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The content of this article is about the effect of html5 canvas particles forming a snowy background. It has certain reference value. Friends in need can refer to it. I hope it will be helpful to you.
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>canvas粒子形成下雪背景</title> body{ margin: 0px; padding: 0px; } #canvas{ display: block; background: #222; } </style> </head> <body> <canvas id="canvas"></canvas> </body> <script> var canvas = document.getElementById("canvas");//获取canvas var ctx = canvas.getContext("2d");//创建画笔 var w = canvas.width = window.innerWidth;//浏览器宽度 var h = canvas.height = window.innerHeight;//浏览器高度 window.onresize = function(){ w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; };//当浏览器刷新的时候刷新 var num = 1000;//数量 var shuju = [];//空数组 for(i = 0;i<num;i++){ shuju.push({//数组末项添加 x : Math.random()*w, y : Math.random()*h, r : Math.random()*2 }); draw(shuju[i].x,shuju[i].y,shuju[i].r)//for循环循环darw function }; console.log(shuju[0]); function draw(x1,y1,r1){ ctx.beginPath();//开始绘画 ctx.fillStyle = "#fff";//颜色 ctx.arc(x1,y1,r1,0,2*Math.PI,false)//arc园 ctx.fill();//填充 } function chageY(){ for(var i = 0;i<num;i++){//for循环 shuju[i].y += Math.random()*5; if(shuju[i].y > h){//大于高度 shuju[i].y = 0;//等于0 } draw(shuju[i].x,shuju[i].y,shuju[i].r);//调取 } } setInterval(function(){ ctx.clearRect(0,0,w,h);//清楚画布 0 0 高度 宽度 chageY(); },10); </script>
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