Home >Web Front-end >H5 Tutorial >How to use HTML5+css3 to achieve particle effect text animation special effects (complete code attached)
When we browse web pages, we will find that the current web pages are becoming more and more beautiful, and many animation special effects are becoming more and more cool. This is inseparable from the in-depth development of HTML5 and CSS3. Today we are going to share a text effect based on HTML5 and CSS3 - particle effect text animation effect. The content of this article is about how to use HTML5 css3 to realize particle effect text animation special effects. It has certain reference value. Friends in need can refer to it. I hope it will be helpful to you.
The principle of particle effect text animation special effects
When we get a piece of text, we can put it in PS to enlarge it and observe it. The text is composed of a It is drawn with small pixels of different colors, so what the particle effect text animation special effects need to do is to reduce the number of pixels to make the pixels into circles, and then piece together the text content. In general, the input information is converted into a picture, the pixel information of the picture is read, and the picture is roughly divided into blocks, and the pixels in each area are traversed to determine whether the block needs to draw a particle.
Steps to achieve particle effect text animation special effects
Step 1: Convert text to image and insert into canvas
function loadCanvas(value) { var fontSize = 100, width = calWordWidth(value, fontSize), canvas = document.createElement('canvas') canvas.id = 'b_canvas' canvas.width = width canvas.height = fontSize var ctx = canvas.getContext('2d') ctx.font = fontSize + "px Microsoft YaHei" ctx.fillStyle = "orange" ctx.fillText(value, 0, fontSize / 5 * 4) getImage(canvas, ctx) } function getImage(canvas, ctx) { var image = new Image() image.src = canvas.toDataURL("image/jpeg") image.onload = function() }
Step 2: Reduce the number of pixels
var imageData = ctx.getImageData(0, 0, this.width, this.height) var dataLength = imageData.data.length var diff = 4 var newCanvas = document.getElementById('canvas') var newCtx = newCanvas.getContext('2d') for (var j = 0; j < this.height; j += diff) { for (var i = 0; i < this.width; i += diff) { var colorNum = 0 for (var k = 0; k < diff * diff; k++) { var row = k % diff var col = ~~(k / diff) let r = imageData.data[((j + col) * this.width + i + row) * 4 + 0] let g = imageData.data[((j + col) * this.width + i + row) * 4 + 1] let b = imageData.data[((j + col) * this.width + i + row) * 4 + 2] if (r < 10 && g < 10 && b < 10) colorNum++ } if (colorNum < diff * diff / 3 * 2) { var option = { x: i, y: j, radius: 6, color: '#fff' } var newBubble = new Bubble(option) newBubble.draw(newCtx) } } }
The effect is as shown in the picture
More cool CSS3, html5, javascript special effects codes, all in: js special effects collection
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