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1. Several ways to create objects
var box1 = new Object(); //声明第一个对象并给各属性赋值 box1.name = 'Lee'; box1.age = 100; box1.run = function () { return this.name + this.age + '运行中...'; }; alert(box.run()); var box2 = new Object(); //声明第二个对象并给属性赋值 box2.name = 'Jack'; box2.age = 200; box2.run = function () { return this.name + this.age + '运行中...'; }; alert(box2.run());
At this time, box2 and box1 are independent of each other. will be confused.
But in this way, every time you declare an object with the same structure, you have to add a piece of code, which is particularly inconvenient, so we have the following factory pattern.
function createObject(name, age) { //集中实例化的函数 var obj = new Object(); obj.name = name; obj.age = age; obj.run = function () { return this.name + this.age + '运行中...'; }; return obj; }
In this way, you only need to call the createObject() method every time you create a new object. At the same time, you can also pass parameters to initialize the object.
But since the objects produced by new are all subordinate to Object, when I want to make some distinctions in the nature of the objects produced by new, it will not work. At this time, there is a simpler constructor mode.
function Box(name, age) { this.name = name; this.age = age; this.run = function () { return this.name + this.age + '运行中...'; }; } var box1 = new Box('Lee', 100); var box2 = new Box('Jack', 200); alert(box1.run()); alert(box1 instanceof Box); //很清晰的识别他从属于Box
The constructor pattern largely solves the problem of object reuse and parameter initialization, and is the most commonly used new object pattern.
Note:
Herebox1.run != box2.run, because they determine the reference address, so It can be seen that the methods of the two objects are stored in different places and are two different methods.
But box1.run() == box2.run(), because they return the same value.
When you have an object, it will naturally involve the sharing of object attributes and methods (for example, in Java, subclasses share member variables and methods of the parent class).
To put it bluntly, the objects created by the constructor pattern are independent of each other (such as box1.run != box2.run above). If I want to share certain attributes between two objects, I must use a prototype. prototype.
function Box() {} //声明一个构造函数 Box.prototype.name = 'Lee'; //在原型里添加属性 Box.prototype.age = 100; Box.prototype.arr = ['aaa','bbb']; Box.prototype.run = function () { //在原型里添加方法 return this.name + this.age + '运行中...'; }; var box1 = new Box(); var box2 = new Box(); //修改普通属性,看下会不会影响prototype alert(box1.name); //Lee box1.name = 'Rinima'; alert(box1.name); //Rinima alert(box2.name); //Lee,修改box1的普通属性,相当于直接在box1中添加一个属性,是不会牵扯到原型中的属性的。 //这一点非常好。但是如果是引用对象(数组)的话,就有问题了。 //修改引用属性,看下会不会影响prototype alert(box1.arr); //aaa,bbb box1.arr.push('ccc'); alert(box1.arr); //aaa,bbb,ccc alert(box2.arr); //aaa,bbb,ccc,修改box1的引用属性,却牵扯到了原型中的属性。 //这是因为arr只是个引用地址,指向数组真实存储的位置,修改box1中的引用属性就是修改引用所指向的数组,所以原型也被修改了 //这是我们不希望看到的!
Advantages of this mode:
1. The properties of the new object in the prototype are shared. At this time, box1.run == box2.run
2, it can ensure that the properties of the new object instance are completely unified. (Compared to Disadvantage 2)
Disadvantages of this mode:
1. When there is an attribute of a reference type, the attribute pointed to by the reference type does not exist. In the prototype, directly modifying the reference properties in the object will modify the reference properties of all objects
2. This mode omits the initialization parameter transfer, so that all properties of new are the same.
(Another mode of prototype mode, generally there is not much difference, both belong to prototype mode)
function Box() {}; Box.prototype = { //使用字面量的方式 constructor : Box, name : 'Lee', age : 100, run : function () { return this.name + this.age + '运行中...'; } };
This mode inherits all the advantages and disadvantages of the prototype mode, but it also has its own unique advantages and disadvantages
Advantages: Better reflects the encapsulation
Disadvantages: The constructor does not point to itself and must be manually forced to point
function Desk(name, age) { //不共享的使用构造函数 this.name = name; this.age = age; this.family = ['aaa', 'bbb', 'ccc']; }; Desk.prototype = { //共享的使用原型模式 constructor : Desk, run : function () { return this.name + this.age + this.family; } }; var desk1 = new Desk('Lee',100); var desk2 = new Desk('Jack',200); alert(desk1.family); //aaa,bbb,ccc desk1.family.push('ddd'); alert(desk1.family); //aaa,bbb,ccc,ddd alert(desk2.family); //aaa,bbb,ccc
Advantages: This mode It perfectly solves the problem of shared attributes and non-shared attributes, and can be precisely controlled. It is a very good model.
Disadvantages: However, in this method, the prototype and the constructor are separated, which makes people feel weird and does not reflect encapsulation.
function Box(name ,age) { //将所有信息封装到函数体内 this.name = name; //不共享的属性 this.age = age; if (typeof this.arr != 'object') { //共享的属性 alert('在第一次调用的时候...arr'); Box.prototype.arr = ['aaa','bbb']; } if (typeof this.run != 'function') { alert('在第一次调用的时候...run'); Box.prototype.run = function () { return this.name + this.age + '运行中...'; }; } } var box1 = new Box(); var box2 = new Box(); alert( box1.arr ); //aaa,bbb box1.arr.push('ccc'); alert( box1.arr ); //aaa,bbb,ccc alert( box2.arr ); //aaa,bbb
Advantages: This mode inherits all the advantages of the previous mode (construction + prototype), and also perfectly solves the encapsulation problem
Note: Literal mode cannot be used when writing prototypes in this mode, which will cut off the connection between the instance and the new prototype. ? ? ?
At this point, the above two modes can already handle most problems, and they are better modes.
However, there are still some specific needs that require the use of the following two alternative modes.
function Box(name, age) { var obj = new Object(); obj.name = name; obj.age = age; obj.run = function () { return this.name + this.age + '运行中...'; }; return obj; }
function Box(name , age) { var obj = new Object(); obj.run = function () { return name + age + '运行中...'; //直接打印参数即可 }; return obj; }
Sure constructor mode is a mode that needs to be used when this is not allowed to be used in the constructor and new is not allowed to be used during external instantiation.
I don’t know why there is such a strange demand. However, so many object creation patterns are indeed much more dazzling than Java.
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