Minimum Spanning Tree-Prim's Algorithm and Kruskal's Algorithm
The spanning tree of a graph is an acyclic connected subgraph containing all vertices, a weighted graph The minimum spanning tree of is its spanning tree with the smallest weight.
Prim algorithm
Simple description of the algorithm
1). Input: a weighted connected graph, in which the vertex set is V and the edge set is E;
2). Initialization: Vnew = {x}, where x is any node (starting point) in the set V, Enew = {}, is empty;
3). Repeat the following Operation until Vnew = V:
a. Select the edge with the smallest weight in set E , where u is the set V elements in new, and v is not in the Vnew set, and v∈V (if there are multiple edges that meet the above conditions and have the same weight, you can choose arbitrarily One of them);
b. Add v to the set Vnew, and add the edge to the set Enew Medium;
4). Output: Use the set Vnew and Enew to describe the resulting minimum spanning tree.
The following is an illustration description of the algorithm
Legend | Description | Not optional | Optional | Selected(Vnew) |
---|---|---|---|---|
|
This is the original weighted connected graph. The number on one side of each edge represents its weight. | - | - | ##- |
Vertex D is arbitrarily chosen as the starting point. Vertices A, B, E, and F are connected to D by a single edge. A is the vertex closest to D, so A and the corresponding edge AD are highlighted. | C, G | A, B, E, F | D | |
| ##The next vertex is distanceD Or A nearest vertex. B is 9 from D, 7 from A, 15 from E, and 6 from F. Therefore, F is closest to D or A, so the vertex F and the corresponding edge DF are highlighted. | C, GB, E, F | A, D | |
![]() | The algorithm continues to repeat the above steps. Vertex B with a distance of 7 from A is highlighted. | CB, E, G | A, D, F | |
|
In the current situation, you can choose between C, E and G. C is 8 from B, E is 7 from B, and G is 11 from F. E is closest, so the vertex E and the corresponding edge BE are highlighted. | None | C, E, G | A, D, F, B |
|
##Here, the only vertices to choose from are C and G. The distance between C and E is 5, and the distance between G and E is 9, so C is selected and combined with the edge EC are highlighted together. | None | C, G | ##A, D, F, B, E|
| Gis the only remaining vertex, Its distance from F is 11, its distance from E is 9, and E is the closest, so G and the corresponding edge EG are highlighted. None | G | ##A, D, F, B, E, C | |
|
None | None | ##A, D, F, B, E, C, G | For algorithm implementation, please refer to the fourth edition of "Algorithm", or "Data Structure - Java Language Implementation" by Tsinghua Publishing House (the implementation method is clearer and simpler)
Kruskal Algorithm 1. Overview Kruskal's algorithm is an algorithm used to find the minimum spanning tree, published by Joseph Kruskal in 1956. There are also Prim algorithm and Boruvka algorithm used to solve the same problem. All three algorithms are applications of greedy algorithms. The difference from Boruvka's algorithm is that Kruskal's algorithm is also effective when there are edges with the same weight in the graph.
2. Brief description of the algorithm 1). Remember that there are v vertices and e edges in Graph 2). Create a new graph Graphnew, and Graphnew has the original graph The same e vertices, but no edges 3). Sort all e edges in the original graph Graph from small to large by weight 4). Loop: start from the edge with the smallest weight and traverse each edge until all nodes in the graph are in the same connected component ## If this edge is connected The two nodes in the graph Graphnew are not in the same connected component. Legend description:First of all, we have a graph Graph with several points and edges Sort the lengths of all edges, and use the sorted results as the basis for our edge selection. Here again the idea of greedy algorithm is reflected.
Look for the remaining changes. We found CE. The weight here is also 5 and so on. We find 6, 7, 7, that is, DF, AB, BE.
In the end, only EG and FG are left. Of course we chose EG. Algorithm implementation can refer to the code in the fourth edition of "Algorithm".
|
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