search
HomeWeb Front-endJS TutorialA brief introduction to using ParticlesJS with JS library

ParticlesJS is a lightweight JavaScript library for creating particle backgrounds. Next, I will share with you an introduction to the use of JS library ParticlesJS through this article. Friends who are interested should take a look

particles.js

A lightweight JavaScript library for creating particles.

A lightweight JavaScript library for creating particle backgrounds

Let’s take a look at the renderings first:

Standard Version:

A brief introduction to using ParticlesJS with JS library

Starry sky version:

A brief introduction to using ParticlesJS with JS library

Bubble version:

A brief introduction to using ParticlesJS with JS library

Snow version:

A brief introduction to using ParticlesJS with JS library

What can we do with this?

I think this is more suitable for pages without background, or if you can’t find a suitable picture to use as the background, then we can all use this.

For example:

A brief introduction to using ParticlesJS with JS library

or

A brief introduction to using ParticlesJS with JS library

## Well, the effect is quite good.

So, here’s how to use particles.js.

particlesJS is open source on Github: https://github.com/VincentGarreau/particles.js

This project provides a demo. You can download the project directly and open the index in the demo. html file to see the effect.

So, if we want to build our own project, how do we introduce files?

The suggestions are as follows:


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="utf-8">
 <title>particles.js</title>
 <meta name="description" content="particles.js is a lightweight JavaScript library for creating particles.">
 <meta name="author" content="Vincent Garreau" />
 <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no">
 <link rel="stylesheet" media="screen" href="css/style.css" rel="external nofollow" >
</head>
<body>
<p id="particles-js"></p>
<!-- scripts -->
<script src="js/particles.js"></script>
<script src="js/app.js"></script>
</body>
</html>

particles.js is its library, we must introduce it, app.js is the parameter configuration file, we also It needs to be introduced, but there is no need to introduce stats.js in the demo.

style.css We can also introduce that the background color is set in css.

Based on this template, we can add the functions we want to implement, such as the registration and login function. What needs to be noted is:

Use p to encapsulate the functional code block we want to implement, and in Set absolute positioning for this p in css.

The following introduces the use of the parameter configuration file app.js file:

particles.number.value: The number of particles

particles.number.density: The density of particles

particles.number.density.enable: Enable the density of particles (true or false)

particles.number.density.value_area: The space occupied by each particle (enable particle density, Only available)

particles.color.value: The color of particles (supports hexadecimal "#b61924", rgb "{r:182, g:25, b:36}", hsl, and random)

particles.shape.type: The shape of the particle ("circle" "edge" "triangle" "polygon" "star" "image")

particles.opacity.value: The transparency of the particle

particles.size.anim.enable: Whether to enable particle speed (true/false)

particles.size.anim.speed: Particle animation frequency

particles.size. anim.sync: Whether the particle running speed is synchronized with the animation

particles.move.speed: The particle moving speed

You can configure your favorite background based on these configuration files. Two copies are provided below. Complete configuration file app.js.

Configuration file one (classic background):


{
 "particles": {
 "number": {
  "value": 80,
  "density": {
  "enable": true,
  "value_area": 800
  }
 },
 "color": {
  "value": "#ffffff"
 },
 "shape": {
  "type": "polygon",
  "stroke": {
  "width": 0,
  "color": "#000000"
  },
  "polygon": {
  "nb_sides": 5
  },
  "image": {
  "src": "img/github.svg",
  "width": 100,
  "height": 100
  }
 },
 "opacity": {
  "value": 0.5,
  "random": false,
  "anim": {
  "enable": false,
  "speed": 1,
  "opacity_min": 0.1,
  "sync": false
  }
 },
 "size": {
  "value": 3,
  "random": true,
  "anim": {
  "enable": false,
  "speed": 40,
  "size_min": 0.1,
  "sync": false
  }
 },
 "line_linked": {
  "enable": true,
  "distance": 150,
  "color": "#ffffff",
  "opacity": 0.4,
  "width": 1
 },
 "move": {
  "enable": true,
  "speed": 6,
  "direction": "none",
  "random": false,
  "straight": false,
  "out_mode": "out",
  "bounce": false,
  "attract": {
  "enable": false,
  "rotateX": 600,
  "rotateY": 1200
  }
 }
 },
 "interactivity": {
 "detect_on": "canvas",
 "events": {
  "onhover": {
  "enable": true,
  "mode": "repulse"
  },
  "onclick": {
  "enable": true,
  "mode": "push"
  },
  "resize": true
 },
 "modes": {
  "grab": {
  "distance": 400,
  "line_linked": {
   "opacity": 1
  }
  },
  "bubble": {
  "distance": 400,
  "size": 40,
  "duration": 2,
  "opacity": 8,
  "speed": 3
  },
  "repulse": {
  "distance": 200,
  "duration": 0.4
  },
  "push": {
  "particles_nb": 4
  },
  "remove": {
  "particles_nb": 2
  }
 }
 },
 "retina_detect": false
}

