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Is the class class an es6 syntax?

青灯夜游
青灯夜游Original
2022-10-21 17:03:331683browse

The class class is es6 syntax and is a new feature of es6. In ES6, the class keyword was introduced to quickly define a "class", but the essence of a class is function; it can be regarded as a syntactic sugar, making the writing of object prototypes clearer and more like the syntax of object-oriented programming. Use class to define the class method "class Person{//class declaration}" or "const Person=class{//class expression}".

Is the class class an es6 syntax?

The operating environment of this tutorial: Windows 7 system, ECMAScript version 6, Dell G3 computer.

The class class is es6 syntax and is a new feature of es6.

In ES6, the class keyword was introduced to quickly define "classes".

In JS, the essence of "class" is function, which can be regarded as a syntactic sugar, making the writing method of object prototype more concise and clear, more like the syntax of object-oriented programming.

Understanding class definition class

We will find that creating a class according to the previous constructor form is not only too similar to writing an ordinary function , and the code is not easy to understand.

In the new standard of ES6 (ECMAScript2015), the class keyword is used to directly define the class; but the class is still essentially the syntax sugar of the constructor and prototype chain mentioned earlier. ;So learning the previous constructors and prototype chains will help us understand the concept and inheritance relationship of classes;

So, how to use class to define a class? –You can use two ways to declare a class: class declaration and class expression;

class Person{
    //类声明
}

const Person=class{
    //类表达式
}

Similarities and differences between classes and constructors

Let’s Study some characteristics of the class: you will find that it is actually consistent with the characteristics of our constructor;

console.log(Person.prototype)
console.log(Person.prototype.__proto__)//Object null 
console.log(Person.prototype.constructor)//Person
console.log(typeof Person) // function

var p = new Person()
console.log(p.__proto__ === Person.prototype) // true

Constructor of the class

If we want to When creating an object, you pass some parameters to the class. What should you do at this time?

  • Each class can have its own constructor (method), The name of this method is a fixed constructor;
  • When we operate through new symbol, when operating a class, the constructor constructor of this class will be called;
  • Each class can only have one constructor, if it contains multiple constructors, an exception will be thrown ;

When we operate a class through the new keyword, this constructor function will be called and the following operations will be performed:

  • 1. Create a new one in memory Object (empty object);
  • 2. The [[prototype]] attribute inside this object will be assigned to the prototype attribute of the class;
  • 3. This inside the constructor will point to The new object created;
  • 4. Execute the internal code of the constructor (function body code);
  • 5. If the constructor does not return a non-null object, the new object created is returned ;

Instance method of the class

The properties we defined above are all placed directly on this, which means that it is placed on the created In the new object:

We said before that for instance methods, we hope to put them on the prototype so that they can be shared by multiple instances; Defined in the class;

class Person {
  constructor(name, age) {
    this.name = name
    this.age = age
    this._address = "广州市"
  }

  // 普通的实例方法
  // 创建出来的对象进行访问
  // var p = new Person()
  // p.eating()
  eating() {
    console.log(this.name + " eating~")
  }

  running() {
    console.log(this.name + " running~")
  }
}

Accessor method of the class

When we talked about the property descriptor of the object before, we mentioned that the object can add setter and getter functions. Then classes are also possible:

class Person {
  constructor(name, age) {
    this.name = name
    this.age = age
    this._address = "广州市"
  }

  // 类的访问器方法
  get address() {
    console.log("拦截访问操作")
    return this._address
  }

  set address(newAddress) {
    console.log("拦截设置操作")
    this._address = newAddress
  }
}

Static methods of classes

Static methods are usually used to define methods that are executed directly using the class. There is no need for an instance of the class. Use the static keyword to define:

class Person {
  constructor(name, age) {
    this.name = name
    this.age = age
    this._address = "广州市"
  }
  // 类的静态方法(类方法)
  // Person.createPerson()
  static randomPerson() {
    var nameIndex = Math.floor(Math.random() * names.length)
    var name = names[nameIndex]
    var age = Math.floor(Math.random() * 100)
    return new Person(name, age)
  }
}

Inheritance of ES6 classes - extends

We have spent a lot of time discussing the implementation of inheritance in ES5. Although a relatively satisfactory inheritance mechanism was finally achieved, the process was still very cumbersome.

In ES6, the extends keyword is added, which can easily help us implement inheritance:

class Person{
    
}

class Student extends Person{
    
}

super keyword

We will find In the above code, I used a super keyword. This super keyword has different ways of use:

Note: Before using this in the constructor of a sub (derived) class or returning the default object, you must first pass super Call the constructor of the parent class!

There are three places where super can be used: constructors of subclasses, instance methods, and static methods;

Is the class class an es6 syntax? ##Inherit built-in classes

We can also let our classes inherit from built-in classes, such as Array:
class HYArray extends Array {
  firstItem() {
    return this[0]
  }

  lastItem() {
    return this[this.length-1]
  }
}

var arr = new HYArray(1, 2, 3)
console.log(arr.firstItem())
console.log(arr.lastItem())

Class mixin

JavaScript classes only support single inheritance: that is, there can only be one parent class

. So when we need to add more similar functions to a class during development, how should we do it? At this time we can use mixin;

JavaScript中的多态

面向对象的三大特性:封装、继承、多态

前面两个我们都已经详细解析过了,接下来我们讨论一下JavaScript的多态。JavaScript有多态吗?

维基百科对多态的定义:多态(英语:polymorphism)指为不同数据类型的实体提供统一的接口,或使用一

个单一的符号来表示多个不同的类型。

非常的抽象,个人的总结:不同的数据类型进行同一个操作,表现出不同的行为,就是多态的体现。

那么从上面的定义来看,JavaScript是一定存在多态的。

// 多态: 当对不同的数据类型执行同一个操作时, 如果表现出来的行为(形态)不一样, 那么就是多态的体现.
function calcArea(foo) {
  console.log(foo.getArea())
}

var obj1 = {
  name: "why",
  getArea: function() {
    return 1000
  }
}

class Person {
  getArea() {
    return 100
  }
}

var p = new Person()

calcArea(obj1)
calcArea(p)

// 也是多态的体现
function sum(m, n) {
  return m + n
}

sum(20, 30)
sum("abc", "cba")
// 传统的面向对象多态是有三个前提:
// 1> 必须有继承(是多态的前提)
// 2> 必须有重写(子类重写父类的方法)
// 3> 必须有父类引用指向子类对象

// Shape形状
class Shape {
  getArea() {}
}

class Rectangle extends Shape {
  getArea() {
    return 100
  }
}

class Circle extends Shape {
  getArea() {
    return 200
  }
}

var r = new Rectangle()
var c = new Circle()

// 多态: 当对不同的数据类型执行同一个操作时, 如果表现出来的行为(形态)不一样, 那么就是多态的体现.
function calcArea(shape: Shape) {
  console.log(shape.getArea())
}

calcArea(r)
calcArea(c)

export {}

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