Home > Article > Web Front-end > Share example code for making faces using HTML5 Canvas
Here we mainly use the Canvas of HTML5 for drawing. Example code for making faces using html5.
Let’s first look at the face rendering we want to draw:
Here we mainly use HTML5 Canvas for drawing.
Let’s start the entire drawing process:
1. HTML (index.html)
<!DOCTYPE html> <html lang="en" > <head> <meta charset="utf-8" /> <title>HTML5 Face Builder | Script Tutorials</title> <link href="css/main.css" rel="stylesheet" type="text/css" /> <script src="http://code.jquery.com/jquery-latest.min.js"></script> <script type="text/javascript" src="js/script.js"></script> </head> <body> <header> <h2>HTML5 image crop tool</h2> <a href="http://www.script-tutorials.com/html5-face-builder/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a> </header> <p class="container"> <canvas id="scene" width="500" height="500"></canvas> <p id="results"> <h2>Use arrow keys to select your face details (up-down to select category, left-right to switch them), then click Spacebar to export as image.</h2> <img id="face_result" /> </p> </p> </body> </html>
2. js/script.js
// inner variables var canvas, ctx; var oHead, oEye, oNose, oMouth; var iSel = 0; // ------------------------------------------------------------- // objects : function Head(x, y, x2, y2, w, h, image) { this.x = x; this.y = y; this.x2 = x2; this.y2 = y2; this.w = w; this.h = h; this.image = image; this.iSpr = 0; } function Eye(x, y, x2, y2, w, h, image) { this.x = x; this.y = y; this.x2 = x2; this.y2 = y2; this.w = w; this.h = h; this.image = image; this.iSpr = 0; } function Nose(x, y, x2, y2, w, h, image) { this.x = x; this.y = y; this.x2 = x2; this.y2 = y2; this.w = w; this.h = h; this.image = image; this.iSpr = 0; } function Mouth(x, y, x2, y2, w, h, image) { this.x = x; this.y = y; this.x2 = x2; this.y2 = y2; this.w = w; this.h = h; this.image = image; this.iSpr = 0; } // ------------------------------------------------------------- // draw functions : function clear() { // clear canvas function ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); } function drawScene() { // main drawScene function clear(); // clear canvas // draw head ctx.drawImage(oHead.image, oHead.x2 + oHead.iSpr*oHead.w, oHead.y2, oHead.w, oHead.h, oHead.x, oHead.y, oHead.w, oHead.h); // draw eyes ctx.drawImage(oEye.image, oEye.x2 + oEye.iSpr*oEye.w, oEye.y2, oEye.w, oEye.h, oEye.x, oEye.y, oEye.w, oEye.h); // draw nose ctx.drawImage(oNose.image, oNose.x2 + oNose.iSpr*oNose.w, oNose.y2, oNose.w, oNose.h, oNose.x, oNose.y, oNose.w, oNose.h); // draw mouth ctx.drawImage(oMouth.image, oMouth.x2 + oMouth.iSpr*oMouth.w, oMouth.y2, oMouth.w, oMouth.h, oMouth.x, oMouth.y, oMouth.w, oMouth.h); // draw controls ctx.textAlign = 'center'; ctx.fillStyle = '#000'; ctx.font = '30px Verdana'; if (iSel == 0) ctx.font = 'bold 30px Verdana'; ctx.fillText('< Head >', 400, 80); ctx.font = '30px Verdana'; if (iSel == 1) ctx.font = 'bold 30px Verdana'; ctx.fillText('< Eye >', 400, 180); ctx.font = '30px Verdana'; if (iSel == 2) ctx.font = 'bold 30px Verdana'; ctx.fillText('< Nose >', 400, 280); ctx.font = '30px Verdana'; if (iSel == 3) ctx.font = 'bold 30px Verdana'; ctx.fillText('< Mouth >', 400, 380); } // ------------------------------------------------------------- // initialization $(function(){ canvas = document.getElementById('scene'); ctx = canvas.getContext('2d'); // initialization of dragon var oHeadImage = new Image(); oHeadImage.src = 'images/image.png'; oHeadImage.onload = function() {}; oHead = new Head(0, 0, 0, 755, 300, 405, oHeadImage); oEye = new Eye(40, 70, 0, 120, 235, 80, oHeadImage); oNose = new Nose(70, 120, 0, 276, 180, 140, oHeadImage); oMouth = new Mouth(60, 260, 0, 546, 170, 120, oHeadImage); $(window).keydown(function(event){ switch (event.keyCode) { case 38: // Up key iSel--; if (iSel < 0) { iSel = 3; } break; case 40: // Up key iSel++; if (iSel >= 4) { iSel = 0; } break; case 37: // Left key // update sprite positions if (iSel == 0) { oHead.iSpr--; if (oHead.iSpr < 0) { oHead.iSpr = 3; } } if (iSel == 1) { oEye.iSpr--; if (oEye.iSpr < 0) { oEye.iSpr = 4; } } if (iSel == 2) { oNose.iSpr--; if (oNose.iSpr < 0) { oNose.iSpr = 4; } } if (iSel == 3) { oMouth.iSpr--; if (oMouth.iSpr < 0) { oMouth.iSpr = 4; } } break; case 39: // Right key // update sprite positions if (iSel == 0) { oHead.iSpr++; if (oHead.iSpr >= 4) { oHead.iSpr = 0; } } if (iSel == 1) { oEye.iSpr++; if (oEye.iSpr >= 5) { oEye.iSpr = 0; } } if (iSel == 2) { oNose.iSpr++; if (oNose.iSpr >= 5) { oNose.iSpr = 0; } } if (iSel == 3) { oMouth.iSpr++; if (oMouth.iSpr >= 5) { oMouth.iSpr = 0; } } break; case 32: // Spacebar key - export results var temp_ctx, temp_canvas; temp_canvas = document.createElement('canvas'); temp_ctx = temp_canvas.getContext('2d'); temp_canvas.width = 360; temp_canvas.height = 410; // draw head temp_ctx.drawImage(oHead.image, oHead.iSpr*oHead.w, oHead.y2, oHead.w, oHead.h, oHead.x, oHead.y, oHead.w, oHead.h); // draw eyes temp_ctx.drawImage(oEye.image, oEye.iSpr*oEye.w, oEye.y2, oEye.w, oEye.h, oEye.x, oEye.y, oEye.w, oEye.h); // draw nose temp_ctx.drawImage(oNose.image, oNose.iSpr*oNose.w, oNose.y2, oNose.w, oNose.h, oNose.x, oNose.y, oNose.w, oNose.h); // draw mouth temp_ctx.drawImage(oMouth.image, oMouth.iSpr*oMouth.w, oMouth.y2, oMouth.w, oMouth.h, oMouth.x, oMouth.y, oMouth.w, oMouth.h); var vData = temp_canvas.toDataURL(); $('#face_result').attr('src', vData); break; } }); setInterval(drawScene, 40); // loop drawScene });
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