Configuration file two (starry sky background):


{
 "particles": {
 "number": {
  "value": 160,
  "density": {
  "enable": true,
  "value_area": 800
  }
 },
 "color": {
  "value": "#ffffff"
 },
 "shape": {
  "type": "circle",
  "stroke": {
  "width": 0,
  "color": "#000000"
  },
  "polygon": {
  "nb_sides": 5
  },
  "image": {
  "src": "img/github.svg",
  "width": 100,
  "height": 100
  }
 },
 "opacity": {
  "value": 1,
  "random": true,
  "anim": {
  "enable": true,
  "speed": 1,
  "opacity_min": 0,
  "sync": false
  }
 },
 "size": {
  "value": 3,
  "random": true,
  "anim": {
  "enable": false,
  "speed": 4,
  "size_min": 0.3,
  "sync": false
  }
 },
 "line_linked": {
  "enable": false,
  "distance": 150,
  "color": "#ffffff",
  "opacity": 0.4,
  "width": 1
 },
 "move": {
  "enable": true,
  "speed": 1,
  "direction": "none",
  "random": true,
  "straight": false,
  "out_mode": "out",
  "bounce": false,
  "attract": {
  "enable": false,
  "rotateX": 600,
  "rotateY": 600
  }
 }
 },
 "interactivity": {
 "detect_on": "canvas",
 "events": {
  "onhover": {
  "enable": true,
  "mode": "bubble"
  },
  "onclick": {
  "enable": true,
  "mode": "repulse"
  },
  "resize": true
 },
 "modes": {
  "grab": {
  "distance": 400,
  "line_linked": {
   "opacity": 1
  }
  },
  "bubble": {
  "distance": 250,
  "size": 0,
  "duration": 2,
  "opacity": 0,
  "speed": 3
  },
  "repulse": {
  "distance": 400,
  "duration": 0.4
  },
  "push": {
  "particles_nb": 4
  },
  "remove": {
  "particles_nb": 2
  }
 }
 },
 "retina_detect": true
}

The above is the detailed content of A brief introduction to using ParticlesJS with JS library. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
JavaScript in Action: Real-World Examples and ProjectsJavaScript in Action: Real-World Examples and ProjectsApr 19, 2025 am 12:13 AM

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.

JavaScript and the Web: Core Functionality and Use CasesJavaScript and the Web: Core Functionality and Use CasesApr 18, 2025 am 12:19 AM

The main uses of JavaScript in web development include client interaction, form verification and asynchronous communication. 1) Dynamic content update and user interaction through DOM operations; 2) Client verification is carried out before the user submits data to improve the user experience; 3) Refreshless communication with the server is achieved through AJAX technology.

Understanding the JavaScript Engine: Implementation DetailsUnderstanding the JavaScript Engine: Implementation DetailsApr 17, 2025 am 12:05 AM

Understanding how JavaScript engine works internally is important to developers because it helps write more efficient code and understand performance bottlenecks and optimization strategies. 1) The engine's workflow includes three stages: parsing, compiling and execution; 2) During the execution process, the engine will perform dynamic optimization, such as inline cache and hidden classes; 3) Best practices include avoiding global variables, optimizing loops, using const and lets, and avoiding excessive use of closures.

Python vs. JavaScript: The Learning Curve and Ease of UsePython vs. JavaScript: The Learning Curve and Ease of UseApr 16, 2025 am 12:12 AM

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python vs. JavaScript: Community, Libraries, and ResourcesPython vs. JavaScript: Community, Libraries, and ResourcesApr 15, 2025 am 12:16 AM

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

From C/C   to JavaScript: How It All WorksFrom C/C to JavaScript: How It All WorksApr 14, 2025 am 12:05 AM

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

JavaScript Engines: Comparing ImplementationsJavaScript Engines: Comparing ImplementationsApr 13, 2025 am 12:05 AM

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

Beyond the Browser: JavaScript in the Real WorldBeyond the Browser: JavaScript in the Real WorldApr 12, 2025 am 12:06 AM

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Tools

SecLists

SecLists

SecLists is the ultimate security tester's companion. It is a collection of various types of lists that are frequently used during security assessments, all in one place. SecLists helps make security testing more efficient and productive by conveniently providing all the lists a security tester might need. List types include usernames, passwords, URLs, fuzzing payloads, sensitive data patterns, web shells, and more. The tester can simply pull this repository onto a new test machine and he will have access to every type of list he needs.

WebStorm Mac version

WebStorm Mac version

Useful JavaScript development tools

ZendStudio 13.5.1 Mac

ZendStudio 13.5.1 Mac

Powerful PHP integrated development environment

Safe Exam Browser

Safe Exam Browser

Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.