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Pure JS code to implement image verification code function (compatible with IE6-8)

零下一度
零下一度Original
2017-04-19 18:02:422101browse

This article mainly introduces the pure JS to implement the image verification code function and is compatible with IE6-8 browsers. Friends who need it can refer to it

I want to build a picture verification code function recently, but I don’t want to write it myself code behind. So I planned to build a pure front-end verification code function, so I searched online and found a plug-in called gVerify.js, which is simple, easy to use, and perfectly implemented. However, I later received a message saying that it would be compatible with IE8, which made me drunk just thinking about it. IE is terrible, but it's okay. I don't think about looking for plug-ins. I plan to do it myself, and use it to learn and strengthen my knowledge. See below how I did it. It took a while, but it was worth it.

How to use

It is very simple to use. Define a p-verification code input box, introduce the downloaded js plug-in, and create a GVerify object. The parameters can be customized or the ID of p can be passed in. This generates a verification code, the effect is shown in Figure 1-1 below.


<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8">
    <title>图形验证码</title>
  </head>
  <body>
    <p id="v_container" style="width: 200px;height: 50px;"></p>
    <input type="text" id="code_input" value="" placeholder="请输入验证码"/><button id="my_button">验证</button>
  </body>
  <script src="js/gVerify.js"></script>
  <script>
    var verifyCode = new GVerify("v_container");

    document.getElementById("my_button").onclick = function(){
      var res = verifyCode.validate(document.getElementById("code_input").value);
      if(res){
        alert("验证正确");
      }else{
        alert("验证码错误");
      }
    }
  </script>
</html>

Figure 1-1

The effect is pretty good, you’re done. It was done in minutes, and there were no problems when clicking on various browsers. But once I get to IE, it's GG. IE9 is still useful, but IE8 is useless. I can only see how it is implemented. So I opened the source code and found that it was implemented by canvas, which is not supported by IE8 and below. This was embarrassing. Then I went to see the relevant introduction to the canvas element, and found that I was really tricked. "We can even use the 5ba626b379994d53f7acf72a64f9b697 tag in IE and build compatible canvases with open source JavaScript code (sponsored by Google) based on IE's VML support. See: http://excanvas.sourceforge. net/." When I saw this sentence, I felt that I was on to something, so I immediately downloaded an excanvas.js and loaded it on the page, thinking that it would be enough to add a js. It turned out that it worked really well, and I was about to show off my When I did the results, I found that it was IE11, something was wrong! So I adjusted to IE8 and found that it still didn't work. It was not as simple as I thought. So I looked through the plug-in source code and found no problems and no errors were reported. So I could only search to see what the problem was.

Modification

I checked the information and found that the createelement() method plug-in canvas is not supported below IE8. You can only add it first Write the canvas element on the page. So I modified the page and modified the code to create canvas to obtain. And added some comments to the source code. The usage method has changed as follows:


<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8">
    <title>图形验证码</title>
  </head>
  <body>
      <p id="v_container" style="width: 100px;height: 40px;position: relative;top: -61px;left: 230px;">
        <canvas id="verifyCanvas" width="100" he.ight="40" style="cursor: pointer;"></canvas>
      </p>
      <input type="text" id="code_input" value="" placeholder="请输入验证码"/><button id="my_button">验证</button>
  </body>
  <script src="js/gVerify.js"></script>
  <script>
    var verifyCode = new GVerify("v_container");
    document.getElementById("my_button").onclick = function(){
      var res = verifyCode.validate(document.getElementById("code_input").value);
      if(res){
        alert("验证正确");
      }else{
        alert("验证码错误");
      }
    }
  </script>
</html>

The source code has been modified as follows (red is the modified part) and comments:


