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This points to: 1. Ordinary function or as an object attribute, pointing to the window object; 2. In event binding, pointing to the element of the bound event; 3. In the constructor, pointing to the instance of the class; 4. Arrow In the function, it points to this in its nearest parent context; 5. In call/apply/bind, it points to the first parameter passed in.
The operating environment of this tutorial: windows7 system, javascript version 1.8.5, Dell G3 computer
JavaScript
中this
Points to the following situations:
call/apply/bind
SpecifyLet’s introduce one by one
this
depends on whether there is a "dot" before the method execution. If there is a "dot", whoever is in front of the "dot" this
will be , if there is no dot, this
points to window
const fn = function () { console.log(this); }; const obj = { name: 'OBJ', fn }; fn(); obj.fn(); const fn1 = obj.fn; fn1();
answer:
1. window 2. {name: 'OBJ', fn: function() {console.log(this)}} // obj 3. window
You can see that when the function is called as a property of the object, Its this
points to the object that called the function, otherwise its this
points to the window
When performing event binding, this
in the event binding function is the element of the binding event:
// 假设页面中有id为button的button元素 // var x = 100; window.x = 100; const fn = function () { console.log(this.x); }; const obj = { x: 200, fn }; const $button = document.getElementById('button'); $button.x = 300; obj.fn(); const fn1 = obj.fn; fn1(); $button.addEventListener('click', fn); $button.addEventListener('mouseenter', obj.fn); $button.addEventListener('mouseleave', function () {obj.fn();});
answer:
1. 200 2. 100 3. 点击button时:300 4. 鼠标移入button时:300 5. 鼠标移出时:200
But you need to pay attention The thing is, here we are when the user clicks, the browser helps us point the this
of the click event to the DOM
element bound to the event. If the corresponding event is triggered through code, we can specify its this
<pre class="brush:php;toolbar:false;">$button.click.call() // this为window,打印结果为100</pre>
new Fn
)
The constructor (new Fn
) is executed. this
in the function is an instance of the current class, which is The new
keyword helps us do it:
var x = 100; const Fn = function () { this.x = 200; console.log(this.x); }; const fn = new Fn();
answer:
1. 200
There is no own ## in the arrow function #this, the
this used is
this
const fn = function () { console.log(this); setTimeout(() => { console.log(this); }, 1000); setTimeout(function () { console.log(this); }); }; const obj = { x: 100, fn }; obj.fn();answer:
1. {x:100, fn: function() {...}} // obj 2. window 3. {x:100, fn: function() {...}} // obj## in its nearest parent context
this
to point to
as the first parameter passed in to i.e. is the this
of the function: <pre class="brush:php;toolbar:false;">var x = 100;
const obj = { x: 200, y: 200 };
const fn = function () {
console.log(this.x);
};
fn();
fn.call(obj);
fn.apply(obj);
const fixedThisFn = fn.bind(obj);
fixedThisFn();</pre>
answer:
1. 100 2. 200 3. 200 4. 200
this
points to, and the subsequent parameters are fn
The parameters during execution
this
points to , the subsequent parameters are an array composed of parameters during fn
execution. Each item in the array will correspond to each parameter of fn
this
in advance, and the subsequent parameters are the parameters passed in before the actual call to fn
, and the return value is a functionfixedThisFn
, fixedThisFn
will internally call fn
and specify its this
to point to
this points to in the function? Below we simulate and implement these three functions
According to the previous introduction, we know that: when a function is called as an object property, thisconst obj = { x: 100, fn () {console.log(this);} }; obj.fn(); // {x: 100, fn: function() {...}} => obj
Using this feature of
JavaScript, we can use the executed function as the attribute of the first parameter context of
call/apply, and then pass
context To call the function corresponding to this attribute, the
this of the function points to the
contextcall
Function.prototype.myOwnCall = function (context, ...args) { const uniqueKey = new Date().getTime(); // this为调用call方法的函数 context[uniqueKey] = this; // 作为对象的方法被对象调用,this指向该对象context const result = context[uniqueKey](...args); delete context[uniqueKey]; return result; };
At this point, some friends may have discovered that what if the
context passed in to call/apply is not an object?
First let’s look at
mdn
call method:
Syntax:
function.call(thisArg , arg1, arg2, ...)
*method as follows:thisArg
Optional. Thethis
value used when the
functionfunction is run. Note that
thismay not be the actual value seen by this method: if this function is in non-strict mode,
thennull
or undefinedis specified It will be automatically replaced to point to the global object, and the original value will be wrapped
Next, we process the first parameter of the
myOwnCall
function translateToObject (context) { // 可以通过 == 进行判断 context == null // null == undefined => 2个等号是成立的 // null,undefined => window if (typeof context === 'undefined' || context === null) { context = window; } else if (typeof context === 'number') { // 原始值转换为包装对象 context = new Number(context); } else if (typeof context === 'string') { context = new String(context); } else if (typeof context === 'boolean') { context = new Boolean(context); } return context; }
calls this function in the
myOwnCall method: The implementation of Function.prototype.myOwnCall = function (context, ...args) { context = translateToObject(context); const uniqueKey = new Date().getTime(); // this为调用call方法的函数 context[uniqueKey] = this; // 作为对象的方法被对象调用,this指向该对象context const result = context[uniqueKey](...args); delete context[uniqueKey]; return result; };
apply is basically the same as call, except for the second The parameter is an array:
Function.prototype.myOwnBind = function (context, paramsArray) { context = translateToObject(context); const uniqueKey = new Date().getTime(); // this为调用call方法的函数 context[uniqueKey] = this; // 作为对象的方法被对象调用,this指向该对象context const result = context[uniqueKey](...paramsArray); delete context[uniqueKey]; return result; };
相比于call/apply
,bind
函数并没有立即执行函数,而是预先传入函数执行时的this
和参数,并且返回一个函数,在返回的函数中执行调用bind
函数并将预先传入的this
和参数传入
bind
的源码模拟:
Function.prototype.myOwnBind = function (context, ...outerArgs) { const fn = this; return function (...innerArgs) { return fn.call(context, ...outerArgs, ...innerArgs); }; };
精简版如下:
Function.prototype.myOwnBind = (context, ...outerArgs) => (...innerArgs) => this.call(context, ...outerArgs, ...innerArgs);
这里并没有实现通过new
操作符来执行fn.bind(context)
的操作,如果想知道其详细的实现过程,可以看我的这篇文章: JS进阶-手写bind
在深入理解call/apply/bind
的实现原理后,我们尝试完成下面的测试:
function fn1 () {console.log(1);} function fn2 () {console.log(2);} fn1.call(fn2); fn1.call.call(fn2); Function.prototype.call(fn1); Function.prototype.call.call(fn1);
answer:
1. 1 2. 2 3. 什么都不输出 4. 1
这里我们根据call
的源码来进行推导一下Function.prototype.call.call(fn1)
,其它的执行过程类似:
// 1. 首先会将Function.prototype.call作为一个函数来执行它原型上的call方法 // 所以call方法内部: // this => Function.prototype.call // context => fn1 // 通过对象的属性来执行方法改变this指向 // fn1[uniqueKey] = this(Function.prototype.call) // fn1[uniqueKey]() // 执行 Function.prototype.call方法,但是this是context // 2. 在this为fn1的情况下执行Function.prototype.call方法 // 所以call方法内部: // this => fn1 // context => window // 通过对象的属性来改变this指向 // window[uniqueKey] = fn1 // window[uniqueKey]() // 执行fn1(),但是this是window
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