Microsoft developer Mojang Studios has officially confirmed that Minecraft is getting a proper world editor tool. The just-released Minecraft Preview 1.19.80.20 version now offers the Bedrock Editor for users who download the Windows PC version. A few days ago, a video of the editor in action leaked on the Internet.
This is not just a simple game level editor with almost no documentation. Microsoft has released an extensive overview of the Minecraft Bedrock editor. There's even a solid tutorial that makes learning how to use the editor easy. Keep in mind that this popular sandbox gaming tool only works on Windows 10 and 11 PCs: it doesn't work on the console or mobile versions of the game.
That’s not all. Here are the change notes for the new 1.19.80.20 preview:
Experimental Features
Cherry Orchard
Introducing the Cherry Grove biome, with beautiful cherry blossom trees. You can find it on mountains, such as Meadows
- It has a new flower, pink petals, used as ground cover and can be crafted into pink dye
- Pigs, Rabbits, Sheep and bees lay eggs there
- Comes with a new set of cherry blossom trees
Flower pots
- Adjust the decorative pots based on feedback Neck (MCPE-167168)
- For the previous flowerpot, we decided that the neck of the flowerpot would be clamped with blocks to make it more flexible to build. However, we ran into some Z-collision issues, meaning 2 objects were in the same exact position, which caused flickering. With this new block model we avoid this and the pot looks a little more complex!
- Decorated Pot no longer provides support for blocks that want to be attached to its sides (MCPE-167165)
- Decorated Pots are not stackable in the inventory (MCPE-167223 )
- The base recipe for Decorated Pot now appears in the Survival Recipe Book
- Decorated Pot particles are now based on the default Decorated Pot side texture
- Updated Archer Pottery Shard Texture
Brush
- Changed brush recipe to use feathers, copper ingots and sticks (MCPE-167619)
- In 3rd person view Breaking animations now work when holding a brush (MCPE-167183)
- Added a slight cooldown for particles and sounds when using brush items
Suspicious Sand
- Suspicious Sand is no longer waterlogged (MCPE-167222)
- Suspicious Sand is now connected to the fence block
- Suspicious Sand now turns into regular sand after being destroyed by a brush (MCPE-167166)
- Suspicious Sand now emits particles when destroyed by a piston
- Fixed a bug that caused items in Suspicious Sand to be brushed Flickering issue (MCPE-167180)
- Additionally, blocks that previously did not emit particles when destroyed by a piston can now do so! (MCPE-109293, MCPE-126257)
Camels
- Camels now stop sprinting when entering a rideable entity (MCPE-164065)
1.5 Sneak
- The ability to sneak under a 1.5 block gap is now located behind the Short Sneak switch. Enable the toggle to continue testing the feature while we continue to refine it
Features and Bug Fixes
Updated "You're Dead" Experience
Starting today, we’re making some changes to the screen you see after death in Minecraft. This design is available to everyone in preview/beta unless you apply the add-on. We'd love to hear your thoughts! Please share your feedback with us here.To switch to the old screen, go to Settings -> Video and turn off "New "You're Dead" Screen (Experimental)".
Accessibility
- After moving to a new item, Text to Speech no longer reads the previously selected item
- When the user is in a different Text-to-speech no longer gets stuck on Reading Accessibility tabs when switching between tabs
- A glitter intensity slider has been added to Accessibility Settings for adjusting the transparency of visual glitter on magic items
- A Blink Speed slider has been added to the Accessibility Settings to adjust how fast the visual blink blinks on magic items
Building Blocks
- The Mangrove, Bamboo, and Polished Black Stone buttons no longer appear on the map
- They appear immediately again when placing a flower in a pot
Gameplay
- Fixed an issue that caused players to move in the wrong direction after exiting the container screen while using a gamepad (MCPE-121565)
- Players can no longer sneak while flying (MCPE-166834)
- Fixed an issue where unnecessary black boxes appeared around some blocks in VR
- Fixed animation transition between swimming and walking (MCPE-166769)
- Fixed Fixed a bug where command blocks could cause actors within level blocks to freeze (MCPE-162011)
- The health-boosting effect will no longer fully replenish the player's health after the effect is used up (MCPE-165434)
General
- Fixed for ambient cave sounds no longer playing when the player enters or loads into The End (MCPE-141493)
- Cooking chorus fruit in the furnace now generates experience (MCPE-68127 )
- Nether portals now replace blocks when spawning, rather than just air. This includes blocks such as grass and snow layers (MCPE-162272)
