Home > Article > Backend Development > Detailed explanation of SnowFlake algorithm for generating unique ID in PHP
What is the snowflake algorithm? First, let me ask a question, how to generate a unique ID in a distributed system and keep the ID roughly increasing by itself? This is the most important business scenario in Twitter, so Twitter launched a snowflake algorithm.
Foreword: I recently needed to build a CMS system. Since the functions are relatively single and the requirements are flexible, I gave up a mature system like WP and built a relatively simple one myself. The article details page URL wants to be made into a pseudo-static URL format, that is, xxx.html. xxx has considered using an auto-incremented primary key directly, but I feel that this would expose the number of articles. Some students said that the initial value can be set higher, but it is still possible. The number of articles within a period of time is calculated based on the ID difference, so an algorithm that can generate unique IDs is needed.
The methods considered are
Use the timestamp directly, or a series of methods derived from it
Mysql comes with uuid
Both of the above two methods can be found, so I won’t explain too much
In the end, I chose Twitter’s SnowFlake algorithm
The advantage of this algorithm is very simple. It can generate about 4 million different 16-digit IDs (decimal) per second.
The principle is very simple.
ID consists of 64bit Composition
The first bit is vacant
41bit is used to store millisecond timestamp
10bit is used to store machine id
12bit is used to store self Add ID
Except for the highest bit marked as unavailable, the remaining three groups of bit positions can be floated, depending on specific business requirements. By default, the 41-bit timestamp can support the use of this algorithm until 2082, the 10-bit working machine ID can support 1023 machines, and the serial number supports 1 millisecond to generate 4095 auto-incrementing sequence IDs.
The following is the PHP source code
<?php namespace App\Services; abstract class Particle { const EPOCH = 1479533469598; const max12bit = 4095; const max41bit = 1099511627775; static $machineId = null; public static function machineId($mId = 0) { self::$machineId = $mId; } public static function generateParticle() { /* * Time - 42 bits */ $time = floor(microtime(true) * 1000); /* * Substract custom epoch from current time */ $time -= self::EPOCH; /* * Create a base and add time to it */ $base = decbin(self::max41bit + $time); /* * Configured machine id - 10 bits - up to 1024 machines */ if(!self::$machineId) { $machineid = self::$machineId; } else { $machineid = str_pad(decbin(self::$machineId), 10, "0", STR_PAD_LEFT); } /* * sequence number - 12 bits - up to 4096 random numbers per machine */ $random = str_pad(decbin(mt_rand(0, self::max12bit)), 12, "0", STR_PAD_LEFT); /* * Pack */ $base = $base.$machineid.$random; /* * Return unique time id no */ return bindec($base); } public static function timeFromParticle($particle) { /* * Return time */ return bindec(substr(decbin($particle),0,41)) - self::max41bit + self::EPOCH; } } ?>
The calling method is as follows
Particle::generateParticle($machineId);//生成ID Particle::timeFromParticle($particle);//反向计算时间戳
Here I am Improvements have been made. If the machine ID is passed as 0, these 10 bits will be removed because sometimes we may not use so many IDs
The above is the entire content of this article, I hope it will be helpful to everyone's learning. help.
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