This article mainly introduces the detailed explanation of three.js entry-level cases. The editor thinks it is quite good, so I will share it with you now and give it as a reference. Let’s follow the editor to take a look, I hope it can help everyone.
Recently, the company needed to use tree.js to display a 3D image, so I read the official documentation and recorded it when I had time.
Since our company's front-end framework uses angular, I encapsulated my treejs in a directive. The source code will be put later
First we need to know the download address of three.js. Its address is: https://github.com/mrdoob/three.js.
Secondly, what is three.js?
Several steps for three.js:
1: Introduce the three.js file (open the debugging window and enter the THREE.REVISION command under the Console to get the version No., successful)
2: Set a scene // var scene = new THREE. Scene();
3: var camera = new THREE. PerspectiveCamera( 75, window.innerWidth /window .innerHeight, 0.1, 1000); Set up a perspective camera
4: var renderer = new THREE. WebGLRenderer(); renderer. setSize(window.innerWidth, window.innerHeight); Set up a renderer
5: Add an object to the scene
modelUrl is the added file. For example: $scope. DView = cy3DView. newCanvas; $scope. DView. config( 'canvas')
$scope.process3DUrl = data.result.data.engineering_stl_mcube; $scope.DView.plan($scope.process3DUrl) function plan(modelUrl) { stlLoader = new THREE.STLLoader(); group = new THREE.Object3D(); stlLoader.load(modelUrl, function (geometry) { //console.log(geometry); var mat = new THREE.MeshLambertMaterial({color: 0x7777ff}); group = new THREE.Mesh(geometry, mat); group.rotation.x = -0.5 * Math.PI; group.scale.set(0.6, 0.6, 0.6); scene.add(group); animation(); }); }
6: Rendering
renderer.render(scene, camera);
ok Is it very simple? I personally think so. Friends who don’t understand can message me privately
The source code is as follows:
(function(window, document) { 'use strict'; var three = window.THREE; var angular = window.angular; angular.module('cy-3D-view', []).factory('cy3DView', cy3DView); cy3DView.$inject = ['$rootScope']; function cy3DView($rootScope) { return { newCanvas: new Object(newCanvas($rootScope)) }; } function newCanvas() { var scene, camera, renderer, controls, group, ambient, fov, near, far, stlLoader; var width, height, keyLight, fillLight, backLight, spotLight, lighting; function config() { //设置3D图的宽和高 width = document.getElementById('canvas').clientWidth; height = document.getElementById('canvas').clientHeight; renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(width, height); renderer.shadowMapEnabled = true; document.getElementById('canvas').appendChild(renderer.domElement); renderer.setClearColor(0xFFFFFF, 1.0); scene = new THREE.Scene(); lighting = false; //设置3D图的颜色 ambient = new THREE.AmbientLight(0xffffff, 1.0); scene.add(ambient); keyLight = new THREE.DirectionalLight(new THREE.Color('hsl(30, 100%, 75%)'), 1.0); keyLight.position.set( - 100, 0, 100); fillLight = new THREE.DirectionalLight(new THREE.Color('hsl(240, 100%, 75%)'), 0.75); fillLight.position.set(100, 0, 100); backLight = new THREE.DirectionalLight(0xffffff, 1.0); backLight.position.set(100, 0, -100).normalize(); spotLight = new THREE.SpotLight(0xffffff); spotLight.position.set(150, 150, 150); scene.add(spotLight); //照相机配置 fov = 40; near = 1; far = 1000; camera = new THREE.PerspectiveCamera(fov, width / height, near, far); camera.position.x = 150; camera.position.y = 150; camera.position.z = 150; camera.lookAt({ x: 0, y: 0, z: 0 }); camera.lookAt(new THREE.Vector3(0, 40, 0)); controls = new THREE.OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.25; controls.enableZoom = false; window.addEventListener('resize', onWindowResize, false); window.addEventListener('keydown', onKeyboardEvent, false); window.addEventListener('mousewheel', mousewheel, false); } function mousewheel(e) { e.preventDefault(); if (e.wheelDelta) { //判断浏览器IE,谷歌滑轮事件 if (e.wheelDelta > 0) { //当滑轮向上滚动时 fov -= (near < fov ? 1 : 0); } if (e.wheelDelta < 0) { //当滑轮向下滚动时 fov += (fov < far ? 1 : 0); } } else if (e.detail) { //Firefox滑轮事件 if (e.detail > 0) { //当滑轮向上滚动时 fov -= 1; } if (e.detail < 0) { //当滑轮向下滚动时 fov += 1; } } camera.fov = fov; camera.updateProjectionMatrix(); renderer.render(scene, camera); } function onWindowResize() { camera.aspect = width / height; camera.updateProjectionMatrix(); renderer.setSize(width, height); } function onKeyboardEvent(e) { if (e.code === 'KeyL') { lighting = !lighting; if (lighting) { ambient.intensity = 0.25; scene.add(keyLight); scene.add(fillLight); scene.add(backLight); } else { ambient.intensity = 1.0; scene.remove(keyLight); scene.remove(fillLight); scene.remove(backLight); } } } function plan(modelUrl) { stlLoader = new THREE.STLLoader(); group = new THREE.Object3D(); stlLoader.load(modelUrl, function(geometry) { //console.log(geometry); var mat = new THREE.MeshLambertMaterial({ color: 0x7777ff }); group = new THREE.Mesh(geometry, mat); group.rotation.x = -0.5 * Math.PI; group.scale.set(0.6, 0.6, 0.6); scene.add(group); animation(); }); } function animation() { renderer.render(scene, camera); requestAnimationFrame(animation); } return { config: config, plan: plan, }; } })(window, document);
Related recommendations:
Three.js basic introductory learning tutorial
Three.js Detailed explanation of creating scene instances
Detailed explanation of how to run three.js locally
The above is the detailed content of three.js introductory example tutorial. For more information, please follow other related articles on the PHP Chinese website!

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.

I built a functional multi-tenant SaaS application (an EdTech app) with your everyday tech tool and you can do the same. First, what’s a multi-tenant SaaS application? Multi-tenant SaaS applications let you serve multiple customers from a sing

This article demonstrates frontend integration with a backend secured by Permit, building a functional EdTech SaaS application using Next.js. The frontend fetches user permissions to control UI visibility and ensures API requests adhere to role-base

JavaScript is the core language of modern web development and is widely used for its diversity and flexibility. 1) Front-end development: build dynamic web pages and single-page applications through DOM operations and modern frameworks (such as React, Vue.js, Angular). 2) Server-side development: Node.js uses a non-blocking I/O model to handle high concurrency and real-time applications. 3) Mobile and desktop application development: cross-platform development is realized through ReactNative and Electron to improve development efficiency.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool

SecLists
SecLists is the ultimate security tester's companion. It is a collection of various types of lists that are frequently used during security assessments, all in one place. SecLists helps make security testing more efficient and productive by conveniently providing all the lists a security tester might need. List types include usernames, passwords, URLs, fuzzing payloads, sensitive data patterns, web shells, and more. The tester can simply pull this repository onto a new test machine and he will have access to every type of list he needs.

DVWA
Damn Vulnerable Web App (DVWA) is a PHP/MySQL web application that is very vulnerable. Its main goals are to be an aid for security professionals to test their skills and tools in a legal environment, to help web developers better understand the process of securing web applications, and to help teachers/students teach/learn in a classroom environment Web application security. The goal of DVWA is to practice some of the most common web vulnerabilities through a simple and straightforward interface, with varying degrees of difficulty. Please note that this software

VSCode Windows 64-bit Download
A free and powerful IDE editor launched by Microsoft