pov perspective refers to the first-person perspective, which is the abbreviation of "point of view". POV watches the entire game demonstration from the perspective of the game operator, which is equivalent to standing behind the operator. What you see is what the operator sees. POV can observe every meticulous operation of the operator and gain insight into every tactical psychology of the operator. It is especially conducive to tracking and learning in games that require operational skills and strategic skills.
The operating environment of this tutorial: Windows 7 system, Dell G3 computer.
The pov perspective refers to the first-person perspective, and POV is the abbreviation of point of view.
POV allows you to watch the entire game demonstration from the perspective of the game operator, which is equivalent to standing behind the operator. What you see is what the operator sees. It was originally a term used in daily life and cartography, and was later widely used in game terminology. Videos on Douyin are marked with pov, which means that the video is a subjective shot.
POV can observe every nuanced operation of the operator and gain insight into every tactical psychology of the operator. It is especially conducive to tracking and learning in games that require operational skills and strategic skills.
Extended information:
Other perspective introduction:
1. Second person perspective
The second-person perspective refers to the perspective in which the enemy is displayed on the game screen. The mobile player in this perspective cannot control it. You can only control the protagonist seen from this perspective, and then attack from this perspective. The popular point is to attack the screen. Players from this perspective cannot control it. A blind spot in the field of vision immediately occurs and you can only control it by feeling.
2. Third-person perspective
The third-person perspective means that shooting games place more emphasis on action, and the protagonist is visible on the game screen. This perspective belongs to the player. The player will move and attack, and the perspective will move and bump. Enemies from this perspective are uncontrollable. Enemies that instantly create a blind spot in the field of vision can only be controlled by feeling. Some action games can achieve this effect.
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