Annotations (also known as metadata) provide us with adding information to our code A formal method is developed that allows us to use these data very conveniently at a later time.
The annotated method is no different from other methods. Annotations can be used with any modifier on a method, for example, public, static or void. From a syntax perspective, annotations are used almost exactly like modifiers.
The definition of an annotation looks a lot like the definition of an interface. In fact, like any other Java interface, the annotations will also be compiled into class files .
When defining annotations, you will need some meta-annotations , such as #@Target
, @Retention
.
In annotations, generally contain some elements to represent certain values . Programs or tools can make use of these values when parsing and processing annotations. Annotated elements look just like interface methods, the only difference is that you can specify a default value for them. There are restrictions on the types of elements.
An annotation without elements is called a marker annotation.
All annotations inherit annotation
# ##.
package net.mrliuli.annotations;import java.lang.annotation.*;@Target(ElementType.METHOD)@Retention(RetentionPolicy.RUNTIME)public @interface Test {} //(marker annotation)1.2 Three standard annotations and four meta-annotations The three standard annotations defined in
java.lang:
@Target(ElementType.METHOD)@Retention(RetentionPolicy.RUNTIME)public @interface SimulationNull{ public int id() default -1; public String description() default ""; }
null as its value. This constraint makes it difficult for an annotation processor to represent the presence or absence of an element, because in each annotation declaration, all elements are present and have corresponding values. In order to get around this constraint, we can only define some special values such as empty strings or negative numbers to indicate that an element does not exist:
Annotation processor, are used to read the annotation .
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