Embedding application skills of structure type in Golang function
Embedding application skills of structure types of Golang functions
Golang is a strongly typed programming language that supports the encapsulation of "objects", which is the definition of structure types. Embedded types can also be used in structure types to extend existing types. In Golang, embedded types actually use the name of a type as a field type in another structure type.
In this article, I will explore the application skills of structure type embedding, specifically, how to use structures with embedded types in Golang functions.
Structure type embedding
There are two main ways to embed structure types in Golang: one is to use the structure type name as an anonymous field, and the other is to use the specified type name as Field name, here we mainly discuss the first method.
When using the structure type name as an anonymous field, the embedded structure will inherit all the fields and methods of the anonymous structure and use them as its own fields and methods. Take a look at the following example:
type Animal struct { Name string Age int } type Person struct { Animal Gender string }
In the above example, we define two structure types Animal
and Person
, where Person
The Animal
structure type is embedded so that the Person
structure can inherit the Name
and Age defined in the
Animal structure
Two fields. In this way, we can access the fields in the Animal
structure through the Person
structure.
// 构造一个Person类型的对象 p := Person{ Animal: Animal{ Name: "Tom", Age: 18, }, Gender: "Male", } // 访问Animal结构体中的字段 fmt.Println(p.Name, p.Age)
In this example, we define an object of type Person
named p
and convert the Animal
structure type The Name
and Age
fields are set to "Tom"
and 18
respectively. Using the fmt.Println
function to output the Name
and Age
fields of the p
object is actually accessing Animal
The two fields Name
and Age
in the structure type.
Use structure type embedding to implement "inheritance"
In object-oriented programming, it is often necessary to use the idea of class inheritance to achieve code reuse. Although Golang does not support class inheritance, you can use structure type embedding to achieve some functions similar to class inheritance. The following example uses graphics as an example to demonstrate how to use structure type embedding to implement "inheritance".
type Shape struct { Name string } func (s *Shape) Draw() { fmt.Println("Drawing shape:", s.Name) } type Circle struct { Shape Radius float64 } func (c *Circle) Area() float64 { return math.Pi * c.Radius * c.Radius } type Rectangle struct { Shape Length float64 Width float64 } func (r *Rectangle) Area() float64 { return r.Length * r.Width }
In the above example, we defined three structure types: Shape
, Circle
and Rectangle
. Among them, Shape
is a base class, Circle
and Rectangle
are derived classes that implement "inheritance" by embedding the Shape
structure type. Using the Shape
structure type embedding, the Circle
and Rectangle
structure types have the member variables and methods of the Shape
structure type. .
func main() { c := Circle{ Shape: Shape{"Circle"}, Radius: 5.0, } r := Rectangle{ Shape: Shape{"Rectangle"}, Length: 10.0, Width: 8.0, } c.Draw() r.Draw() fmt.Println("Circle area=", c.Area()) fmt.Println("Rectangle area=", r.Area()) }
In this example, we constructed two objects of type Circle
and Rectangle
and set their properties respectively. Next, we called the Draw()
method to draw these two graphics and calculate their areas.
Note that in the above example, we called the Draw()
method of Circle
and Rectangle
, which is actually calling inheritance. Since the Draw()
method of Shape
. This is because both the Circle
and Rectangle
structure types embed the Shape
structure type and inherit its methods.
Use structure type embedding to implement the decorator pattern
In software design patterns, the decorator pattern is a structural design pattern that allows you to wrap those instances that need extended functionality. Extend the functionality of objects without limit. In Golang, the decorator pattern can also be easily implemented using structure type embedding.
The following example demonstrates how to implement a simple decorator pattern using structure type embedding.
type Sender interface { Send(message string) error } type EmailSender struct{} func (es *EmailSender) Send(message string) error { fmt.Println("Email is sending...", message) return nil } type SmsSender struct{} func (ss *SmsSender) Send(message string) error { fmt.Println("SMS is sending...", message) return nil } type LoggingSender struct { Sender } func (ls *LoggingSender) Send(message string) error { fmt.Println("Logging...") return ls.Sender.Send(message) }
In the above example, we defined three structure types: EmailSender
, SmsSender
and LoggingSender
. The EmailSender
and SmsSender
structure types implement the Send()
method of the Sender
interface. When instances of these two types call their Send()
methods, the information "Email is sending..." and "Sms is sending..." will be output respectively.
LoggingSender
The structure type embeds the Sender
interface and overloads the Send()
method. LoggingSender
The Send()
method of the structure type adds a statement that outputs "Logging..." and calls the embedded Sender
interface at the end. Send()
method to complete the specific sending operation. In this way, a simple decorator pattern is implemented, which can add logging functionality when sending messages.
func main() { emailSender := &EmailSender{} smsSender := &SmsSender{} loggingEmailSender := &LoggingSender{Sender: emailSender} loggingSmsSender := &LoggingSender{Sender: smsSender} loggingEmailSender.Send("Hello, world!") loggingSmsSender.Send("Hello, Golang!") }
在这个例子中,我们创建了一个EmailSender
类型和一个SmsSender
类型的实例,并且利用LoggingSender
类型来装饰它们。我们可以调用装饰后的实例的Send()
方法来发送消息,并且会在输出中看到"Logging..."的信息。
结语
本文介绍了Golang中结构体类型嵌入的应用技巧,并以几个简单的实例来说明如何利用嵌入类型实现代码重用、"继承"和装饰器模式等功能。当然,在实际的开发中,结构体类型嵌入还有很多其他的应用场景,需要根据实际需求进行灵活运用。
The above is the detailed content of Embedding application skills of structure type in Golang function. For more information, please follow other related articles on the PHP Chinese website!

