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Unity3D is a multi-platform comprehensive game development tool developed by Unity Technologies that allows players to easily create interactive content such as three-dimensional video games, architectural visualization, real-time three-dimensional animation, etc. It is a fully integrated professional game engine.
Unity3D supports three languages: javascipt, C#, and boo. The first two are the most commonly used. The javascipt that needs to be explained is not the javascipt of the web page, but Unity A language that has changed itself. (Recommended learning: Python video tutorial)
Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder, etc. It uses an interactive graphical development environment as the main method software. Its editor runs under Windows and Mac OS X and can publish games to Windows, Mac, Wii, iPhone, WebGL (requires HTML5), Windows phone 8 and Android platforms. You can also use the Unity web player plug-in to publish web games, supporting web browsing on Mac and Windows. Its web player is also supported by Mac.
Seminar
The engine performance of many platforms such as PC, MAC, iPhone, ipad, PS and Xbox360 has become a focus issue in the industry, and Unity3D The holding of the Game Engine Technology Seminar in China undoubtedly attracted the attention of various manufacturers. This seminar held in Shanghai
was jointly organized by the School of Game Education of Kookmin University in South Korea and Donghua University in China. The conference is not only an introduction to Unity3D game engine technology, but also enhances China's advanced game technology development capabilities and cultivates reserve R&D personnel through this conference.
The Unity3D Game Engine Technology Seminar was first held in South Korea in May 2010. It is reported that more than ten new engine developments have adopted Unity3D game engine technology. Some developers took advantage of the 2010 ChinaJoy exhibition to demonstrate the operation of the engine. Many manufacturers have signed advance engine reservation agreements with developers.
Unity engine announced that it will abandon support for the Flash platform
I believe that many independent game and mobile game developers will be familiar with the Unity engine. On April 25, 2013, Unity CEO David Helgason announced that the game engine Unity will no longer support the Flash platform in the future, and will no longer sell software licenses for Flash developers starting today.
Unity global leaders gather at Unite Keynote
On April 11, 2016, this year’s Unite Keynote will be reinstalled and officially kick off the Unite conference. This Unite Keynote, Unity CEO John Riccitiello comes to Unite China for the first time, and Unity founder David Helgason will also attend and deliver a keynote speech. The Unite Keynote in Shanghai will also be the only Unite conference that John attends in the Asia-Pacific region, which shows how much he attaches importance to the Chinese market.
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