!(function(window, document) {
  function GVerify(options) { //创建一个图形验证码对象,接收options对象为参数
    this.options = { //默认options参数值
      id: "", //容器Id
      canvasId: "verifyCanvas", //canvas的ID
      width: "100", //默认canvas宽度
      height: "30", //默认canvas高度
      type: "blend", //图形验证码默认类型blend:数字字母混合类型、number:纯数字、letter:纯字母
      code: ""
    }
    if(Object.prototype.toString.call(options) == "[object Object]"){//判断传入参数类型
      for(var i in options) { //根据传入的参数,修改默认参数值
        this.options[i] = options[i];
      }
    }else{//传入单个对象就是id
      this.options.id = options;
    }
    this.options.numArr = "0,1,2,3,4,5,6,7,8,9".split(",");//数字
    this.options.letterArr = getAllLetter();//生成字母数组
    this._init();//初始化
    this.refresh();//生成验证码
  }
  GVerify.prototype = {
    /**版本号**/
    version: &#39;1.0.0&#39;,
    /**初始化方法**/
    _init: function() {
      var con = document.getElementById(this.options.id);//获得验证码的p
      var canvas = document.getElementById(this.options.canvasId);//获得画布  IE不能支持canvas,可以增加excanvas.js插件,但是还是不支持createelement()的形式
      this.options.width = con.offsetWidth > 0 ? con.offsetWidth : "100";//如果有宽度就使用自己的,没有就默认100
      this.options.height = con.offsetHeight > 0 ? con.offsetHeight : "30";//如果有长度就使用自己的,没有就默认30
    //  canvas.id = this.options.canvasId;//为兼容IE把这些去掉
    //  canvas.width = this.options.width;
    //  canvas.height = this.options.height;
    //  canvas.style.cursor = "pointer";
    //  canvas.innerHTML = "您的浏览器版本不支持canvas";
    //  con.appendChild(canvas);
      var parent = this;//把this赋值parent
      canvas.onclick = function(){//验证码点击切换刷新
        parent.refresh();
      }
    },
    /**生成验证码**/
    refresh: function() {
      this.options.code = "";//定义验证码为""
      var canvas = document.getElementById(this.options.canvasId);//获得验证码画布
      if(canvas.getContext) {//
        var ctx = canvas.getContext(&#39;2d&#39;);//获得绘画对象
      }else{//
        return;
      }
      ctx.textBaseline = "middle";
      ctx.fillStyle = randomColor(180, 240);
      ctx.fillRect(0, 0, this.options.width, this.options.height);//绘制矩形 
      /* x:矩形起点横坐标(坐标原点为canvas的左上角,当然确切的来说是原始原点,后面写到变形的时候你就懂了,现在暂时不用关系)
       y:矩形起点纵坐标
       width:矩形长度
       height:矩形高度*/ 
      if(this.options.type == "blend") { //判断验证码类型 blend:数字字母混合类型、number:纯数字、letter:纯字母
        var txtArr = this.options.numArr.concat(this.options.letterArr);
      } else if(this.options.type == "number") {
        var txtArr = this.options.numArr;
      } else {
        var txtArr = this.options.letterArr;
      }
      for(var i = 1; i <= 4; i++) {
        var txt = txtArr[randomNum(0, txtArr.length)];//取得一个字符
        this.options.code += txt;//连接验证码
        ctx.font = randomNum(this.options.height/2, this.options.height) + &#39;px SimHei&#39;; //随机生成字体大小
        ctx.fillStyle = randomColor(50, 160); //填充的样式 随机生成字体颜色    
        ctx.shadowOffsetX = randomNum(-3, 3);//阴影的横向位移量
        ctx.shadowOffsetY = randomNum(-3, 3);//阴影的纵向位移量
        ctx.shadowBlur = randomNum(-3, 3);//阴影的模糊范围(值越大越模糊)
        ctx.shadowColor = "rgba(0, 0, 0, 0.3)";//阴影的颜色
        var x = this.options.width / 5 * i;
        var y = this.options.height / 2;
        var deg = randomNum(-30, 30);
        /**设置旋转角度和坐标原点
         * 
         * 平移context.translate(x,y)
         *  x:坐标原点向x轴方向平移x
         *  y:坐标原点向y轴方向平移y
         * 
         * **/
        ctx.translate(x, y);
        ctx.rotate(deg * Math.PI / 180);//旋转context.rotate(angle)
        ctx.fillText(txt, 0, 0);//context.fillText(text,x,y) 
        /**恢复旋转角度和坐标原点**/
        ctx.rotate(-deg * Math.PI / 180);
        ctx.translate(-x, -y);
      }
      /**绘制干扰线**/
      for(var i = 0; i < 4; i++) {
        ctx.strokeStyle = randomColor(40, 180);//随机颜色
        ctx.beginPath();//路径 context.beginPath()
        ctx.moveTo(randomNum(0, this.options.width), randomNum(0, this.options.height));//绘制线段 context.moveTo(x,y) context.lineTo(x,y)
        ctx.lineTo(randomNum(0, this.options.width), randomNum(0, this.options.height));
        ctx.stroke();
      }
      /**绘制干扰点**/
      for(var i = 0; i < this.options.width/4; i++) {
        ctx.fillStyle = randomColor(0, 255);
        ctx.beginPath();
        ctx.arc(randomNum(0, this.options.width), randomNum(0, this.options.height), 1, 0, 2 * Math.PI);// 圆弧context.arc(x, y, radius, starAngle,endAngle, anticlockwise)
        ctx.fill();
      }
    },
    /**验证验证码**/
    validate: function(code){
      var code = code.toLowerCase();
      var v_code = this.options.code.toLowerCase();
      //console.log(v_code);
      if(code == v_code){
        return true;
      }else{
        this.refresh();
        return false;
      }
    }
  }
  /**生成字母数组**/
  function getAllLetter() {
    var letterStr = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z";
    return letterStr.split(",");
  }
  /**生成一个随机数**/
  function randomNum(min, max) {
    return Math.floor(Math.random() * (max - min) + min);
  }
  /**生成一个随机色**/
  function randomColor(min, max) {
    var r = randomNum(min, max);
    var g = randomNum(min, max);
    var b = randomNum(min, max);
    return "rgb(" + r + "," + g + "," + b + ")";
  }
  window.GVerify = GVerify;//设置为window对象
})(window, document);

Summary

1. To support IE’s canvas, wxcanvas.js must be introduced and the source code must be modified to obtain the canvas element.

 2. Add p and canvas elements to the html.

Show me my verification code again, haha

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