In recent years, with the continuous development of science and technology, HTML5 has quickly become popular among developers. HTML5 itself is recommended by the W3C. Its development is a technology brewed by hundreds of companies such as Google, Apple, Nokia, and China Mobile. The biggest advantage of this technology is that it is an open technology. In other words, every public standard can be traced back to the W3C database. On the other hand, the HTML5 standard adopted by W3C means that every browser or every platform will implement it.
In the mobile field, a question that everyone debates endlessly is whether to develop web applications or native applications? With the development of the HTML5 standard, the differences between the two have gradually become blurred. Today, major media are rushing to report on things related to HTML5. So, what is the future development trend of HTML5? Let me talk about my views and some of the views I have seen that I think I agree with.
1. Mobile first
Nowadays, mobile applications are emerging in endlessly. It can be described as something that we did not expect and no one else has done. In this era of explosion of smartphones and tablets, especially Mobile phones have become a very important part of people's lives. A large number of people can no longer live without mobile phones. Mobile first has become a trend. No matter what is developed, it is mainly mobile. Mobile applications can greatly to facilitate people’s lives. Therefore, HTML5 should give priority to more applications on mobile devices in the future. Nowadays, some large companies have applied HTML5 to mobile development and performed very well, so it will eventually become a trend.
2. Game development is an important field
Nowadays, making games should be a very profitable field, but making mobile games, especially paid games, has limitations in developing original sound applications. Because iOS system recharge requires a 30% commission to Apple, and using HTML5 to develop web applications can cleverly avoid this 30% commission. Therefore, game developers should be the ones who benefit the most from HTML5.
3. Responsive Design
Before HTML 5 can really change the mobile development platform, an important step must be taken, that is "responsive design", that is, the screen can change according to the content. Automatically resize. However, responsive design is also a very difficult task, because today's various devices really dazzle developers and make them at a loss. To do a good job in responsive design, you must understand the feedback relationship between the content and the screen. Responsive design must completely leave the "flow" and instead focus on how the content is processed on web pages and mobile devices. This process also requires Moving on, HTML 5 will finally make it possible.
4. Device Access
The biggest obstacle to eliminating the boundaries between web applications and native applications is the browser’s ability to access basic features of mobile devices, such as cameras, contacts, calendars, accelerators, etc., using HTML5 In terms of realizing this capability, Mozilla has been working hard to enhance device accessibility through the mobile browser Fennec. For many mobile developers, improving device accessibility is the most exciting innovation of HTML5, which means that web applications can be launched on mobile devices without any PhoneGap-style packaging. Of course, game developers are the happiest because some features are For them, it is blocked, such as accelerators that can be integrated into the game. This opens up another world of possibilities, such as better integration with the cloud and improved game playability. With the HTML5 platform, developers can no longer rely on the Java language, CSS3, HTML and other programming languages.
5. Offline caching
Offline caching is a relatively new concept. Simply put, web applications can still run normally when offline. In the traditional sense, web applications need to rely on the network, but HTML5's offline caching can break through this constraint. Using offline caching technology, web applications can be used normally offline. There are already products that implement this approach. For example, Amazon Kindle’s cloud reader.
The above is a brief introduction to the future development of HTML5, giving us a clearer understanding of HTML5.
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