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This JS lightweight editor can help you process images quickly!

藏色散人
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2022-10-21 16:50:101970browse

This article introduces you to a lightweight image editor implemented in pure JS. I hope it will be helpful to friends in need!

This JS lightweight editor can help you process images quickly!

Introduction

Because of some unique work scenarios, I need to process some pictures at a time when writing articles. Above Add explanatory text, or add some graphics

I just started using PPT to process, copy them one by one, do some border shading, add some graphics, and then export it, copy it to the place where it is needed, and export it The resulting pictures may not be used anymore and need to be cleaned up.

The more pictures you have, the more steps you need to repeat the operation, which is quite cumbersome. I thought about whether there is a tool to solve this problem, and I searched it. Either it is too heavy and professional software, or it is software that does not meet the batch requirements. [Recommendation: JavaScript Video Tutorial]

A brief summary of my scenario is: Here comes one Piles of pictures all need some "light processing", some need to add text, or add an arrow, etc.

  • The key is "light", you don't need to wait for dozens of seconds to open it , perform tedious processing

  • No need to download to use, just close after use

  • Simple, easy to use, visual, no need Some complex operations can be completed with a click of the mouse

A lightweight image editor implemented in pure JS

If the above scenario is What you have encountered, and you want to process some pictures quickly and easily, this project is prepared for you

GenOptimizer online demonstration address: https://genoptimizer.cn/

This JS lightweight editor can help you process images quickly!

  • Support multiple image operations

  • Support image drag and drop addition

  • Support all attributes Dynamic configuration

  • Supports one-click copying of modified results

  • Supports brushes, text, rectangles, circles, arrows, lines, and images Add

This project does not depend on any third-party framework, and is implemented in pure JS

Finally, a framework (GenOptimizer) is abstracted, in a very simple and easy-to-use way The entire project is written in the following way

The following is the git address of the project. The author is new to the front-end, so please give me some advice

  • Github address: https://github.com /hellojuantu/image_border_optimizer

  • ##Gitee address: https://gitee.com/sanbuqu/image_border_optimizer

The following is a technical summary of the introduction framework , special lightweight, the specific implementation plan will be revealed later

Optimizer framework features

This JS lightweight editor can help you process images quickly!

  • Global management of events, drawings, and interactions

  • Supports registration of custom components, customizable configuration management

  • Based on object-oriented, highly abstract The code

  • is simple and easy to use, and can quickly develop various effects

  • Using the Optimizer framework

Startup

First you need a scene manager, create a scene by inheriting GenScene, and manage multiple controllers in the page in the scene

class MainScene extends GenScene {
    constructor(optimizer) {
        super(optimizer)
    }
}

Use instance to obtain globally Example, load the scene manager, the simplest Optimizer program starts

GenOptimizer.instance(function(o){
    let scene = MainScene.new(o)
    o.runWithScene(scene)
})

Scene Manager(Scene)

Event(Event)

Page events

...
<div class=&#39;gen-auto-button-area&#39;>
    <button class=&#39;gen-auto-button&#39; data-value=&#39;config.arg1&#39;>text</button>
</div>
...
// 注册页面 class, 全局可用
this.registerPageClass({
    "buttonArea": &#39;gen-auto-button-area&#39;,
    ...
})
// 注册全局事件       
this.registerGlobalEvents([     
    {
        eventName: "click",
        // 事件绑定的元素区域
        className: sc.pageClass.buttonArea,
        // 在 所有 configToEvents 响应之 前 触发
        after: function(bindVar, target) {
            // bindVar: 绑定的变量
            // target: 事件触发的目标
        },        
        // 在 所有 configToEvents 响应之 后 触发
        before: function(bindVar, target) {
            // bindVar: 绑定的变量
            // target: 事件触发的目标
        },
        // 事件响应
        configToEvents: {
            // 自定义绑定的变量: 事件触发后的响应
            "config.arg1": function(target) {
                
            },
            "action.arg1": function(target) {
                
            },
            ...
        }
    },
    ...
])

Mouse events

this.resgisterMouse(function(event, action) { 
    // event 是鼠标点击的事件
    // action 为鼠标点击的事件名称    
    if (action == &#39;mouseleave&#39;) {
        console.log(&#39;mouseleave canvas&#39;)
    } else if (action == &#39;up&#39;) {
        console.log(&#39;up canvas&#39;)
    } else if (action == &#39;down&#39;) {
        console.log(&#39;down canvas&#39;)
    } else if (action == &#39;move&#39;) {
        console.log(&#39;move canvas&#39;)
    }
})

Keyboard events

this.registerAction("Backspace", status => {
    // status 为 &#39;down&#39; 时, 表示按下, 为 &#39;up&#39; 时, 表示松开
    console.log("Backspace", status)
})
this.registerAction("s", status => {
    // status 为 &#39;down&#39; 时, 表示按下, 为 &#39;up&#39; 时, 表示松开
    console.log("s", status)
})

Component(Component)

Registration Component

class MyComponent extends GenComponent {
    constructor(control) {
        super(control.scene)
        this.control = control
    }
    ...
}
this.bindComponent(&#39;attribute&#39;, MyComponent.new(this))

Using Component

// 全局可使用组件
let data = ...
this.getComponent(&#39;attribute&#39;).buildWith(data)

Summary

This article introduces a drag-and-drop, low-code, lightweight image editor implemented by the author It solves the problem of tedious image processing

Sometimes some small operations may cause us to think, how can we deal with this type of problem more conveniently?

This example is My thoughts, I hope it can give you some inspiration or inspiration.

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