This time I will show you how to write a simulator with JS, and what are the precautions for writing a simulator with JS. The following is a practical case, let's take a look.
<!DOCTYPE html><html><head> <title>创建Chip8对象</title></head><body> <script> (function () { function CPU() {/*...*/ }; function Screen() {/*...*/ }; function Keyboard() {/*...*/ }; function Speaker(){/*...*/ }; window.CHIP8 = function () { var c8 = new CPU(); c8.screen = new Screen(); c8.speaker = new Speaker(); c8.input = new Keyboard(); return c8; }; })(); </script></body></html>0x02 Writing a simple display screenAccording to the CHIP8 Wiki, we can learn that the CHIP8 display resolution is 64X32 pixels and is monochrome. If a pixel is 1, the corresponding pixel will be displayed on the screen, and if it is 0, it will not be displayed. However, when a certain pixel changes from presence to absence, the carry flag is set to 1, which can be used for collision detection.
Then the code should look like this:
function Screen() { this.rows = 32;//32行 this.columns = 64;//64列 this.resolution = this.rows * this.columns;//分辨率 this.bitMap = new Array(this.resolution);//像素点阵 this.clear = function () { this.bitMap = new Array(this.resolution); } this.render = function () { };//显示渲染 this.setPixel = function (x, y) {//在屏幕坐标(x,y)进行计算与显示 // 显示溢出处理 if (x > this.columns - 1) while (x > this.columns - 1) x -= this.columns; if (x < 0) while (x < 0) x += this.columns; if (y > this.rows - 1) while (y > this.rows - 1) y -= this.rows; if (y < 0) while (y < 0) y += this.rows; //获取点阵索引 var location = x + (y * this.columns); //反向显示,假设二值颜色黑白分别用1、0代表,那么值为1那么就将值设置成0,同理0的话变成1 this.bitMap[location] = this.bitMap[location] ^ 1; return !this.bitMap[location]; } };After writing the display module, we write the display screen to test the display module (view the screen test online):
var chip8 = CHIP8(); chip8.screen.render = function () {//自定义实现显示渲染 var boxs = document.getElementById("boxs"); boxs.innerHTML = ""; for (var i of this.bitMap) { var d = document.createElement("span"); d.style = "width: 5px;height: 5px;float: left;"; d.style.backgroundColor = i ? "#000" : "#fff"; boxs.appendChild(d); } };/** 测试 **/chip8.screen.setPixel(2, 2);//设置x,y坐标像素chip8.screen.render(); chip8.screen.setPixel(2, 2);//设置x,y坐标像素0x03 Write the speakerYou need to refer to Web APIs here:
API https://developer.mozilla.org/en-US/docs/Web/API/AudioContext API https://developer.mozilla.org/en-US/docs/Web/API/OscillatorNodeExample https://mdn.github.io/violent-theremin/Example https://codepen.io/gregh/pen/LxJEajThe speaker is also very simple:
function Speaker() { var contextClass = (window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext) , context , oscillator , gain; if (contextClass) { context = new contextClass(); gain = context.createGain(); gain.connect(context.destination); } //播放声音 this.play = function (frequency) { //API https://developer.mozilla.org/en-US/docs/Web/API/OscillatorNode //示例 https://mdn.github.io/violent-theremin/ if (context && !oscillator) { oscillator = context.createOscillator(); oscillator.frequency.value = frequency || 440;//声音频率 oscillator.type = oscillator.TRIANGLE;//波形这里用的是三角波 查看示例:https://codepen.io/gregh/pen/LxJEaj oscillator.connect(gain); oscillator.start(0); } } //停止播放 this.clear = this.stop = function () { if (oscillator) { oscillator.stop(0); oscillator.disconnect(0); oscillator = null; } } };After writing the speaker, we can test the speaker (view the speaker test online):
<!DOCTYPE html><html><head> <title>编写扬声器</title></head><body> 频率: <input type="range" id="frequency" value="440" min="100" max="1000"> <label id="showfv">(440)</label> <button id="play_btn">播放</button> <script> (function () { function CPU() {/*...*/ }; function Screen() {/*...*/ };//略... function Keyboard() {/*...*/ }; function Speaker() {/*...*/};//略... window.CHIP8 = function () { var c8 = new CPU(); c8.screen = new Screen(); c8.speaker = new Speaker(); c8.input = new Keyboard(); return c8; }; })(); var chip8 = CHIP8(); //======= var f = document.getElementById("frequency"); var isPlay = false; var play_btn = document.getElementById("play_btn"); f.onchange = function () { var v = Number(this.value); document.getElementById("showfv").innerHTML = "(" + v + ")"; if (isPlay) { chip8.speaker.stop(); chip8.speaker.play(v); } }; play_btn.onclick = function () { isPlay = !isPlay; this.innerHTML = isPlay ? '停止' : '播放'; if (!isPlay) chip8.speaker.stop(); else chip8.speaker.play(f.value); }; </script></body></html>I believe you have mastered the method after reading the case in this article , for more exciting content, please pay attention to other related articles on the php Chinese website!
Detailed explanation of string templates in ES6
Detailed explanation of scope and declaration of variables in ES6
How to use plug-in tools to convert ES6 code into ES5
The above is the detailed content of How to write simulator with JS. For more information, please follow other related articles on the PHP Chinese website!

