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Instruction rearrangement will help improve the execution efficiency of the program in a single-threaded environment and will not have a negative impact on the program; in a multi-threaded environment, instruction rearrangement will bring surprises to the program. Unexpected errors.
The following is an example that can fully recover the rearrangement of instructions.
public class D { static Integer a; static Boolean flag; public static void writer() { a = 1; flag = true; } public static void reader() { if (flag != null && flag) { System.out.println(a); a = 0; flag = false; } } }
reader
method only prints the variable a
to the console when the flag
variable is true value. The
writer
method first performs the assignment operation of variable a
, and then performs the assignment operation of variable flag
.
If you follow the above analysis logic, then the results printed by the console must be all 1.
If the code does not have instruction rearrangement, then when the flag
variable is true, the variable a
must be 1.
In the above code, there are instruction rearrangements in both method classes regarding variables a
and variables flag
.
public static void writer() { a = 1; flag = true; }
By observing the log output, we found that there are a large number of 0 outputs.
When the instruction rearrangement occurs inside the writer
method, the flag
variable completes the assignment first. At this time, if the current thread is interrupted, other threads are calling reader
method, detects that the flag
variable is true, then prints the value of the variable a
. At this time, there are results in the console that exceed the expected value.
When using the keyword new to create an object, because it is a non-atomic operation, there is instruction rearrangement. Instruction rearrangement will bring negative effects in a multi-threaded environment. Influence.
public class Singleton { private static UserModel instance; public static UserModel getInstance() { if (instance == null) { synchronized (Singleton.class) { if (instance == null) { instance = new UserModel(2, "B"); } } } return instance; } } @Data @AllArgsConstructor class UserModel { private Integer userId; private String userName; }
Use the keyword new to create an object, which is roughly divided into the following processes:
Create a reference address in the stack space
Use the class file as a template to allocate memory in the heap space object
Initialize member variables
Use the constructor to initialize
Assign the reference value to the left storage variable
For the above example, assume that the first thread enters the synchronized code block and starts to create an object. Due to the existence of reordering, the normal object creation process is disrupted, and it may appear that after the reference address is created in the stack space, The reference value is assigned to the left storage variable, and then an interrupt occurs due to the exhaustion of the CPU scheduling time slice.
After the subsequent thread detects that the instance
variable is not empty, it will be used directly. Because singleton objects are not instantiated, using them directly will bring unexpected results.
Use the atomic class to encapsulate a set of associated variables into an object, taking advantage of the characteristics of atomic operations , effectively avoiding the problem of command rearrangement.
@Data @NoArgsConstructor @AllArgsConstructor public class ValueModel { private Integer value; private Boolean flag; }
The atomic class should be the preferred solution for reordering instructions in a multi-threaded environment. It is not only easy to understand, but also the non-heavyweight mutex used between threads is relatively efficient.
public class E { private static final AtomicReference<ValueModel> ar = new AtomicReference<>(new ValueModel()); public static void writer() { ar.set(new ValueModel(1, true)); } public static void reader() { ValueModel valueModel = ar.get(); if (valueModel.getFlag() != null && valueModel.getFlag()) { System.out.println(valueModel.getValue()); ar.set(new ValueModel(0, false)); } } }
When a group of associated variables undergoes instruction rearrangement, using the atomic operation class is a better solution.
public class Singleton { private volatile static UserModel instance; public static UserModel getInstance() { if (instance == null) { synchronized (Singleton.class) { if (instance == null) { instance = new UserModel(2, "B"); } } } return instance; } } @Data @AllArgsConstructor class UserModel { private Integer userId; private String userName; }
Instruction reordering Arrangement is not limited to Java programs. In fact, various compilers have instruction rearrangement operations, ranging from software to CPU hardware. Instruction rearrangement is a performance optimization for single-threaded programs. It should be clear that instruction rearrangement will not change the expected results of sequential program execution in a single-threaded environment.
The above discussed instruction rearrangement in two typical multi-threaded environments, analyzed its negative impacts, and provided countermeasures respectively.
For associated variables, first encapsulate them into an object, and then use atomic classes to operate
For new objects, use the volatile keyword to modify the target The object can
Synchronized locks ensure that threads access specific code blocks in an orderly manner through mutual exclusion locks. The code inside the code block is normally reordered according to the strategy implemented by the compiler.
Although synchronized locks can avoid the adverse effects of reordering in a multi-threaded environment, the thread overhead caused by mutex locks is relatively large and is not recommended.
Non-atomic operations in synchronized blocks may still cause instruction rearrangement
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