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This time I will give you an example of how to use JS to determine collisions. There are many application scenarios for collision, such as setting off fireworks, small balls bouncing off walls, pixel birds, etc., so we must first figure out how to determine collision before we can proceed with future operations.
HTML page code:
<p id="d1"></p> <p id="d2"></p>
CSS page code:
<style type="text/css"> *{ padding: 0px; margin: 0px; } #d1{ width: 100px; height: 100px; background: red; position: absolute; } #d2{ width: 200px; height: 200px; background: yellow; position: absolute; top: 200px; left: 400px; position: absolute; } </style>
JS page code:
<script type="text/javascript"> p=document.querySelectorAll("p"); function hit(obj){ obj.onmousedown=function(e){ var e=e||window.event; var dX=e.offsetX; var dY=e.offsetY; document.onmousemove=function(e){ var x=e.clientX; var y=e.clientY; obj.style.left=x-dX+"px"; obj.style.top=y-dY+"px"; if(p[0].offsetTop+p[0].offsetHeight>=p[1].offsetTop && p[0].offsetTop<=p[1].offsetTop+p[1].offsetHeight && p[0].offsetLeft+p[0].offsetWidth>=p[1].offsetLeft && p[0].offsetLeft<=p[1].offsetLeft+p[1].offsetWidth){ console.log("你撞我了!再撞一个试试!") }; } document.onmouseup=function(){ document.onmousemove=null; } } } hit(p[0]); hit(p[1]); </script>
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