Both Python and JavaScript's choices in development environments are important. 1) Python's development environment includes PyCharm, JupyterNotebook and Anaconda, which are suitable for data science and rapid prototyping. 2) The development environment of JavaScript includes Node.js, VSCode and Webpack, which are suitable for front-end and back-end development. Choosing the right tools according to project needs can improve development efficiency and project success rate.

Yes, the engine core of JavaScript is written in C. 1) The C language provides efficient performance and underlying control, which is suitable for the development of JavaScript engine. 2) Taking the V8 engine as an example, its core is written in C, combining the efficiency and object-oriented characteristics of C. 3) The working principle of the JavaScript engine includes parsing, compiling and execution, and the C language plays a key role in these processes.

JavaScript is at the heart of modern websites because it enhances the interactivity and dynamicity of web pages. 1) It allows to change content without refreshing the page, 2) manipulate web pages through DOMAPI, 3) support complex interactive effects such as animation and drag-and-drop, 4) optimize performance and best practices to improve user experience.

C and JavaScript achieve interoperability through WebAssembly. 1) C code is compiled into WebAssembly module and introduced into JavaScript environment to enhance computing power. 2) In game development, C handles physics engines and graphics rendering, and JavaScript is responsible for game logic and user interface.

JavaScript is widely used in websites, mobile applications, desktop applications and server-side programming. 1) In website development, JavaScript operates DOM together with HTML and CSS to achieve dynamic effects and supports frameworks such as jQuery and React. 2) Through ReactNative and Ionic, JavaScript is used to develop cross-platform mobile applications. 3) The Electron framework enables JavaScript to build desktop applications. 4) Node.js allows JavaScript to run on the server side and supports high concurrent requests.

Python is more suitable for data science and automation, while JavaScript is more suitable for front-end and full-stack development. 1. Python performs well in data science and machine learning, using libraries such as NumPy and Pandas for data processing and modeling. 2. Python is concise and efficient in automation and scripting. 3. JavaScript is indispensable in front-end development and is used to build dynamic web pages and single-page applications. 4. JavaScript plays a role in back-end development through Node.js and supports full-stack development.

C and C play a vital role in the JavaScript engine, mainly used to implement interpreters and JIT compilers. 1) C is used to parse JavaScript source code and generate an abstract syntax tree. 2) C is responsible for generating and executing bytecode. 3) C implements the JIT compiler, optimizes and compiles hot-spot code at runtime, and significantly improves the execution efficiency of JavaScript.

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

SublimeText3 English version
Recommended: Win version, supports code prompts!

VSCode Windows 64-bit Download
A free and powerful IDE editor launched by Microsoft

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool

WebStorm Mac version
Useful JavaScript development tools

Dreamweaver CS6
Visual web development tools
