,并且利用LoggingSender
类型来装饰它们。我们可以调用装饰后的实例的Send()
方法来发送消息,并且会在输出中看到"Logging..."的信息。
结语
本文介绍了Golang中结构体类型嵌入的应用技巧,并以几个简单的实例来说明如何利用嵌入类型实现代码重用、"继承"和装饰器模式等功能。当然,在实际的开发中,结构体类型嵌入还有很多其他的应用场景,需要根据实际需求进行灵活运用。
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