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golang function implementation interface

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2023-05-13 11:15:37709browse

Golang is a programming language that has attracted much attention in recent years. Its powerful concurrency capabilities and efficient running speed have been favored by many developers. In Golang, interface is a very important concept, which can help us achieve code decoupling and flexibility. This article explains how to use functions to implement interfaces.

1. Golang interface

In Golang, an interface is a collection of methods, which is a constrained and standardized way. An interface defines a set of methods and is an abstract type. Each method is a function, implemented by a concrete type. A type implements an interface if it implements all methods defined in the interface.

Interfaces generally consist of two parts: interface type and interface instance. The interface type defines the signature of a set of methods and does not implement the functions of these methods; the interface instance represents a specific type that implements these methods.

2. Functions implement interfaces

In Golang, functions can also implement interfaces. We can define functions as types and then implement the methods defined in the interface. Below we use an example to illustrate the specific implementation process.

We define an Animal interface, which contains two methods: Eat and Move. The code is as follows:

type Animal interface {
    Eat(string) string
    Move(string) string
}

Next we define a function type AnimalFunc, which has formal parameters and return values. It is of string type. The functions of the function correspond to the Eat and Move methods respectively. The code is as follows:

type AnimalFunc func(string) string

func (fn AnimalFunc) Eat(food string) string {
    return fn(food + " is eaten")
}

func (fn AnimalFunc) Move(place string) string {
    return fn("moved to " + place)
}

In this example, we define the AnimalFunc type as a function type, and the formal parameters and return value are both of string type. Then, we convert the function type AnimalFunc into the Animal interface type by implementing the Eat and Move methods.

Below we define a Cat type, which can return different eat and move functions according to different names. The code is as follows:

type Cat struct {
    name string
}

func (c Cat) Eat(food string) string {
    return fmt.Sprintf("%s eats %s", c.name, food)
}

func (c Cat) Move(place string) string {
    return fmt.Sprintf("%s is moving to %s", c.name, place)
}

func NewCat(name string) Cat {
    return Cat{name}
}

Here, we implement the Eat and Move methods to The Cat type implements the Animal interface. At the same time, we define a NewCat function to create an instance of the Cat type.

Finally, we can create an instance of the Animal type and call its Eat and Move methods. The code is as follows:

func main() {
    cat := NewCat("Tom")
    var animal Animal = AnimalFunc(cat.Eat)
    fmt.Println(animal.Eat("fish"))
    animal = AnimalFunc(cat.Move)
    fmt.Println(animal.Move("home"))
}

In this example, we first create an instance cat of the Cat type, Then pass the cat's eat and move methods into instances of the AnimalFunc type respectively. Finally, we convert the instance of the AnimalFunc type into an instance of the Animal type and call its Eat and Move methods.

Through the above example, we can see that implementing interfaces through functions can very conveniently achieve code decoupling and flexibility. When we need to implement an interface, we don't necessarily have to use a structure to implement it. Functions can also do the job.

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