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Method: 1. Use setTimeout; 2. Use setImmediate; 3. Use requestAnimationFrame; 4. Realize by monitoring the "new Image" loading status; 5. Realize by monitoring the script loading status; 6. Use Message etc.
The operating environment of this tutorial: windows7 system, javascript version 1.8.5, Dell G3 computer.
1. setTimeout: This is the simplest one
setTimeout( function() { console.log(1); }); console.log(2);
2. setImmediate: a new function added by IE10, specifically used to liberate the ui thread. IE10 and below and other browsers do not support
setImmediate(function(){ console.log(1); }); console.log(2);
3. requestAnimationFrame: a new product in the HTML5/CSS3 era, specially used for animation. Low-level browsers do not support
var asynByAniFrame = (function(){ var _window = window, frame = _window.requestAnimationFrame || _window.webkitRequestAnimationFrame || _window.mozRequestAnimationFrame || _window.oRequestAnimationFrame || _window.msRequestAnimationFrame; return function( callback ) { frame( callback ) }; })(); asynByAniFrame(function(){ console.log(1); }) console.log(2);
4. Monitoring the new Image loading status: by loading an image in the data:image data format and listening to the loading status to achieve asynchronous .
Although some browsers do not support the data:image image data format, they can still trigger their onerror state to achieve asynchronous implementation. However, IE8 and below do not support images in the data:image data format. , onerror is executed synchronously
function asynByImg( callback ) { var img = new Image(); img.onload = img.onerror = img.onreadystatechange = function() { img = img.onload = img.onerror = img.onreadystatechange = null; callback(); } img.src = "data:image/png,"; } asynByImg(function(){ console.log(1); }); console.log(2);
5. Monitor script loading status
The principle is the same as new Image. Generate a data:text/javascript script and monitor its loading status to implement asynchronously.
Although some browsers do not support scripts with data in the data:text/javascript format, they can still trigger their onerror and onreadystatechange events to achieve asynchronous implementation.
var asynByScript = (function() { var _document = document, _body = _document.body, _src = "data:text/javascript,", //异步队列 queue = []; return function( callback ) { var script = _document.createElement("script"); script.src = _src; //添加到队列 queue[ queue.length ] = callback; script.onload = script.onerror = script.onreadystatechange = function () { script.onload = script.onerror = script.onreadystatechange = null; _body.removeChild( script ); script = null; //执行并删除队列中的第一个 queue.shift()(); }; _body.appendChild( script ); } })(); asynByScript( function() { console.log(1); } ); console.log(2);
6. Message: HTML5 new skill, implemented by listening to the window.onmessage event, and then postMessage sends the message, triggering the onmessage event to achieve asynchronous
var asynByMessage = (function() { //异步队列 var queue = []; window.addEventListener('message', function (e) { //只响应asynByMessage的召唤 if ( e.data === 'asynByMessage' ) { e.stopPropagation(); if ( queue.length ) { //执行并删除队列中的第一个 queue.shift()(); } } }, true); return function( callback ) { //添加到队列 queue[ queue.length ] = callback; window.postMessage('asynByMessage', '*'); }; })(); asynByMessage(function() { console.log(1); }); console.log(2);
7. Promise: ES6’s new skill, with asynchronous nature
var asynByPromise = (function() { var promise = Promise.resolve({ then : function( callback ) { callback(); } }); return function( callback ) { promise.then(function(){ callback(); }) }; })(); asynByPromise(function() { console.log(1); }); console.log(2);
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