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This tutorial is mainly to share with you how to create a beautiful crystal mirror photo frame with PS. The operation is very simple. I recommend it and let’s learn together! Method/step: Create a new A4 size paper in PS and fill it with the background color. Then draw a rectangle in a new layer (this is the size of the mirror), adjust the transparency, and adjust it roughly. Anyway, you have to fine-tune it in the end. Next, create new layers to add triangles and divergent triangles. Adjust transparency. (This step is the reflective effect on the mirror surface) Use the mirror surface as the size, remove the excess and add Gaussian blur to the reflective effect layers respectively, which will be more natural. Create a new layer, add a stroke frame (the size is customizable, mine is 30), and add a gray-white gradient to the frame, which will make it more three-dimensional in later production. Then double-click the outer frame layer with the left mouse button and select the bevel and embossing effect to add a three-dimensional effect. That's it. Add a black layer under the specular layer as a base. Finally, just put the photo on it. Note: Create a new layer in one step! Don’t do it all on one layer! The above is an introduction to how to create a beautiful crystal mirror photo frame using PS. The operation is very simple. Have you learned it? hope that it can help us!
1. PS makes a beautiful crystal mirror photo frame
Introduction: This tutorial is mainly for friends of Script House Share the method of making a beautiful crystal mirror photo frame in PS. The photo frame made in the tutorial is very beautiful and not very difficult. It is worth learning. Okay, let’s learn together
##2. ps makes a very good mirror reflection
##Introduction: This tutorial is to script A friend from Script Home shared a very good method of making mirror reflection in PS. The tutorial is very good. I recommend it to Script Home. Friends who like it, come and learn it quickly
##3.
Three.js source code reading notes (lighting part)_Basic knowledgeIntroduction: I haven’t looked at the Three.js source code for a long time. The weather is nice today, let’s continue reading; this time we’ll start with the lighting part: the lighting model, from the perspective of the light itself, includes ambient light, parallel light, and point light sources, and from the perspective of the surface material of the object, it also includes diffuse reflection and specular reflection, which you need to understand. Friends can refer to
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