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How to bubble sort in C#? Writing bubble sort program

青灯夜游
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2018-10-29 17:25:013575browse

The content of this article is to introduce how to bubble sort in C#? Writing a bubble sort program. It has certain reference value. Friends in need can refer to it. I hope it will be helpful to you.

Considering that many interviews may examine the use of bubble sorting, I took the time to clarify my ideas. Let’s talk about the idea below:

The core of bubble sort is the comparison method. As the name suggests, the comparison method of bubble sort is like a bubble, with the largest (or smallest) number popping up.

To generally compare several numbers, we can use if(a>b) and then c=a;b=a. . . . In this method, the large number is temporarily stored in c, and then the small number is stored in a

The original smaller number continues to be compared with other numbers. The same is true for bubble sorting, but bubble sorting compares more data and needs to use a for loop.
After comparing one number, compare the next one, and loop until the last one. First find the largest number, and then find The second largest, and so on.
The implementation program is as follows:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace BubbleUpSort
{
    public partial class Frm_Main : Form
    {
        public Frm_Main()
        {
            InitializeComponent();
        }

        private int[] G_int_value;//定义数组字段

        private Random G_Random = new Random();//创建随机数对象

        private void btn_sort_Click(object sender, EventArgs e)
        {
            if (G_int_value != null)
            {
                //定义两个int类型的变量,分别用来表示数组下标和存储新的数组元素
                int j, temp;
                for (int i = 0; i < G_int_value.Length - 1; i++)//根据数组下标的值遍历数组元素
                {
                    j = i + 1;
                id://定义一个标识,以便从这里开始执行语句
                    if (G_int_value[i] > G_int_value[j])//判断前后两个数的大小
                    {
                        temp = G_int_value[i];//将比较后大的元素赋值给定义的int变量
                        G_int_value[i] = G_int_value[j];//将后一个元素的值赋值给前一个元素
                        G_int_value[j] = temp;//将int变量中存储的元素值赋值给后一个元素
                        goto id;//返回标识,继续判断后面的元素
                    }
                    else
                        if (j < G_int_value.Length - 1)//判断是否执行到最后一个元素
                        {
                            j++;//如果没有,则再往后判断 
                            goto id;//返回标识,继续判断后面的元素
                        }
                }
                txt_str2.Clear();//清空控件内字符串
                foreach (int i in G_int_value)//遍历字符串集合
                {
                    txt_str2.Text += i.ToString() + ", ";//向控件内添加字符串
                }
            }
            else
            {
                MessageBox.Show("首先应当生成数组,然后再进行排序。", "提示!");
            }
        }

        private void btn_Generate_Click(object sender, EventArgs e)
        {
            G_int_value = new int[G_Random.Next(10, 20)];//生成随机长度数组
            for (int i = 0; i < G_int_value.Length; i++)//遍历数组
            {
                G_int_value[i] = G_Random.Next(0, 100);//为数组赋随机数值
            }
            txt_str.Clear();//清空控件内字符串
            foreach (int i in G_int_value)//遍历字符串集合
            {
                txt_str.Text += i.ToString() + ", ";//向控件内添加字符串

            }
        }
    }
}

The design code is as follows:

namespace BubbleUpSort
{
    partial class Frm_Main
    {
        /// <summary>
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows 窗体设计器生成的代码

        /// <summary>
        /// 设计器支持所需的方法 - 不要
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            this.btn_sort = new System.Windows.Forms.Button();
            this.btn_Generate = new System.Windows.Forms.Button();
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.txt_str = new System.Windows.Forms.TextBox();
            this.groupBox2 = new System.Windows.Forms.GroupBox();
            this.txt_str2 = new System.Windows.Forms.TextBox();
            this.groupBox1.SuspendLayout();
            this.groupBox2.SuspendLayout();
            this.SuspendLayout();
            // 
            // btn_sort
            // 
            this.btn_sort.Location = new System.Drawing.Point(107, 67);
            this.btn_sort.Name = "btn_sort";
            this.btn_sort.Size = new System.Drawing.Size(86, 23);
            this.btn_sort.TabIndex = 0;
            this.btn_sort.Text = "冒泡排序";
            this.btn_sort.UseVisualStyleBackColor = true;
            this.btn_sort.Click += new System.EventHandler(this.btn_sort_Click);
            // 
            // btn_Generate
            // 
            this.btn_Generate.Location = new System.Drawing.Point(107, 70);
            this.btn_Generate.Name = "btn_Generate";
            this.btn_Generate.Size = new System.Drawing.Size(86, 23);
            this.btn_Generate.TabIndex = 1;
            this.btn_Generate.Text = "生成随机数组";
            this.btn_Generate.UseVisualStyleBackColor = true;
            this.btn_Generate.Click += new System.EventHandler(this.btn_Generate_Click);
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.txt_str);
            this.groupBox1.Controls.Add(this.btn_Generate);
            this.groupBox1.Location = new System.Drawing.Point(12, 10);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(305, 100);
            this.groupBox1.TabIndex = 2;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "生成随机数组";
            // 
            // txt_str
            // 
            this.txt_str.Location = new System.Drawing.Point(6, 20);
            this.txt_str.Multiline = true;
            this.txt_str.Name = "txt_str";
            this.txt_str.Size = new System.Drawing.Size(293, 44);
            this.txt_str.TabIndex = 4;
            // 
            // groupBox2
            // 
            this.groupBox2.Controls.Add(this.txt_str2);
            this.groupBox2.Controls.Add(this.btn_sort);
            this.groupBox2.Location = new System.Drawing.Point(12, 116);
            this.groupBox2.Name = "groupBox2";
            this.groupBox2.Size = new System.Drawing.Size(305, 97);
            this.groupBox2.TabIndex = 3;
            this.groupBox2.TabStop = false;
            this.groupBox2.Text = "排序随机数组";
            // 
            // txt_str2
            // 
            this.txt_str2.Location = new System.Drawing.Point(6, 20);
            this.txt_str2.Multiline = true;
            this.txt_str2.Name = "txt_str2";
            this.txt_str2.Size = new System.Drawing.Size(293, 41);
            this.txt_str2.TabIndex = 5;
            // 
            // Frm_Main
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(329, 219);
            this.Controls.Add(this.groupBox2);
            this.Controls.Add(this.groupBox1);
            this.Name = "Frm_Main";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "使用冒泡排序法对一维数组进行排序";
            this.groupBox1.ResumeLayout(false);
            this.groupBox1.PerformLayout();
            this.groupBox2.ResumeLayout(false);
            this.groupBox2.PerformLayout();
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.Button btn_sort;
        private System.Windows.Forms.Button btn_Generate;
        private System.Windows.Forms.GroupBox groupBox1;
        private System.Windows.Forms.GroupBox groupBox2;
        private System.Windows.Forms.TextBox txt_str;
        private System.Windows.Forms.TextBox txt_str2;
    }
}

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