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HomeWeb Front-endHTML TutorialCSS3-Transform - 说中

Transform-变形

CSS3 2D Transform

translate() //移动
rotate() //旋转
scale() //缩放
skew()  //扭曲
matrix()  //矩阵变形

translate() 移动:将HTML元素在x-y轴平面上做位移,且不会影响到其他元素

translate(x,y)水平方向和垂直方向同时移动(也就是X轴和Y轴同时移动)

translateX(x)仅水平方向移动(X轴移动)

translateY(y)仅垂直方向移动(Y轴移动)

例:

-webkit-transform: translate(20px,20px); /*Webkit内核浏览器:Safari and Chrome*/
-moz-transform: translate(20px,20px);  /*Mozilla内核浏览器*/
-o-transform: translate(20px,20px);  /*Opera*/
-ms-transform:translate(20px,20px);  /*IE9*/
transform: translate(20px,20px);  /*W3C标准*/

rotate() 旋转

需先有transform-origin属性的定义。transform-origin定义的是旋转的基点

如果设置的值为正数表示顺时针旋转,如果设置的值为负数,则表示逆时针旋转。

如:

transform:rotate(30deg);

scale() 缩放

scale(x,y)使元素水平方向和垂直方向同时缩放(也就是X轴和Y轴同时缩放)

scaleX(x)元素仅水平方向缩放(X轴缩放)

scaleY(y)元素仅垂直方向缩放(Y轴缩放)

但它们具有相同的缩放中心点和基数,其中心点就是元素的中心位置

缩放基数为1,如果其值大于1元素就放大,反之其值小于1,元素缩小

如:

transform:scale(1.5,1.3)

 skew() 扭曲,斜切变换

skew(x,y)使元素在水平和垂直方向同时扭曲(X轴和Y轴同时按一定的角度值进行扭曲变形)

skewX(x)仅使元素在水平方向扭曲变形(X轴扭曲变形)

skewY(y)仅使元素在垂直方向扭曲变形(Y轴扭曲变形)

如:

transform:skewX(30deg)

 

transform:skewY(10deg)

matrix() 矩阵变形

transform: matrix(a,b,c,d,tx,ty);

本质上scale、skew、rotate、translate的效果都是通过matrix实现的,tx、ty表示位移量,matrix方法更详细的介绍可以参考这里:理解CSS3 transform中的Matrix(矩阵)

改变元素基点transform-origin

transform-origin(X,Y):用来设置元素的运动的基点(参照点)。默认点是元素的中心点。其中X和Y的值可以是百分值,em,px

其中X也可以是字符参数值left,center,right;Y和X一样除了百分值外还可以设置字符值top,center,bottom

支持transform浏览器

IE9以下不支持

 

CSS3 3D Transform

3D Transform,2D Transform相比,它给HTML元素在x-y平面加上了z轴

translate3d(tx,ty,tz):他定义了一个3D的位移方法,增加了z轴的偏移量
translateZ(tz):这个方法只在Z轴偏移,与translateX()和translateY()相似
scale3d(sx,sy,sz):在原有的scale方法上增加了z轴的参数
scaleZ(sz):同理,只放大z轴,与scaleX()和scaleY()类似
rotate3d(rx,ry,rz):将元素以给定参数的某一个轴方向旋转
rotateX(angle),rotateY(angle)和rotateZ(angle):只按照某一个轴旋转,rotate3d(1,0,0,30deg)相当于rotateX(30deg),其他类推。

激活元素的3D空间,需要perspective属性,写法有两种:

transform: perspective( 600px );
perspective: 600px;

写法 transform:perspective(600px) 适用于单个元素,会对每一个元素做3D视图的变换

perspective:600px 的写法,需写在父元素上,然后以父元素的视角,对多个子元素进行3D变换,多个子元素共享同一个3D空间

perspective的参数值,决定了3D效果的强烈程度,可以想象为距离多远去观察元素。值越大,观察距离就越远,同样的旋转值,看起来效果就弱一些;值越小,距离越近,3D效果就更强烈

perspective-orgin

同样,对一个元素进行3D变换的时候,变换点都是元素的中心点,如果你想以其他的位置为变换点,那就可以用这个属性来做调整

transform-style

这个参数用来共享父元素的3D空间

transform-style有两个值,一个是默认的flat一个是preserve-3d

backface-visibility

backface-visibility 属性可用于隐藏内容的背面。默认情况下,背面可见,这意味着即使在翻转后,变换的内容仍然可见。但当 backface-visibility 设置为 hidden 时,旋转后内容将隐藏确保只有正面可见

CSS3 3D Transform 理解详见:http://www.zhangxinxu.com/wordpress/2012/09/css3-3d-transform-perspective-animate-transition/

参考资料:

http://www.w3cplus.com/content/css3-transform

http://beiyuu.com/css3-animation/

http://www.zhangxinxu.com/wordpress/2012/06/css3-transform-matrix-%E7%9F%A9%E9%98%B5/

http://www.ruanyifeng.com/blog/2014/02/css_transition_and_animation.html

http://www.zhangxinxu.com/wordpress/2012/09/css3-3d-transform-perspective-animate-transition/

 

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