Let’s take a look at the final effect first:
It looks like a very simple clock effect, but the specific implementation code still contains acquired some key knowledge.
The following is the specific implementation code:
(Tip: Pay special attention to the use of fillText drawhand and the calculation of the angle)
<%-- Document : 时钟 Created on : 2016-5-19, 9:49:29 Author : Administrator --%> <%@page contentType="text/html" pageEncoding="UTF-8"%> <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>JSP Page</title> </head> <style> canvas{ border: 1px solid black; } </style> <script> (function(){ //cavas元素对象 var canvas=null; //canvas的3d上下文 var ctx=null; //cavan的尺寸 var cw=0; var ch=0; /** * 页面导入时的事件处理 */ window.addEventListener("load",function(){ canvas=document.getElementById("sample"); ctx=canvas.getContext("2d"); cw=parseInt(canvas.width); ch=parseInt(canvas.height); ctx.translate(cw/2, ch/2); //绘制时钟 draw_watch(); },false); /** * 绘制时钟 */ function draw_watch(){ //清空Canvas ctx.clearRect(-cw/2,-ch/2,cw,ch); //计算针的最大长度 var len=Math.min(cw, ch)/2; //绘制刻度盘 var tlen=len*0.85; ctx.font="14px 'Arial'"; ctx.fillStyle="black"; ctx.textAlign="center"; ctx.textBaseLine="middle"; for(var i=0; i<12; i++){ var tag1=Math.PI*2*(3-i)/12; var tx=tlen * Math.cos(tag1); var ty=-tlen * Math.sin(tag1); ctx.fillText(i,tx,ty); } //获取当前的时分秒 var d=new Date(); var h=d.getHours(); var m=d.getMinutes(); var s=d.getSeconds(); if(h >12 ){ h=h-12; } //绘制时针 var angle1 = Math.PI * 2 *(3 - (h+ m/60))/12; var length1=len * 0.5; var width1=5; var color1="#000000"; drawhand(angle1,length1,width1,color1); //绘制分针 var angle2 = Math.PI * 2 *(15 - (m+ s/60))/60; var length2=len * 0.7; var width2=3; var color2="#555555"; drawhand(angle2,length2,width2,color2); //绘制秒针 var angle3 = Math.PI * 2 *(15 - s)/60; var length3=len * 0.8; var width3=1; var color3="#aa0000"; drawhand(angle3,length3,width3,color3); //设置timer setTimeout(draw_watch,1000); } /** * 针绘制函数 */ function drawhand(angle,len,width,color){ //计算针端的坐标 var x=len*Math.cos(angle); var y=-len * Math.sin(angle); //绘制针 ctx.strokeStyle=color; ctx.lineWidth=width; ctx.lineCap="round"; ctx.beginPath(); ctx.moveTo(0,0); ctx.lineTo(x,y); ctx.stroke(); } })(); </script> <body> <canvas id="sample" width="150" height="150"></canvas> </body> </html>
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