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Golang is a fast and efficient programming language that is widely favored by developers. In Golang, functions are a very important component. Functions can be public or private. In this article, we will delve into the interface and access control of Golang functions in order to better understand Golang's development model and best practices.
1. Interface
In Golang, interface is a very important concept. An interface is an abstract type consisting of a set of method signatures. These methods can be implemented by any type, and objects of these implementation types can be passed and manipulated using interface types. In fact, interfaces are widely used in Golang, such as network programming, database programming, etc., which can improve code reusability, readability, and maintainability.
The following is a simple Golang interface example:
type Animal interface { Speak() string } type Dog struct { name string } func (d Dog) Speak() string { return "Woof!" } type Cat struct { name string } func (c Cat) Speak() string { return "Meow..." } func main() { animals := []Animal{Dog{"Fido"}, Cat{"Mimi"}} for _, animal := range animals { fmt.Println(animal.Speak()) } }
In the above example, we define an interface Animal, which only contains a method signature Speak() string. Both Dog and Cat structures implement this interface. We store instances of Dog and Cat types into an Animal type slice respectively, and then traverse and call the Speak() method one by one. It is not difficult to see that the interface in this example can implicitly convert the structure instance to the Animal type for transfer and operation.
Why are interfaces so important in Golang? Because Golang is a statically typed language, this means that the data type of a variable is determined at compile time. In this case, how to achieve flexible code reuse and expansion? The interface provides us with an elegant and efficient solution. By defining an interface, we can abstract similar types into an abstract type, and then pass and operate objects of the implementation type through the interface implementation.
2. Access control
In Golang, access control is very important. Access control refers to restricting access to certain members or methods to ensure code security and compliance. Access control in Golang is mainly implemented through the public or private nature of variables, functions, structures and methods. The public parts can be accessed by other packages, while the private parts can only be accessed in the current package.
The following is a simple Golang access control example:
package main import ( "fmt" ) type Person struct { name string age int } func (p Person) GetName() string { return p.name } func (p *Person) SetName(name string) { p.name = name } func NewPerson(name string, age int) *Person { return &Person{name: name, age: age} } func main() { p := NewPerson("Mike", 30) fmt.Println(p.GetName()) // Cannot assign to p.name (unexported field) // p.name = "John" p.SetName("John") fmt.Println(p.GetName()) }
In the above example, we defined a Person structure, including two private fields name and age and GetName(), SetName ()Two public methods. In the NewPerson() function, we instantiate an instance of the Person type and return a pointer to the instance. In the main function, we call the GetName() method to obtain the name attribute of the Person type instance, and then call the SetName() method to modify the attribute. It should be noted that since the name attribute is private, we cannot modify it directly in the main function. If you try to modify it, a compilation error will occur.
Summary
In Golang, interface and access control are very important concepts. Interfaces can help us achieve code reuse and extension, thereby improving code readability and maintainability. Access control can help us ensure the security and compliance of the code and reduce the coupling of the code. When writing Golang code, you should focus on the use and best practices of interfaces and access control.
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