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When using Golang to write programs and deploy them to a production environment, packaging is a very important step. Proper packaging can avoid dependency problems, speed up deployment, and reduce unnecessary trouble. This article explains how to use Golang packagers.
1. Understand the executable file format of Go
Before starting packaging, first understand the executable file format of Go. Go supports cross-compilation, which means that applications on various platforms such as Linux, Windows, and Mac OS can be compiled locally. Therefore, Go's executable file format is divided into two types:
Understanding this is important for packaging, because we need to generate corresponding binaries for different operating systems.
2. Use the go build command to package
Before packaging, we need to write the code of the Golang program. Then use the following command to package:
go build -o outputName
This command will compile all .go
files in the current folder into binary executable files and output them to outputName
file.
For example, we have a program file main.go
, we can enter the directory where this file is located, and then execute the following command:
go build -o main
This will generate a file named # The executable file of ##main.
go get -u github.com/golang/dep/cmd/depAfter the installation is completed, we need to define project dependencies, using The following command:
dep initNext, we can install the gox tool. Just execute the following command:
go get -u github.com/mitchellh/goxAfter the installation is complete, we can execute the following command in the project root directory for packaging:
gox -osarch="目标操作系统和 CPU 架构" -output="输出目录/文件名" -ldflags "-s -w"Among them, the
-osarch parameter is used Specify the platform to be compiled;
-output parameters are used to specify the output directory and file name, and different names can be output for multiple operating systems;
-ldflags is used to specify linker flags, Can make the generated binary file smaller.
gox -osarch="linux/amd64 windows/amd64 darwin/amd64" -output="build/{{.OS}}-{{.Arch}}/AppName" -ldflags "-s -w"will generate executable files for the three platforms and put them In the
build directory, in a folder named with the operating system name and CPU architecture.
# 设置基础镜像 FROM golang:alpine as build # 将工作目录切换至 /app 下 WORKDIR /app # 拷贝代码到镜像中 COPY . . # 编译应用程序 RUN go build -o app # 部署阶段 FROM alpine # 可执行文件拷贝到新镜像 COPY --from=build /app/app /app/ # 暴露端口 EXPOSE 3000 # 运行程序 CMD ["/app/app"]This Dockerfile contains two phases:
Phase: Based on the Alpine image, switch the working directory to
/app directory, then copy the code to the image for compilation, and finally generate a binary executable file
app.
stage: Based on the Alpine image, copy the executable file
app generated by the
build stage to the container, and expose the port and Run the program.
docker build -t image_name .Among them,
image_name is the packaged image name,
. represents the current directory It is the location where Dockerfile and other files are stored.
docker run -p 3000:3000 -d image_nameAmong them,
-p is used to specify port mapping, and
-d means Run the container in the background.
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