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Detailed analysis of factory method pattern in Java

黄舟
黄舟Original
2017-08-07 10:26:051430browse

This article mainly introduces the factory method pattern_related information compiled by the Power Node Java Academy. Friends in need can refer to the following

Definition: Define an interface for creating objects , let subclasses decide which class to instantiate, and factory methods defer instantiation of a class to its subclasses.

Type : Create class pattern

Class diagram :

##Factory method pattern code


interface IProduct { 
  public void productMethod(); 
} 
class Product implements IProduct { 
  public void productMethod() { 
    System.out.println("产品"); 
  } 
} 

interface IFactory { 
  public IProduct createProduct(); 
} 
 
class Factory implements IFactory { 
  public IProduct createProduct() { 
    return new Product(); 
  } 
} 

public class Client { 
  public static void main(String[] args) { 
    IFactory factory = new Factory(); 
    IProduct prodect = factory.createProduct(); 
    prodect.productMethod(); 
  } 
}

Factory pattern:

First, we need to talk about the factory mode. The factory pattern is divided into three types according to the degree of abstraction: the simple factory pattern (also called the static factory pattern), the factory method pattern described in this article, and the abstract factory pattern. Factory pattern is a pattern often used in programming. Its main advantages are:


  • # can make the code structure clear and effectively encapsulate changes. In programming, the instantiation of product classes is sometimes complex and changeable. Through the factory pattern, the instantiation of the product is encapsulated, so that the caller does not need to care about the instantiation process of the product at all, and only needs to rely on the factory to get The product you want.

  • Block specific product categories to callers. If you use the factory pattern, the caller only cares about the product interface. As for the specific implementation, the caller does not need to care at all. Even if the specific implementation is changed, it will have no impact on the caller.

  • Reduce coupling. The instantiation of a product class is usually very complicated. It depends on many classes, and the caller does not need to know these classes at all. If a factory method is used, all we need to do is to instantiate the product class. Then give it to the caller for use. To the caller, the classes on which the product depends are transparent.

Factory method pattern:

You can see from the class diagram of the factory method pattern that the factory method pattern has four elements:


  • Factory interface. The factory interface is the core of the factory method pattern, which interacts directly with the caller to provide products. In actual programming, an abstract class is sometimes used as an interface for interacting with the caller, which is essentially the same.

  • Factory implementation. In programming, factory implementation determines how to instantiate products, which is the way to achieve expansion. How many products are needed depends on how many specific factory implementations are needed.

  • Product interface. The main purpose of the product interface is to define the specifications of the product, and all product implementations must follow the specifications defined by the product interface. The product interface is what the caller is most concerned about. The quality of the product interface definition directly determines the stability of the caller's code. Similarly, product interfaces can also be replaced by abstract classes, but be careful not to violate the Liskov substitution principle.

  • Product realization. The specific class that implements the product interface determines the specific behavior of the product in the client.


  • ## The simple factory pattern mentioned above is very similar to the factory method pattern. The difference is that the simple factory has only three elements, it has no factory interface, and the method of obtaining the product is general. is static. Because there is no factory interface, the scalability of factory implementation is slightly weaker. It can be regarded as a simplified version of the factory method pattern. The simple factory pattern will be briefly mentioned here.


Applicable scenarios:


Whether it is a simple factory pattern, a factory method pattern or an abstract factory pattern, they have similar characteristics, so their The applicable scenarios are also similar.


First of all, as a class creation pattern, the factory method pattern can be used wherever complex objects need to be generated. One thing to note is that complex objects are suitable for using the factory pattern, while simple objects, especially those that can be created only through new, do not need to use the factory pattern. If you use the factory pattern, you need to introduce a factory class, which will increase the complexity of the system.


Secondly, the factory mode is a typical decoupling mode, and Dimit's law is particularly obvious in the factory mode. If the caller assembles the product himself and needs to add dependencies, he can consider using the factory pattern. Will greatly reduce the coupling between objects.


Thirdly, because the factory pattern relies on abstract architecture, it hands over the task of instantiating products to the implementation class, and has better scalability. In other words, when the system needs to have better scalability, the factory model can be considered, and different products are assembled using different implementation factories.


typical application

       要说明工厂模式的优点,可能没有比组装汽车更合适的例子了。场景是这样的:汽车由发动机、轮、底盘组成,现在需要组装一辆车交给调用者。假如不使用工厂模式,代码如下:


class Engine { 
  public void getStyle(){ 
    System.out.println("这是汽车的发动机"); 
  } 
} 
class Underpan { 
  public void getStyle(){ 
    System.out.println("这是汽车的底盘"); 
  } 
} 
class Wheel { 
  public void getStyle(){ 
    System.out.println("这是汽车的轮胎"); 
  } 
} 
public class Client { 
  public static void main(String[] args) { 
    Engine engine = new Engine(); 
    Underpan underpan = new Underpan(); 
    Wheel wheel = new Wheel(); 
    ICar car = new Car(underpan, wheel, engine); 
    car.show(); 
  } 
}

        可以看到,调用者为了组装汽车还需要另外实例化发动机、底盘和轮胎,而这些汽车的组件是与调用者无关的,严重违反了迪米特法则,耦合度太高。并且非常不利于扩展。另外,本例中发动机、底盘和轮胎还是比较具体的,在实际应用中,可能这些产品的组件也都是抽象的,调用者根本不知道怎样组装产品。假如使用工厂方法的话,整个架构就显得清晰了许多。


interface IFactory { 
  public ICar createCar(); 
} 
class Factory implements IFactory { 
  public ICar createCar() { 
    Engine engine = new Engine(); 
    Underpan underpan = new Underpan(); 
    Wheel wheel = new Wheel(); 
    ICar car = new Car(underpan, wheel, engine); 
    return car; 
  } 
} 
public class Client { 
  public static void main(String[] args) { 
    IFactory factory = new Factory(); 
    ICar car = factory.createCar(); 
    car.show(); 
  } 
}

        使用工厂方法后,调用端的耦合度大大降低了。并且对于工厂来说,是可以扩展的,以后如果想组装其他的汽车,只需要再增加一个工厂类的实现就可以。无论是灵活性还是稳定性都得到了极大的提高。

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