Node.js extension
Init method
In order to create a Node.js extension, we need to write a node that inherits ::ObjectWrap's C++ class. ObjectWrap implements public methods that make it easier for us to interact with Javascript
Let’s first write the basic framework of the class:
#include <v8.h> // v8 is the Javascript engine used by QNode #include <node.h> // We will need the following libraries for our GTK+ notification #include <string> #include <gtkmm.h> #include <libnotifymm.h> using namespace v8; class Gtknotify : node::ObjectWrap { private: public: Gtknotify() {} ~Gtknotify() {} static void Init(Handle<Object> target) { // This is what Node will call when we load the extension through require(), see boilerplate code below. } }; /* * WARNING: Boilerplate code ahead. * Thats it for actual interfacing with v8, finally we need to let Node.js know how to dynamically load our code. * Because a Node.js extension can be loaded at runtime from a shared object, we need a symbol that the dlsym function can find, * so we do the following: */ v8::Persistent<FunctionTemplate> Gtknotify::persistent_function_template; extern "C" { // Cause of name mangling in C++, we use extern C here static void init(Handle<Object> target) { Gtknotify::Init(target); } NODE_MODULE(gtknotify, init); }
Now, we must write the following code into our Init() In the method:
Declare the constructor and bind it to our target variable. var n = require("notification"); will bind notification() to n:n.notification().
// Wrap our C++ New() method so that it's accessible from Javascript // This will be called by the new operator in Javascript, for example: new notification(); v8::Local<FunctionTemplate> local_function_template = v8::FunctionTemplate::New(New); // Make it persistent and assign it to persistent_function_template which is a static attribute of our class. Gtknotify::persistent_function_template = v8::Persistent<FunctionTemplate>::New(local_function_template); // Each JavaScript object keeps a reference to the C++ object for which it is a wrapper with an internal field. Gtknotify::persistent_function_template->InstanceTemplate()->SetInternalFieldCount(1); // 1 since a constructor function only references 1 object // Set a "class" name for objects created with our constructor Gtknotify::persistent_function_template->SetClassName(v8::String::NewSymbol("Notification")); // Set the "notification" property of our target variable and assign it to our constructor function target->Set(String::NewSymbol("notification"), Gtknotify::persistent_function_template->GetFunction());
Declare attributes: n.title and n.icon.
// Set property accessors // SetAccessor arguments: Javascript property name, C++ method that will act as the getter, C++ method that will act as the setter Gtknotify::persistent_function_template->InstanceTemplate()->SetAccessor(String::New("title"), GetTitle, SetTitle); Gtknotify::persistent_function_template->InstanceTemplate()->SetAccessor(String::New("icon"), GetIcon, SetIcon); // For instance, n.title = "foo" will now call SetTitle("foo"), n.title will now call GetTitle()
Declare the prototype method: n.send()
// This is a Node macro to help bind C++ methods to Javascript methods (see https://github.com/joyent/node/blob/v0.2.0/src/node.h#L34) // Arguments: our constructor function, Javascript method name, C++ method name NODE_SET_PROTOTYPE_METHOD(Gtknotify::persistent_function_template, "send", Send);
Now our Init() method should look like this:
// Our constructor static v8::Persistent<FunctionTemplate> persistent_function_template; static void Init(Handle<Object> target) { v8::HandleScope scope; // used by v8 for garbage collection // Our constructor v8::Local<FunctionTemplate> local_function_template = v8::FunctionTemplate::New(New); Gtknotify::persistent_function_template = v8::Persistent<FunctionTemplate>::New(local_function_template); Gtknotify::persistent_function_template->InstanceTemplate()->SetInternalFieldCount(1); // 1 since this is a constructor function Gtknotify::persistent_function_template->SetClassName(v8::String::NewSymbol("Notification")); // Our getters and setters Gtknotify::persistent_function_template->InstanceTemplate()->SetAccessor(String::New("title"), GetTitle, SetTitle); Gtknotify::persistent_function_template->InstanceTemplate()->SetAccessor(String::New("icon"), GetIcon, SetIcon); // Our methods NODE_SET_PROTOTYPE_METHOD(Gtknotify::persistent_function_template, "send", Send); // Binding our constructor function to the target variable target->Set(String::NewSymbol("notification"), Gtknotify::persistent_function_template->GetFunction()); }
The rest The next thing to do is to write the C++ methods we use in the Init method: New, GetTitle, SetTitle, GetIcon, SetIcon, Send
##Constructor method: New()
The New() method creates a new instance of our custom class (a Gtknotify object), sets some initial values, and then returns the JavaScript handler for the object. This is the expected behavior of JavaScript calling a constructor using the new operator.std::string title; std::string icon; // new notification() static Handle<Value> New(const Arguments& args) { HandleScope scope; Gtknotify* gtknotify_instance = new Gtknotify(); // Set some default values gtknotify_instance->title = "Node.js"; gtknotify_instance->icon = "terminal"; // Wrap our C++ object as a Javascript object gtknotify_instance->Wrap(args.This()); return args.This(); } getters 和 setters: GetTitle(), SetTitle(), GetIcon(), SetIcon()What follows is mostly boilerplate code that boils down to value conversion between C++ and JavaScript (v8).