- Light blocks can no longer change their light level in Survival or Adventure mode (MCPE-138868)
- Bonfire sounds are now more Louder and Clearer (MCPE-122296)
Graphical
- Fixed multiple light sources (such as flashlights) incorrectly emitting white light in RTX Issue (MCPE-166947)
- Z-fight no longer occurs when player wears boots
- Z-fight no longer occurs on the "leg" and "waistband" parts of the leg guard when player wears leggings
- Cloak no longer flashes red when damaged (MCPE-105347)
- Fixed visible gaps in Hopper model (MCPE-55122)
- Fixed crafting table output Alignment of slots (MCPE-143255)
- Halves the default visibility of flashes on magic items and can now be modified in accessibility settings (MCPE-167814)
Stability and Performance
- Fixed a bug where invalid banner graphics caused players within rendering distance to crash (MCPE-164478)
Touch Controls
- Fixed an issue where items could get stuck in the crafting table when using touch input
- If the player is underwater and has auto-jump enabled, when they are closer than the current When the level of the block is 1 level higher, they will rise. This also allows for automatic jumping out of the water onto land
User Interface
- Added a title for the inventory tab in the inventory screen when using the Pocket UI and titles
- Increased spacing between titles in the settings screen to improve readability
- Touchpad scrolling now matches the operating system's scroll direction
Vanilla Parity
- Renamed and enchanted weapons will now appear in color in the respawn and chat windows when the player is killed by the entity using it (MCPE-162679)
- Weighted pressure plates now produce the same sounds as Java Edition (MCPE-164912)
- Removed character limits for scoreboard target names and target display names (MCPE-165064)
- Watermelons and pumpkins can now grow on dirt, podzol, root soil, and muddy mangrove roots
- Nylium blocks are now grouped with Netherrack in the creative inventory (MCPE-163587)
- When killed with the /kill command, armor stands now disappear without sound effects (MCPE-159136)
Little monsters
- Now only Only mobs that are smaller than the ship itself can enter the ship
- Villers will now produce green particles when a transaction is completed successfully
- Mobs no longer play the sound of the player eating when feeding breeding material
- Slightly lowered the Panda hitbox to match Java Edition
- Slightly increased the Polar Bear hitbox to match Java Edition
- Turtles can now enter ships and ships with chests (MCPE-65719)
- Gollins, polar bears, and spiders can no longer enter ships and ships with chests (MCPE-161197)
Commands
- When The /execute command will now display an appropriate error message when an error occurs on the second or subsequent subcommand targetselector (MCPE-164332)
- Provides autocomplete support for block status
- Added to summon command Two new overloads have been added:
- /summon [spawnPos : xyz] facing [spawnEvent: string] [nametag: string]
- /summon [spawnPos : xyz] facing [spawnEvent: string ] [nametag: string]
- Fixed an issue where the paste button in the command block UI would remember extra presses for a failed paste (MCPE-163705)
Technology Updates
Bedrock Editor
The editor is in early development and available for keyboard/mouse on Windows PC Bedrock Preview builds. It's an in-engine, multi-block editing experience focused on making it easy for creators of all skill sets to produce high-quality experiences in Bedrock Edition! We're working hard to add more features, and it will change significantly as we get feedback from creators like you.
- Learn how to use the editor
- Join our discussion forum, post bugs, view more detailed release notes, and share your creations on GitHub
- Tag us on social channels using #BedrockEditor
Contest Event
- item_interact_finishgame event now vibrates at 2 instead of 14
- item_interact_start is no longer considered a detectable vibration
- Rolling up the fishing rod will now emit projectile_shootvibration
Data-driven component
- Added "lose_target" field to projectile data to specify whether the entity should deselect its target after firing the projectile
- Added a new Transformation component for blocks to support rotation, scaling and translation . The component can be added to the entire block, and/or arranged in individual blocks. For example.
"Minecraft: Transformation": {
"Translation": [0.0, 0.1, -0.1],
"Scale": [0.5, 1, 1.5],
"rotation": [90, 180, 0]
}
- Converted geometry still has the same limitations as unconverted geometry, eg. Maximum size is 30/16 units
Add-ons and Scripting Engine
- Opportunity information used in JSON for tree features for some trunks and leaves Type now allows 0 as an opportunity (allows values like 0.0001, but not 0)
Entity Filter
- New entity created Filter "is_raider" to determine if a subject is part of a raid
Blocks
- Deprecated minecraft:part_visibility block component.
