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This article mainly introduces relevant information about the WeChat Mini Program Rock Paper Scissors example code. Friends who need it can refer to
WeChat Mini Program Rock Paper Scissors
Yesterday I saw a rock-paper-scissors exercise, so I took it out and did it. The layout code wasted a lot of time. As expected, I am not very proficient in CSS, so I will directly add the code in the picture below.
##.js:
var numAi = 0 var timer Page({ data:{ //控制按钮是否可点击 btnState:false, //记录获胜次数 winNum:0, //中间的话“Ho~ You Win” gameOfPlay:'', //用户选择的图片 imageUserScr:'/pages/image/wenhao.png', //电脑随机的图片 imageAiScr:'', //石头剪刀布图片数组 srcs:[ '/pages/image/shitou.png', '/pages/image/jiandao.png', '/pages/image/bu.png' ] }, //生命周期,刚进来 onLoad: function () { //获取本地缓存“已经获胜的次数” var oldWinNum = wx.getStorageSync('winNum'); //如果有缓存,那么赋值,否则为0 if(oldWinNum != null && oldWinNum !=''){ this.data.winNum = oldWinNum; } this.timerGo(); }, //点击按钮 changeForChoose(e){ console.log(); if(this.data.btnState == true){ return; } //获取数组中用户的,石头剪刀布相应的图片。 this.setData({ imageUserScr:this.data.srcs[e.currentTarget.id] }); //清除计时器 clearInterval(timer); //获取数据源 var user = this.data.imageUserScr; var ai = this.data.imageAiScr; var num = this.data.winNum; var str = '0.0~\nYou Lost!'; //判断是否获胜 if( user == "/pages/image/shitou.png" && ai == "/pages/image/jiandao.png"){ //获胜后增加次数、改变文字内容、从新缓存获胜次数 num++; str = 'Ho~\nYou Win!'; wx.setStorageSync('winNum', num); }; if(user == "/pages/image/jiandao.png" && ai == "/pages/image/bu.png"){ num++; str = 'Ho~\nYou Win!'; wx.setStorageSync('winNum', num); }; if(user== "/pages/image/bu.png" && ai == "/pages/image/shitou.png"){ num++; str = 'Ho~\nYou Win!'; wx.setStorageSync('winNum', num); }; //如果平局 if(user == ai){ str = 'Game Draw!'; } //刷新数据 this.setData({ winNum:num, gameOfPlay:str, btnState:true }); }, //开启计时器 timerGo(){ timer = setInterval(this.move,100); }, //ai滚动方法 move(){ //如果大于等于3,重置 if(numAi>=3){ numAi=0; } this.setData({ //获取数组中Ai的,石头剪刀布相应的图片。 imageAiScr: this.data.srcs[numAi], }) numAi++; }, again(){ //控制按钮 if(this.data.btnState == false){ return; } //从新开始计时器 this.timerGo(); //刷新数据 this.setData({ btnState:false, gameOfPlay:'', imageUserScr:'/pages/image/wenhao.png' }); } })
.wxml:
<view class="downView" > <text class="winNum">你已经获胜了<text style="color:red">{{winNum}}text>次text> <view class="showView"> <image src="{{imageAiScr}}" class="gesturesImgL">image> <text class="winOrLost">{{gameOfPlay}}text> <image src="{{imageUserScr}}" class="gesturesImgR">image> view> <view class="chooseForUserView"> <text class="winNum">出拳吧,少年~text> <view class="choose-V"> <block wx:for="{{srcs}}"> <view class="choose-view" bindtap="changeForChoose" id="{{index}}"> <image class="choose-image" src="{{item}}" >image> view> block> view> <button class="againBtn" bindtap="again">再来!button> view> view>.wxss:
/*底*/ .downView{ width: 100%; height: 1250rpx; background: #FAE738; margin: 0rpx; text-align: center; } /*获胜次数*/ .winNum{ padding-top: 40rpx; display: block; font-size: 30rpx; color: #363527; font-weight:500; } /*展示出拳结果*/ .showView{ display: flex; width: 100%; margin-top:30rpx; height: 200rpx; } .gesturesImgL{ height: 180rpx; width: 180rpx; margin-left:80rpx; } .gesturesImgR{ height: 180rpx; width: 180rpx; margin-right:80rpx; } .winOrLost{ color: orangered; flex:1; font-size: 30rpx; margin-top:75rpx; } /*用户出拳*/ .chooseForUserView{ margin:40rpx; height: 800rpx; background: white; text-align: center; } .choose-V{ display: flex; margin-top: 40rpx; } .choose-view{ flex: 1; content:none !important; height: 140rpx; width: 140rpx; border:1px solid white; } .choose-image{ height: 160rpx; width: 160rpx; border-radius:80rpx; } /*再来*/ .againBtn{ margin:80rpx; background: #FAE738; }
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