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How to use CSS and GSAP to implement continuous animation with multiple keyframes (source code attached)

Source code download

https://github.com/comehope/front- end-daily-challenges

Code interpretation

Define dom, the container contains 10 p sub-elements, each p contains 1 span Element:

<figure class="container">
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
    <div><span></span></div>
</figure>

Centered display:

body {
    margin: 0;
    height: 100vh;
    display: flex;
    align-items: center;
    justify-content: center;
    background-color: lightyellow;
}

Define the size and style of the container:

.container {
    width: 400px;
    height: 400px;
    background: linear-gradient(45deg, tomato, gold);
    border-radius: 3%;
    box-shadow: 0 0 10px rgba(0, 0, 0, 0.3);
}

Draw 1 element in the container, it There is a shell p, and inside is a small white square span:

.container {
    position: relative;
}

.container p {
    position: absolute;
    width: inherit;
    height: inherit;
    display: flex;
    align-items: center;
    justify-content: center;
}

.container p span {
    position: absolute;
    width: 40px;
    height: 40px;
    background-color: white;
}

Define subscript variables for the elements in the container, and let the element's shell rotate in turn , forming a circle, in which outline is the auxiliary line:

.container p {
    outline: 1px dashed black;
    transform: rotate(calc((var(--n) - 1) * 36deg));
}

.container p:nth-child(1) { --n: 1; }
.container p:nth-child(2) { --n: 2; }
.container p:nth-child(3) { --n: 3; }
.container p:nth-child(4) { --n: 4; }
.container p:nth-child(5) { --n: 5; }
.container p:nth-child(6) { --n: 6; }
.container p:nth-child(7) { --n: 7; }
.container p:nth-child(8) { --n: 8; }
.container p:nth-child(9) { --n: 9; }
.container p:nth-child(10) { --n: 10; }

At this point, the drawing of the sub-elements is completed, and then the animation script begins.
Introduce the GSAP library:

<script></script>

Define a variable to represent the sub-element selector:

let elements = '.container p span';

Declare a timeline object:

let animation = new TimelineMax();

Set the entry method first To change from small (frame 1) to large (frame 2), there is no code for frame 2. It is implicit in the semantics:

animation.from(elements, 1, {scale: 0});

Let the child elements become vertical strips, Spread out in all directions (frame 3):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25});

Let the vertical bars rotate into small squares (frame 4):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180});

Let the small squares turn into horizontal bars, surrounding Form a circle (frame 5):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1});

Note that because scrimba will crash when recording too many frames, frames 6 to 11 are not reflected in the video.
Let the circle converge inward and the line become thinner (frame 6):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1});

Let the line swing to the left (frame 7):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'});

Let the line swing to the right again Swing (Frame 8):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'})
    .to(elements, 1, {x: '30px'});

Then change the horizontal line into a vertical line. The shape is similar to that in Frame 3, except that the line is thinner and more convergent (Frame 9):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'})
    .to(elements, 1, {x: '30px'})
    .to(elements, 1, {x: '0', scaleX: 0.1, scaleY: 1});

Then change the vertical line into a horizontal line. The shape is similar to the 5th frame, but the line is shorter (10th frame):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'})
    .to(elements, 1, {x: '30px'})
    .to(elements, 1, {x: '0', scaleX: 0.1, scaleY: 1})
    .to(elements, 1, {scaleX: 0.5, scaleY: 0.1})

The horizontal line spreads out slightly and becomes a dot (11th frame) ):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'})
    .to(elements, 1, {x: '30px'})
    .to(elements, 1, {x: '0', scaleX: 0.1, scaleY: 1})
    .to(elements, 1, {scaleX: 0.5, scaleY: 0.1})
    .to(elements, 1, {y: '-80px', scaleY: 0.5, borderRadius: '50%'});

Let the dots deform into vertical lines and shrink inward. The distance of this change is long, so the animation time should be longer (frame 12):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'})
    .to(elements, 1, {x: '30px'})
    .to(elements, 1, {x: '0', scaleX: 0.1, scaleY: 1})
    .to(elements, 1, {scaleX: 0.5, scaleY: 0.1})
    .to(elements, 1, {y: '-80px', scaleY: 0.5, borderRadius: '50%'})
    .to(elements, 1, {y: '-10px', scaleX: 0.1, scaleY: 0.5, borderRadius: '0%', rotation: 0});

Let the dots be vertical The lines spread rapidly from the center outwards, pausing for a moment before spreading, as if the lines are being emitted (frame 13):

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'})
    .to(elements, 1, {x: '30px'})
    .to(elements, 1, {x: '0', scaleX: 0.1, scaleY: 1})
    .to(elements, 1, {scaleX: 0.5, scaleY: 0.1})
    .to(elements, 1, {y: '-80px', scaleY: 0.5, borderRadius: '50%'})
    .to(elements, 1, {y: '-10px', scaleX: 0.1, scaleY: 0.5, borderRadius: '0%', rotation: 0})
    .to(elements, 1, {y: '-300px', delay: 0.5});

Use the time scale scaling function to double the animation playback speed:

animation.from(elements, 1, {scale: 0})
    .to(elements, 1, {y: '-100px', scaleX: 0.25})
    .to(elements, 1, {scaleY: 0.25, rotation: 180})
    .to(elements, 1, {scaleX: 1})
    .to(elements, 1, {y: '-60px', scaleY: 0.1})
    .to(elements, 1, {x: '-30px'})
    .to(elements, 1, {x: '30px'})
    .to(elements, 1, {x: '0', scaleX: 0.1, scaleY: 1})
    .to(elements, 1, {scaleX: 0.5, scaleY: 0.1})
    .to(elements, 1, {y: '-80px', scaleY: 0.5, borderRadius: '50%'})
    .to(elements, 1, {y: '-10px', scaleX: 0.1, scaleY: 0.5, borderRadius: '0%', rotation: 0})
    .to(elements, 1, {y: '-300px', delay: 0.5})
    .timeScale(2);

Modify the code that declares the timeline to make the animation play repeatedly:

let animation = new TimelineMax({repeat: -1, repeatDelay: 1});

At this point, the animation is completed.
Hide the content outside the container and delete the auxiliary lines;

.container {
    overflow: hidden;
}

.container p {
    /* outline: 1px dashed black; */
}

Finally, decorate the corners of the page:

body {
    overflow: hidden;
}

body::before,
body::after {
    content: '';
    position: absolute;
    width: 60vmin;
    height: 60vmin;
    border-radius: 50%;
    background: radial-gradient(
        transparent 25%,
        gold 25%, gold 50%,
        tomato 50%
    );
}

body::before {
    left: -30vmin;
    bottom: -30vmin;
}

body::after {
    right: -30vmin;
    top: -30vmin;
}

You’re done!

Related recommendations:

How to use pure CSS to achieve the effect of a pair of scissors (source code attached)

How to use pure CSS to achieve stripes Illusion animation effect (with source code)

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