// this.title static v8::Handle<Value> GetTitle(v8::Local<v8::String> property, const v8::AccessorInfo& info) { // Extract the C++ request object from the JavaScript wrapper. Gtknotify* gtknotify_instance = node::ObjectWrap::Unwrap<Gtknotify>(info.Holder()); return v8::String::New(gtknotify_instance->title.c_str()); } // this.title= static void SetTitle(Local<String> property, Local<Value> value, const AccessorInfo& info) { Gtknotify* gtknotify_instance = node::ObjectWrap::Unwrap<Gtknotify>(info.Holder()); v8::String::Utf8Value v8str(value); gtknotify_instance->title = *v8str; } // this.icon static v8::Handle<Value> GetIcon(v8::Local<v8::String> property, const v8::AccessorInfo& info) { // Extract the C++ request object from the JavaScript wrapper. Gtknotify* gtknotify_instance = node::ObjectWrap::Unwrap<Gtknotify>(info.Holder()); return v8::String::New(gtknotify_instance->icon.c_str()); } // this.icon= static void SetIcon(Local<String> property, Local<Value> value, const AccessorInfo& info) { Gtknotify* gtknotify_instance = node::ObjectWrap::Unwrap<Gtknotify>(info.Holder()); v8::String::Utf8Value v8str(value); gtknotify_instance->icon = *v8str; }
Prototype method: Send()
First we extract the this reference of the C++ object, and then use the properties of the object to build the notification and display it.// this.send() static v8::Handle<Value> Send(const Arguments& args) { v8::HandleScope scope; // Extract C++ object reference from "this" Gtknotify* gtknotify_instance = node::ObjectWrap::Unwrap<Gtknotify>(args.This()); // Convert first argument to V8 String v8::String::Utf8Value v8str(args[0]); // For more info on the Notify library: http://library.gnome.org/devel/libnotify/0.7/NotifyNotification.html Notify::init("Basic"); // Arguments: title, content, icon Notify::Notification n(gtknotify_instance->title.c_str(), *v8str, gtknotify_instance->icon.c_str()); // *v8str points to the C string it wraps // Display the notification n.show(); // Return value return v8::Boolean::New(true); }
Compile extension
node-waf is a build tool used to compile Node extensions, which is the basic encapsulation of waf. The build process is configurable through a file called wscript.def set_options(opt): opt.tool_options("compiler_cxx") def configure(conf): conf.check_tool("compiler_cxx") conf.check_tool("node_addon") # This will tell the compiler to link our extension with the gtkmm and libnotifymm libraries. conf.check_cfg(package='gtkmm-2.4', args='--cflags --libs', uselib_store='LIBGTKMM') conf.check_cfg(package='libnotifymm-1.0', args='--cflags --libs', uselib_store='LIBNOTIFYMM') def build(bld): obj = bld.new_task_gen("cxx", "shlib", "node_addon") obj.cxxflags = ["-g", "-D_FILE_OFFSET_BITS=64", "-D_LARGEFILE_SOURCE", "-Wall"] # This is the name of our extension. obj.target = "gtknotify" obj.source = "src/node_gtknotify.cpp" obj.uselib = ['LIBGTKMM', 'LIBNOTIFYMM']Now we are ready to start building, run the following command in the top-level directory: node-waf configure && node-waf buildIf everything is OK, We will get the compiled extension, located at: ./build/default/gtknotify.node, try it:
$ node > var notif = require('./build/default/gtknotify.node'); > n = new notif.notification(); { icon: 'terminal', title: 'Node.js' } > n.send("Hello World!"); trueThe above code will display a notification message in the upper right corner of your screen.
Build into npm packages
This is very cool, but how do you share the results of your efforts with the Node community? This is the main purpose of npm: to use It is easier to extend and distribute.Building npm extension packages is very simple. All you have to do is create a file package.json in your top-level directory that contains your extension information:
{ // 扩展的名称 (不要在名称中包含node 或者 js, 这是隐式关键字). // 这是通过require() 导入扩展的名称. "name" : "notify", // Version should be http://semver.org/ compliant "version" : "v0.1.0" // 这些脚本将在调用npm安装和npm卸载的时候运行. , "scripts" : { "preinstall" : "node-waf configure && node-waf build" , "preuninstall" : "rm -rf build/*" } // 这是构建我们扩展的相对路径. , "main" : "build/default/gtknotify.node" // 以下是可选字段: , "description" : "Description of the extension...." , "homepage" : "https://github.com/olalonde/node-notify" , "author" : { "name" : "Olivier Lalonde" , "email" : "olalonde@gmail.com" , "url" : "http://www.syskall.com/" } , "repository" : { "type" : "git" , "url" : "https://github.com/olalonde/node-notify.git" } }For more details on the package.json format, the documentation can be obtained via npm help json. Note that most fields are optional.You can now run npm in your top-level directory by install to install your new npm package. If everything goes well, you should be able to simply load your extension var notify = require('your package name');. Another useful imperative npm link is through this command You can create a link to your development directory and don't have to install/uninstall every time when your code changes. Suppose you wrote a cool extension, you might want to install it in the central npm The library is published online. First you need to create an account:
$ npm adduserNext, go back to your root directory and run:
$ npm publishThat’s it, you The package can now be installed by anyone through the npm install command with your package name.
The above is the detailed content of Summary of Node.js various extension method code examples. For more information, please follow other related articles on the PHP Chinese website!

