Combining Gaode map + canvas drawing to realize a small project
A friend of mine commissioned a startup project before and wanted me to help. I happened to have some free time at that time, so I agreed half-heartedly.
After joining the team, I discovered that the front-end and back-end of the project were separated. The back-end engineer was already in place to mainly implement the interface, and the IOS-side engineer was also in place. There was still a web front-end engineer missing. A chill ran down my spine. Although I had written some js and css before, although I had some skills, I was still far from being a front-end engineer. After explaining the situation to my friend, my friend was bold and asked me to give it a try. The main reason was that he couldn't find anyone (it's also possible that the current quotes for front-end engineers are too expensive. When starting a business, you can save as much as you can. I understand... ), there is no other way, just take it one step at a time.
Other management pages are fine. The main Dashboard needs to draw the real-time position of the sprinkler machine and the fan-shaped area of the sprinkler sprinkler on the map based on longitude, latitude, radius, angle, etc.
Since I have never used Amap before, and I have never drawn pictures, when I first got this project, I was really confused. I had no choice but to immerse myself in studying the API of Amap. I found that there are some APIs for drawing circles, polylines, polygons, etc. Soon, based on the official demo provided by Amap, I quickly wrote the following code:


1 //开始绑定 2 for (var m = 0; m <div class="cnblogs_code_hide"></div>View Code<span class="cnblogs_code_collapse"></span>


1 <div> 2 <canvas></canvas> 3 </div> 4 <script> 5 var dom = document.getElementById("pie"); 6 var ctx = dom.getContext("2d"); 7 var width = ctx.canvas.width; 8 var height = ctx.canvas.height; 9 var r = width / 2; 10 var rem = width / 200; 11 12 13 function drawBackground() { 14 ctx.save(); 15 ctx.translate(r, r);//重新定义圆点到中心 16 ctx.beginPath(); 17 ctx.lineWidth = rem; 18 ctx.fillStyle = "#00AEE8"; 19 ctx.strokeStyle = "#fff"; 20 ctx.arc(0, 0, r, 0, Math.PI * 2, false);//圆点坐标,起始角0,结束角2π,顺时针 21 ctx.stroke(); 22 ctx.fill(); 23 } 24 25 function drawsector(sDeg,eDeg) { 26 //画扇形 27 ctx.beginPath(); 28 //定义起点 29 ctx.moveTo(0, 0); 30 ctx.fillStyle = "#0A73B1"; 31 //以起点为圆心,画一个半径为100的圆弧 32 ctx.arc(0, 0, r, sDeg * Math.PI / 180, eDeg * Math.PI / 180); 33 ctx.closePath(); 34 //ctx.stroke(); 35 ctx.fill(); 36 37 } 38 39 function drawtext(PDeg) { 40 //写文字 41 ctx.font = "18px Arial"; 42 ctx.textAlign = "center"; 43 ctx.textBaseline = "middle"; 44 ctx.strokeStyle = "black"; 45 ctx.fillStyle = "black"; 46 var rad = 90 * Math.PI / 180;//弧度 47 var x = (r - 30 * rem) * Math.cos(rad); 48 var y = (r - 30 * rem) * Math.sin(rad); 49 ctx.rotate((PDeg-90) * Math.PI / 180); 50 ctx.strokeText("<", x, y); 51 ctx.fillText("<", x, y); 52 53 } 54 55 function drawStart(rDeg) {//起始位置 56 ctx.save(); 57 ctx.beginPath(); 58 var rad = rDeg * Math.PI / 180;//弧度 59 var x = (r) * Math.cos(rad); 60 var y = (r) * Math.sin(rad); 61 62 ctx.strokeStyle = "black"; 63 ctx.lineWidth = 2*rem; 64 ctx.moveTo(0, 0); 65 ctx.lineTo(x, y); 66 ctx.lineCap = "round"; 67 ctx.stroke(); 68 ctx.restore(); 69 } 70 function drawPosition(PDeg) {//实时位置 71 ctx.save(); 72 ctx.beginPath(); 73 var rad = PDeg * Math.PI / 180 ; 74 //ctx.rotate(rad); 75 var x = (r) * Math.cos(rad); 76 var y = (r) * Math.sin(rad); 77 78 ctx.strokeStyle = "#fff"; 79 80 ctx.lineWidth = 3 * rem; 81 ctx.moveTo(0, 0); 82 ctx.lineTo(x, y); 83 ctx.lineCap = "round"; 84 ctx.stroke(); 85 86 ctx.restore(); 87 } 88 89 function drawPause() {//暂停 90 ctx.save(); 91 ctx.beginPath(); 92 var rad = 120 * Math.PI / 180; 93 //ctx.rotate(rad); 94 var x = (r) * Math.cos(rad); 95 var y = (r) * Math.sin(rad); 96 97 ctx.strokeStyle = "#fff"; 98 99 ctx.lineWidth = 10 * rem;100 ctx.moveTo(x+30, -y+80);101 ctx.lineTo(x+30, y-80);102 ctx.lineCap = "round";103 ctx.stroke();104 105 ctx.restore();106 107 108 ctx.save();109 ctx.beginPath();110 var rad = 60 * Math.PI / 180;111 112 var x2 = (r) * Math.cos(rad);113 var y2 = (r) * Math.sin(rad);114 115 ctx.strokeStyle = "#fff";116 117 ctx.lineWidth = 10 * rem;118 ctx.moveTo(x2-30, -y2+80);119 ctx.lineTo(x2-30, y2-80);120 ctx.lineCap = "round";121 ctx.stroke();122 123 ctx.restore();124 }125 function draw() {126 ctx.clearRect(0, 0, width, height);127 drawBackground();//背景128 drawsector(50, 180);129 130 //drawPause();131 132 drawStart(50);133 drawPosition(100);134 drawtext(110);135 ctx.restore();136 }137 138 139 draw();140 </script>View Code
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