Home  >  Article  >  Backend Development  >  How to implement plug-ins in golang

How to implement plug-ins in golang

王林
王林Original
2023-05-10 19:59:351049browse

With the continuous expansion of the scale of computer software systems, the scalability of programs has become the focus of most companies and teams. A common way to achieve scalability is through pluggable architecture. The plug-in mechanism allows the program's functions to be expanded at any time without directly modifying the program's code. Compared with the traditional modular architecture, the plug-in architecture is more flexible, highly cohesive and manageable. This article introduces how to design and implement plug-in mechanism in golang language.

  1. The concept of plug-in

A plug-in refers to a component that can be dynamically loaded and extend program functions. Plug-ins are usually independent of the main program and can be loaded or unloaded while the main program is running. Plug-ins usually contain one or more interfaces through which they communicate with the main program.

In a plug-in architecture, the main program is responsible for loading or unloading plug-ins, communicating with plug-ins, and coordinating collaboration between plug-ins. Plug-ins are responsible for implementing the functions they provide and exposing them to the main program for calls through pre-defined interfaces.

  1. golang plug-in

In golang, you can use dynamic link libraries (Dynamic Linking Libraries) to achieve plug-in. The specific steps are as follows:

  • Define the interface or structure type of the plug-in as required
  • Write the plug-in code and compile it in the form of a dynamic link library
  • Provide function interfaces or dynamic library function calls in the main program, Load the dynamic link library and call the plug-in code at runtime

Below we will implement the above steps step by step.

  1. Define the plug-in interface

We need to determine what the plug-in we want to implement needs to do and what interfaces it provides. Taking a simple calculator program as an example, we define the plug-in interface as follows:

package plugin

type CalculatorPlugin interface {
    GetName() string
    Add(int, int) int
    Sub(int, int) int
}
  1. Writing plug-in code

We assume that there are two plug-ins: AddPlugin and SubPlugin. They all implement the CalculatorPlugin interface.

AddPlugin implements two methods: GetName() and Add().

package main

import (
    "github.com/bwmarrin/discordgo"
    "github.com/derry6/DSGO_BOT/plugin"
)

type AddPlugin struct {
}

func (ap *AddPlugin) GetName() string {
    return "加法插件"
}

func (ap *AddPlugin) Add(a, b int) int {
    return a + b
}

func New() plugin.CalculatorPlugin {
    return &AddPlugin{}
}

func main() {}

SubPlugin implements two methods: GetName() and Sub().

package main

import (
    "github.com/bwmarrin/discordgo"
    "github.com/derry6/DSGO_BOT/plugin"
)

type SubPlugin struct {
}

func (sp *SubPlugin) GetName() string {
    return "减法插件"
}

func (sp *SubPlugin) Sub(a, b int) int {
    return a - b
}

func New() plugin.CalculatorPlugin {
    return &SubPlugin{}
}

func main() {}

What needs to be noted in the code is the New() function, which returns a value of CalculatorPlugin interface type. The main program will use this function to dynamically load the plug-in.

  1. Compile plug-in

Use the go build command to compile the plug-in and generate a dynamic link library.

go build -buildmode=plugin -o add.so add.go
go build -buildmode=plugin -o sub.so sub.go
  1. Loading plug-ins in the main program

The main program is responsible for loading plug-ins. We need to define a function to load the plug-in according to the path where it is located.

func LoadPlugin(path string) (p plugin.CalculatorPlugin, err error) {
    plugin, err := plugin.Open(path)
    if err != nil {
        return nil, err
    }
    symbol, err := plugin.Lookup("New")
    if err != nil {
        return nil, err
    }
    return symbol.(func() plugin.CalculatorPlugin)(), nil
}
  1. Using the plug-in function

After the main program loads the plug-in, we can obtain the name of the plug-in and perform addition and subtraction operations through the methods provided by the plug-in. The following is a sample code:

package main

import (
    "fmt"
    "github.com/derry6/DSGO_BOT/plugin"
)

func main() {
    addPlugin, _ := LoadPlugin("./add.so")
    subPlugin, _ := LoadPlugin("./sub.so")

    fmt.Println("插件名称: ", addPlugin.GetName())
    fmt.Println("3 + 2 = ", addPlugin.Add(3, 2))

    fmt.Println("插件名称: ", subPlugin.GetName())
    fmt.Println("3 - 2 = ", subPlugin.Sub(3, 2))
}
  1. Summary

The plug-in in golang is implemented through the dynamic link library. With the plug-in mechanism, the code can be greatly improved. scalability and maintainability. When we need to add new functions, we only need to write corresponding plug-ins instead of modifying the original code of the program. The design idea of ​​plug-in architecture and the implementation of golang compiled plug-ins can allow us to better design and develop software engineering.

The above is the detailed content of How to implement plug-ins in golang. For more information, please follow other related articles on the PHP Chinese website!

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Previous article:golang bytes to textNext article:golang bytes to text