Home  >  Article  >  Web Front-end  >  Sharing of web games written in JavaScript (picture)

Sharing of web games written in JavaScript (picture)

黄舟
黄舟Original
2017-08-20 10:09:292574browse

This article mainly introduces the web game written in JavaScript. All the codes are attached for everyone to view. It implements the web game page. Friends in need can refer to it.

The following is the game interface:



以下为游戏代码:

<html>
<head>
  <script language="JavaScript">
    <!-- Original: Nick Young () -->
    <!-- recompose: Pakchoi () -->
    var timerID = null;
    var INT = 40;
    var loadFLG = 0;
    var gameFLG = 0;
    var missFLG = 0;
    var tim = 0;
    var blcol = new Array(5); // block color
    var blsta = new Array(40); // block status
    var blNO = new Array(40); // block No
    var blclr = 0; // clear block
    var ballX = 0; // ball data
    var ballY = 0;
    var ballN = 5;
    var ballDX = 0;
    var ballDY = 0;
    var tmpRL = 193;
    var X = 0;
    blcol[0] = "blue";
    blcol[1] = "yello";
    blcol[2] = "red";
    blcol[3] = "purple";
    blcol[4] = "#FF0000";
    blcol[5] = "black";
    function mainF() {
      clearTimeout(timerID);
      tim = tim + 1;
      with (Math) {
        tmptim = floor(tim / 10)};
      document.forms[0].TM.value = tmptim;
      ballX = ballX + ballDX;
      ballY = ballY + ballDY;
      outCHK();
      blkCHK();
      ball.style.posTop = ballY;
      ball.style.posLeft = ballX;
      racket.style.posLeft = tmpRL;
      if (gameFLG == 01) {
        timerID = setTimeout("mainF()", INT);
      }
    }
    function initG() {
      if (blclr >= 40) {
        blclr = 0;
        tim = 0;
        ballN = 3;
        with (Math) {
          tmptim = floor(tim / 10);
        }
        document.forms[0].TM.value = tmptim;
        clrmes.style.posTop = -1000;
        clrmes.style.posLeft = -1000;
        ovrmes.style.posTop = -1000;
        ovrmes.style.posLeft = -1000;
        for (ib = 0; ib < 5; ib++) {
          for (ia = 0; ia < 8; ia++) {
            chc(ib * 8 + ia +1, ib);
            blsta[ib * 8 + ia] = ib;
          }
        }
      }
      document.forms[0].BL.value = ballN;
      starter.style.posTop = -1000;
      starter.style.posLeft = -1000;
      gameFLG = 1;
      loadFLG = 1;
      ballX = 209;
      ballY = 270;
      ballDX =- 8;
      ballDY =- 8;
      tmpRL = 193;
      missFLG = 0;
      timerID = setTimeout("mainF()", INT);
    }
    function SUP() {
      UP.outerHTML = "<p ID=&#39;DN&#39; STYLE=&#39;position:absolute&#39;><A HREF=&#39;javascript:SDN()&#39;>SPEED DOWN</A></p>";
      DN.style.posTop = 170;
      DN.style.posLeft = 432;
      INT = 40;
    }
    function SDN() {
      DN.outerHTML = "<p ID=&#39;UP&#39; STYLE=&#39;position:absolute&#39;><A HREF=&#39;javascript:SUP()&#39;>SPEED UP</A></p>";
      UP.style.posTop = 170;
      UP.style.posLeft = 432;
      INT = 50;
    }
    function MouseMv() {
      if (loadFLG == 1) {
        tmpRL = X - 20;
        if (tmpRL < 16) { tmpRL = 16; }
        if (tmpRL > 370) { tmpRL = 370; }
      }
    }
    function outCHK() {
      if (ballX < 16){ ballX = 32 - ballX; ballDX = -ballDX; }
      if (ballX > 401){ ballX = 802 - ballX; ballDX = -ballDX; }
      if (ballY < 16){ ballY = 32 - ballY; ballDY = -ballDY; }
      if (ballY >= 272) {
        if (missFLG == 0) {
          tmpX = (ballDX / ballDY) * (272 - ballY) + ballX;
          if (tmpX >= tmpRL - 12) {
            if (tmpX <= tmpRL + 42) {
              ballY = 272; ballDY = -ballDY;
              ballX = tmpX;
              ballRD = tmpX - tmpRL;
              with (Math){ ballDX = 8 * abs(ballDX) / ballDX; }
              if (ballRD < -4){ ballDX = -15; }
              if (ballRD > 36){ ballDX = 15; }
              if (ballRD >= 14){ if (ballRD <= 16) { ballDX = -2; } }
              if (ballRD >= 17){ if (ballRD <= 20) { ballDX = 2; } }
              if (ballRD >= 0){ if (ballRD <= 4) { ballDX = -4; } }
              if (ballRD >= 28){ if (ballRD <= 32) { ballDX = 4; } }
              if (ballRD >= -4){ if (ballRD <= -1) { ballDX = -11; } }
              if (ballRD >= 33){ if (ballRD <= 36) { ballDX = 11; } }
            }
          }
          if (ballDY > 0){ missFLG = 1; }
        }
        else {
          if (ballY > 290){ missFLG = 0; ballN = ballN - 1; gameEnd(); }
        }
      }
    }
    function blkCHK() {
      tmpY = ballY + 4;
      tmpX = ballX + 4;
      if (tmpY >= 48) {
        if (tmpY <= 147) {
          if (tmpX >= 29) {
            if (tmpX <= 396) {