去掉重复并排序的方法:1、使用“Array.from(new Set(arr))”或者“[…new Set(arr)]”语句,去掉数组中的重复元素,返回去重后的新数组;2、利用sort()对去重数组进行排序,语法“去重数组.sort()”。

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于Symbol类型、隐藏属性及全局注册表的相关问题,包括了Symbol类型的描述、Symbol不会隐式转字符串等问题,下面一起来看一下,希望对大家有帮助。

怎么制作文字轮播与图片轮播?大家第一想到的是不是利用js,其实利用纯CSS也能实现文字轮播与图片轮播,下面来看看实现方法,希望对大家有所帮助!

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于对象的构造函数和new操作符,构造函数是所有对象的成员方法中,最早被调用的那个,下面一起来看一下吧,希望对大家有帮助。

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于面向对象的相关问题,包括了属性描述符、数据描述符、存取描述符等等内容,下面一起来看一下,希望对大家有帮助。

方法:1、利用“点击元素对象.unbind("click");”方法,该方法可以移除被选元素的事件处理程序;2、利用“点击元素对象.off("click");”方法,该方法可以移除通过on()方法添加的事件处理程序。

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于BOM操作的相关问题,包括了window对象的常见事件、JavaScript执行机制等等相关内容,下面一起来看一下,希望对大家有帮助。

本篇文章整理了20+Vue面试题分享给大家,同时附上答案解析。有一定的参考价值,有需要的朋友可以参考一下,希望对大家有所帮助。


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

SAP NetWeaver Server Adapter for Eclipse
Integrate Eclipse with SAP NetWeaver application server.

Dreamweaver Mac version
Visual web development tools

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment

Atom editor mac version download
The most popular open source editor

SublimeText3 Linux new version
SublimeText3 Linux latest version