- Added bone_visibility behavior for minecraft:geometry block component
Market
- In the WDW Magic Kingdom map, Big Thunder Mountain , Snow White and the Seven Dwarfs , and the carriages on Space Mountain now correctly align with the invisible minecarts they are attached to
Server
- Blocks can now choose (via a setting in StartGamePacket) to use a hash value for their network ID. This hash is independent of all other blocks and will remain stable in future releases
User Interface
- Feedback button on pause menu now Will prompt the user with a modal before redirecting to the browser
Experimental Technical Features
Application Programming Interface
- Updated version to add new API to stable version:
- Added version 1.1.0 of @minecraft/server
- Added version 1.2.0 of @minecraft/server -beta version
- Deleted the 1.1.0-beta version of @minecraft/server
- Moved the following to @minecraft/server stable (1.1.0)
- Run Timeout
- Run Interval
- Clear Run
- Current Tick
- Vector 3
- BlockPermutation (just a subset of the functionality)
- Block
- Get Block
- Send Message
- Send Message
- Minecraft Runtime Errors are now triggered as JavaScript error objects instead of strings
- Fixed some base class inheritance issues and added several new base classes for certain class types
- /reload in script package Valid when referencing the client RP.
- Fixed BeforeItemUseOnEvent function getBlockLocation would return undefined error (MCPE-166945)
- BeforeItemUseOnEvent class now inherits from ItemUseOnEvent
- Moved the following to @minecraft/serverstable ( 1.0)
- Fixed a bug where sendMessage would fail when the message contained Unicode quotes
- Signs
- Added setText to set the text on the sign using a regular string, RawMessage or RawText
- Added getText to get the String on the sign, if calling setText with RawMessage or RawText will return undefined
- Added getRawText to get the RawText on the sign, if calling setText with a String will return Returns undefined
- Added getTextDyeColor and setTextDyeColor to read/write the dye of the logo text
- Dye
- Added DyeColor enumeration
- Send a message
- rawtext is now RawMessage[] instead of (string | RawMessage)[]
- raw message
- rawtextproperty on RawMessage is no longer (string | RawMessage)[] but RawMessage []
- Raw Text
- Added a RawText class for reading RawMessage, just like on Signs
- Riding
- Added getRidersto EntityRideableComponent, which returns an array of all entities currently riding this entity
- Added EntityRidingComponent - this component only applies to entities currently riding on another entity
- There is an entityRidingOnproperty that returns this The entity the entity is currently riding on
- Add the function getEntity(id: string): Entity | undefined- Get an entity. Return undefined for entities that do not exist or are not loaded
- Aspect
- Get the entity
- Modify the return type to Entity[]
- Modify the parameter name getEntitiesto options
- New signature: getEntities(options?: EntityQueryOptions): Entity[]
- Get the player
- Change the return type to Player[]
- Modify parameter name getPlayersto options
- New signature: getPlayers(options?: EntityQueryOptions): Player[];
- @Minecraft/Server User Interface
- When building a form, all user-facing read-only strings (e.g. text labels, dropdown options, etc.) now accept RawMessage. This affects the following classes:
- Action Form Data
- Modal form data
- Message form data
- Add function getItemStack(amount?: number, withData?: boolean): ItemStack- Get the item of the box stack. Returns undefined for blocks without corresponding items (e.g. air)
- Block replacement
- Added function getItemStack(amount?: number): ItemStack – Creates a stack of items arranged in a block arrangement. Returns undefined for blocks with no corresponding item (e.g. air)
- Removed data attribute
- Block component
- Added read-only attribute block -Get the block the component is attached to
- Rename IEntityComponent to EntityComponent
- Container
- Replace classes
- BlockInventoryComponentContainer, InventoryComponentContainer and PlayerInventoryComponentContainerwith Container
- If the container is full, function addItemnow returns the remainder of the added item stack, otherwise returns undefined
- Function transferItem no longer requires a target slot and will now transfer the given item Place in the first available slot. The function now returns the remainder of the item stack if the container is full, otherwise undefined
- Add function moveItem(fromSlot: number, toSlot: number, toContainer: Container): void - Moves an item from a container Go to another container and replace any item in the target slot
- Function swapItemscan Now swap empty slots
- Remove function clearItem - please use setItem(undefined) instead
Mojang has announced that the big 1.20 update for Minecraft will be called the Trails & Tales update. It will include new features such as camels, archeology features, and the Sakura biome. It will be released later in 2023.
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