              with (Math) {
                ia = floor((tmpX - 29) / 46);
                ib = floor((tmpY - 48) / 20);
                ic = ib * 8 + ia;
              }
              if (blsta[ic] <= 4) {
                tmpbc = blsta[ic] + 1;
                blsta[ic] = tmpbc;
                chc(ic + 1, tmpbc);
                if (tmpbc == 5){ blclr = blclr + 1; }
                if (blclr >= 40){ gameEnd(); }
                if (ballDX > 0) {
                  iy=(ballDY / ballDX) * (29 + 46 * ia - tmpX) + tmpY;
                  if (iy > 48 + 20 * ib + 18) {
                    tmpY1 = 48 + 20 * ib + 18;
                    tmpX1 = (ballDX / ballDY) * (48 + 20 * ib + 18 - tmpY) + tmpX;
                    ballX = tmpX1 - 4;
                    ballY = tmpY1 - 4;
                    ballDY = -ballDY;
                  }
                  else {
                    if (iy < 44 + 20 * ib) {
                      tmpY1 = 48 + 20 * ib;
                      tmpX1 = (ballDX / ballDY) * (48 + 20 * ib - tmpY) + tmpX;
                      ballX = tmpX1 - 4;
                      ballY = tmpY1 - 4;
                      ballDY = -ballDY;
                    }
                    else {
                      tmpX1 = 29 + 46 * ia;
                      tmpY1 = (ballDY / ballDX) * (29 + 46 * ia - tmpX) + tmpY;
                      ballX = tmpX1 - 4;
                      ballY = tmpY1 - 4;
                      ballDX = -ballDX;
                    }
                  }
                }
                else {
                  iy = (ballDY / ballDX) * (29+46 * ia + 44 - tmpX) + tmpY;
                  if (iy > 48 + 20 * ib + 18) {
                    tmpY1 = 48 + 20 * ib + 18;
                    tmpX1 = (ballDX / ballDY) * (48 + 20 * ib + 18 - tmpY) + tmpX;
                    ballX = tmpX1 - 4;
                    ballY = tmpY1 - 4;
                    ballDY = -ballDY;
                  }
                  else {
                    if (iy < 44 + 20 * ib) {
                      tmpY1 = 48 + 20 * ib;
                      tmpX1 = (ballDX / ballDY) * (48 + 20 * ib - tmpY) + tmpX;
                      ballX = tmpX1 - 4;
                      ballY = tmpY1 - 4;
                      ballDY = -ballDY;
                    }
                    else {
                      tmpX1 = 29+46 * ia + 44;
                      tmpY1 = (ballDY / ballDX) * (29 + 46 * ia + 44 - tmpX) + tmpY;
                      ballX = tmpX1 - 4;
                      ballY = tmpY1 - 4;
                      ballDX = -ballDX;
                    }
                  }
                }
              }
            }
          }
        }
      }
    }
    function gameEnd() {
      document.forms[0].BL.value = ballN;
      gameFLG = 0;
      loadFLG = 0;
      starter.style.posTop = 200;
      starter.style.posLeft = 180;
      if (blclr >= 40) {
        clrmes.style.posTop = 150;
        clrmes.style.posLeft = 160;
      }
      if (ballN <= 0) {
        ovrmes.style.posTop = 150;
        ovrmes.style.posLeft = 160;
        blclr = 40;
      }
    }
    function onLD() {
      bgIE.style.posTop = 16;
      bgIE.style.posLeft = 16;
      ball.style.posTop = 270;
      ball.style.posLeft = 209;
      racket.style.posTop = 280;
      racket.style.posLeft = 193;
      info.style.posTop = 16;
      info.style.posLeft = 432;
      starter.style.posTop = -1000;
      starter.style.posLeft = -1000;
      clrmes.style.posTop = -1000;
      clrmes.style.posLeft = -1000;
      ovrmes.style.posTop = -1000;
      ovrmes.style.posLeft = -1000;
      DN.style.posTop = 170;
      DN.style.posLeft = 432;
      for (ib = 0; ib < 5; ib++) {
        for (ia = 0; ia < 8; ia++) {
          blsta[ib * 8 + ia] = ib;
        }
      }
      starter.style.posTop = 200;
      starter.style.posLeft = 180;
    }
    function chc(bno,bcl) {
      tmpbno = ((bno < 10.5) ? "b0" : "b") + (bno-1);
      eval(tmpbno).bgColor = blcol[bcl];
    }
    // End -->
  </script>
</head>
<body onLoad="onLD();" onMouseMove=&#39;X=event.x;MouseMv();&#39;>
<span id=info style=&#39;position:absolute&#39;>
<pre class="brush:php;toolbar:false">
<font style="font-size:24px" color="#000044"><i><b>PONG</b></i></font>
<form>
  Ball: <input type=text name=BL size=5 value=5>
  Time: <input type=text name=TM size=5 value=0>
</form>

The above is the detailed content of Sharing of web games written in JavaScript (picture). For more information, please follow other related articles on the PHP Chinese website!

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn