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Detailed explanation of the usage of PHP singleton mode and factory mode

小云云
小云云Original
2018-03-29 10:32:411342browse

Design pattern is a set of classification and cataloging summary of code design experience that is used repeatedly, known to most people. The purpose of using design patterns is to reuse code, make the code easier to understand by others, and ensure code reliability. There is no doubt that design patterns are win-win for ourselves, others, and the system; design patterns make coding truly engineering; design patterns are the cornerstone of software engineering, just like the structure of a building.

Singleton pattern
The singleton pattern is very useful when you need to ensure that there can only be one instance of an object. It delegates control of object creation to a single point, and only one instance will exist in the application at any time. A singleton class should not be instantiated outside the class. A singleton class should have the following elements.
Must have a constructor with private access level to effectively prevent the class from being instantiated at will.
Must have a static variable that holds an instance of the class.
There must be a public static method to access this instance, which is usually named GetInstance().
Must have a private, empty clone method to prevent the instance from being cloned.
The following uses a simple example of a singleton class to illustrate

class ClassName
{
    public static $_instance;
    private function construct()
    {
        # code...
    }
   private function clone()
    {
        # empty
    }
    public static function GetInstance()
    {
        if(!(self::$_instance instanceof self))
        {
            self::$_instance = new self();
        }
        return self::$_instance;
    }
    public function SayHi()
    {
        echo "Hi boy!";
    }
}
$App= ClassName::GetInstance();
$App->SayHi();
/**
 *
 * Output
 *
 * Hi boy!
 *
 */

Simple factory pattern
When you have a large number of When implementing classes of the same interface, instantiate the appropriate class at the appropriate time. If these new elements are scattered to every corner of the project, it will not only make the business logic confusing and make the project difficult to maintain. At this time, if the concept of factory mode is introduced, this problem can be solved well. We can also let the factory class return the appropriate instance for us through application configuration or by providing parameters.
Factory class, which puts the process of instantiating a class into each factory class, is specifically used to create objects of other classes. The factory pattern is often used in conjunction with interfaces, so that the application does not need to know the specific details of these instantiated classes. As long as the factory returns a class that supports a certain interface, it can be used very conveniently. The following is a simple example to illustrate the use of factory classes.

  1. interface ProductInterface
    {
        public function showProductInfo();
    }
    class ProductA implements ProductInterface
    {
        function showProductInfo()
        {
            echo 'This is product A.';
        }
    }
    class ProductB implements ProductInterface
    {
        function showProductInfo()
        {
            echo 'This is product B.';
        }
    }
    class ProductFactory
    {
        public static function factory($ProductType)
        {       
            $ProductType = 'Product' . strtoupper($ProductType);
            if(class_exists($ProductType))
            {
                return new $ProductType();
            }
            else
            {
                throw new Exception("Error Processing Request", 1);
            }
        }
    }
    //这里需要一个产品型号为 A 的对象
    $x = ProductFactory::factory('A');
    $x -> showProductInfo();
    //这里需要一个产品型号为 B 的对象
    $o = ProductFactory::factory('B');
    $o -> showProductInfo();
    //都可以调用showProductInfo方法,因为都实现了接口 ProductInterface.

Summary
Patterns are like the cornerstone of software engineering, like the design drawings of a building , here we come into contact with two modes: singleton mode and engineering mode. There is a static variable in the singleton class that stores an instance of itself, and provides a static method to obtain this static variable. Singleton classes should also mark the constructor and clone function as private to prevent the uniqueness of the instance from being violated. The factory pattern creates instances of different types based on the parameters passed in or the configuration of the program. The factory class returns objects. The factory class is crucial in the practice of polymorphic programming.     

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