Home > Article > Web Front-end > How to implement multi-object movement in JS (detailed tutorial)
This article mainly introduces the method of JS to realize multi-object movement. It analyzes the principles and related operation techniques of JavaScript to realize multi-object movement in detail in the form of examples. Friends in need can refer to this article
The example analyzes the method of realizing multi-object movement in JS. Share it with everyone for your reference, the details are as follows:
Basic steps
1. Get the elements for multi-object movement through getElementsByTagName
2. Then the for loop traverses the elements and adds events
3. Define the startMove function, which requires two parameters, the current "doing exercise" element, and the target value target
Note: In multi-object motion, everything cannot be shared;
<script> window.onload = function(){ var liTags = document.getElementsByTagName('li'); // 第一步 for(var i=0;i<liTags.length;i++){ // 第二步 liTags[i].onmouseover = function () { startMove(this,400); } liTags[i].onmouseout = function () { startMove(this,200); } } } var timer = null; function startMove(obj,iTarget) { // 第三步,2个参数 clearInterval(timer); timer = setInterval(function () { var iSpeed = (iTarget - obj.offsetWidth)/10; iSpeed = iSpeed>0 ?Math.ceil(iSpeed):Math.floor(iSpeed);// 缓冲运动注意取整处理 if(obj.offsetWidth == iTarget){ clearInterval(timer); }else{ obj.style.width = obj.offsetWidth+iSpeed+'px'; } },30); } </script>
Problem:
When the moving in and out speed is relatively fast , it will appear that some li cannot return to its original state and is stuck in the middle; This is because all li share a timer;
When the mouse moves into the first When a li is reached, call startMove to start a timer; when the mouse removes the li, a timer also needs to be started to return the li to its original position. When the li reaches halfway, we move into the second li, and the timer will be cleared first. At this time, the first li got stuck halfway.
Solve this problem: Let each li have its own timer to control their changes, and define it for each li during the for loop One of your own timer
liTags[i].timer = null;// 给每个li都添加一个timer
Then the timer used every time in starMove is the current li's own, so there will be no interference with each other.
The previous timer here has been changed to obj.timer
(the current object’s own timer); there is no problem here.
The complete code is as follows:
<body> <ul> <li></li> <li></li> <li></li> <li></li> </ul> </body>
Add dot style:
<style> ul{list-style: none;} ul li{ margin: 10px; width: 200px;height: 50px; background: lightblue; } </style>
Complete js code
<script> window.onload = function(){ var liTags = document.getElementsByTagName('li'); for(var i=0;i<liTags.length;i++){ liTags[i].timer = null;// 给每个li都添加一个timer liTags[i].onmouseover = function () { startMove(this,400); } liTags[i].onmouseout = function () { startMove(this,200); } } } function startMove(obj,iTarget) { clearInterval(obj.timer); obj.timer = setInterval(function () { var iSpeed = (iTarget - obj.offsetWidth)/10; iSpeed = iSpeed>0 ?Math.ceil(iSpeed):Math.floor(iSpeed); if(obj.offsetWidth == iTarget){ clearInterval(obj.timer); }else{ obj.style.width = obj.offsetWidth+iSpeed+'px'; } },30); } </script>
Then look at an example: multi-object movement-changing transparency
<script> window.onload = function () { var aImgs = document.getElementsByTagName('img'); for(var i=0;i<aImgs.length;i++){ aImgs[i].timer = null; aImgs[i].alpha = 100; // 把公用的alpha改成每个img对象都有的属性 aImgs[i].onmouseover = function () { startMove(this,30); } aImgs[i].onmouseout = function () { startMove(this,100); } } } // var alpha = 100; 这里alpha在多物体运动里 不能公用 function startMove(obj,iTarget) { clearInterval(obj.timer); var iSpeed = (iTarget - obj.alpha)/10; iSpeed = iSpeed>0 ? Math.ceil(iSpeed): Math.floor(iSpeed); obj.timer = setInterval(function(){ if(obj.alpha == iTarget){ clearInterval(obj.timer); }else{ obj.alpha += iSpeed; obj.style.opacity =obj.alpha/100; obj.style.filter = 'alpha(opacity:'+obj.alpha+')'; } },30); } </script>
The above is what I compiled for everyone. I hope it will be helpful to everyone in the future.
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