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In HTML5, the built-in object getContext() is used to draw on the canvas. getContext() is used to obtain the rendering context and its drawing function. It can return an environment for drawing on the canvas. The syntax is: "Canvas.getContext(contextID)".
The operating environment of this tutorial: Windows 7 system, HTML5 version, Dell G3 computer.
Which HTML5 built-in object is used for drawing on the canvas? ()
A.getContent
B.getContext
C.getGraphics
D.getCanvas
Correct answer: B
The getContext() method is used to obtain the rendering context and its drawing functions, and can return an environment for drawing on the canvas. This function takes one parameter, the type of context2d.
Syntax
Canvas.getContext(contextID)
Parameters
Parameters contextID specifies the type of drawing you want to draw on the canvas. Currently the only legal value is "2d", which specifies 2D drawing and causes this method to return an environment object that exports a 2D drawing API.
Tip: In the future, if the 5ba626b379994d53f7acf72a64f9b697 tag is extended to support 3D drawing, the getContext() method may allow passing a "3d" string argument.
Return value
A CanvasRenderingContext2D object, which can be used to draw into the Canvas element.
Description
Returns an environment representing the type of environment used to draw. The intention is to provide different environments for different drawing types (2D, 3D). Currently, the only one supported is "2d", which returns a CanvasRenderingContext2D object that implements most of the methods used by a canvas.
Example: Here is the code to get the required context and check if your browser supports the 5ba626b379994d53f7acf72a64f9b697 element:
var canvas = document.getElementById("mycanvas"); if (canvas.getContext){ var ctx = canvas.getContext('2d'); //在这里绘制代码 } else { //画布不支持的代码在这里 }
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