Mastering the strings package in Go language can improve text processing capabilities and development efficiency. 1) Use the Contains function to check substrings, 2) Use the Index function to find the substring position, 3) Join function efficiently splice string slices, 4) Replace function to replace substrings. Be careful to avoid common errors, such as not checking for empty strings and large string operation performance issues.

You should care about the strings package in Go because it simplifies string manipulation and makes the code clearer and more efficient. 1) Use strings.Join to efficiently splice strings; 2) Use strings.Fields to divide strings by blank characters; 3) Find substring positions through strings.Index and strings.LastIndex; 4) Use strings.ReplaceAll to replace strings; 5) Use strings.Builder to efficiently splice strings; 6) Always verify input to avoid unexpected results.

ThestringspackageinGoisessentialforefficientstringmanipulation.1)Itofferssimpleyetpowerfulfunctionsfortaskslikecheckingsubstringsandjoiningstrings.2)IthandlesUnicodewell,withfunctionslikestrings.Fieldsforwhitespace-separatedvalues.3)Forperformance,st

WhendecidingbetweenGo'sbytespackageandstringspackage,usebytes.Bufferforbinarydataandstrings.Builderforstringoperations.1)Usebytes.Bufferforworkingwithbyteslices,binarydata,appendingdifferentdatatypes,andwritingtoio.Writer.2)Usestrings.Builderforstrin

Go's strings package provides a variety of string manipulation functions. 1) Use strings.Contains to check substrings. 2) Use strings.Split to split the string into substring slices. 3) Merge strings through strings.Join. 4) Use strings.TrimSpace or strings.Trim to remove blanks or specified characters at the beginning and end of a string. 5) Replace all specified substrings with strings.ReplaceAll. 6) Use strings.HasPrefix or strings.HasSuffix to check the prefix or suffix of the string.

Using the Go language strings package can improve code quality. 1) Use strings.Join() to elegantly connect string arrays to avoid performance overhead. 2) Combine strings.Split() and strings.Contains() to process text and pay attention to case sensitivity issues. 3) Avoid abuse of strings.Replace() and consider using regular expressions for a large number of substitutions. 4) Use strings.Builder to improve the performance of frequently splicing strings.

Go's bytes package provides a variety of practical functions to handle byte slicing. 1.bytes.Contains is used to check whether the byte slice contains a specific sequence. 2.bytes.Split is used to split byte slices into smallerpieces. 3.bytes.Join is used to concatenate multiple byte slices into one. 4.bytes.TrimSpace is used to remove the front and back blanks of byte slices. 5.bytes.Equal is used to compare whether two byte slices are equal. 6.bytes.Index is used to find the starting index of sub-slices in largerslices.

Theencoding/binarypackageinGoisessentialbecauseitprovidesastandardizedwaytoreadandwritebinarydata,ensuringcross-platformcompatibilityandhandlingdifferentendianness.ItoffersfunctionslikeRead,Write,ReadUvarint,andWriteUvarintforprecisecontroloverbinary


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

MinGW - Minimalist GNU for Windows
This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

SublimeText3 Chinese version
Chinese version, very easy to use

DVWA
Damn Vulnerable Web App (DVWA) is a PHP/MySQL web application that is very vulnerable. Its main goals are to be an aid for security professionals to test their skills and tools in a legal environment, to help web developers better understand the process of securing web applications, and to help teachers/students teach/learn in a classroom environment Web application security. The goal of DVWA is to practice some of the most common web vulnerabilities through a simple and straightforward interface, with varying degrees of difficulty. Please note that this software

Zend Studio 13.0.1
Powerful PHP integrated development environment

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool
